So when I said I was in a math mood the other day this is what caught my attention. Creating a patern of movement is harder than it looks and I have created a few different iterations here.
The first step I realized is to seperate the movement into steps. The daz models have integers you can adjust.
This first image uses a pause in the movement to help create the clockwork jerk. Seven frames of movement followed by 5 frames of stillness. Where this one fails is the movements are too smooth and human. It’s a steady progression that starts slow, speeds up in the middle then slows down. Human but not toy like, even with the pauses.
Toy Soldier Kelsey
2025-06-21 13:32:12 +0000 UTCTim Organo
2025-06-21 13:24:51 +0000 UTC