NokiMo
Toy Soldier Kelsey
Toy Soldier Kelsey

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Clockwork animations 001

So when I said I was in a math mood the other day this is what caught my attention. Creating a patern of movement is harder than it looks and I have created a few different iterations here.

The first step I realized is to seperate the movement into steps. The daz models have integers you can adjust.

This first image uses a pause in the movement to help create the clockwork jerk. Seven frames of movement followed by 5 frames of stillness. Where this one fails is the movements are too smooth and human. It’s a steady progression that starts slow, speeds up in the middle then slows down. Human but not toy like, even with the pauses.

Clockwork animations 001

Comments

Thanks. Got a few more to share what the different animations look like :)

Toy Soldier Kelsey

Awesome stuff

Tim Organo


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