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Michael R. Underwood
Michael R. Underwood

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Drakkenheart Week!

This week is the launch of the Kickstarter for the Dungeons of Drakkenheim Daggerheart Campaign Guide!

UPDATE: the campaign is live and funded! There are plenty of exciting stretch goals ahead!
And now that the campaign is live, I can share that I'll be walking through the FREE beta campaign frame that folks can download (without needing to back the campaign, though I hope you back it if you're excited about the project and are in a financial place to afford it).
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Ghostfire Gaming has their promotional campaign to support the crowdfunding, and you might see me appearing for some of those activities. But in addition, I've gotten the go-ahead to do some streams of my own. Therefore, this Wednesday I am going to talk about the project and walk through the preview material developed for this campaign.

Join me live on Wednesday, November 5th at 1pm EDT at twitch.tv/turbotango or watch on youtube.com/@mikeunderwood Thursday morning!

And don't forget to follow the campaign at ghostfiregaming.com/drakkenheart to be notified when it goes live on Tuesday :)

Drakkenheart Week!

Comments

In the 5E Drak game I played in, we largely went to NOCs for Purge Contamination, and found the exhaustion the main drawback. I wanted a balance between making removing contamination available and there being meaningful costs (fictional and mechanical). It's definitely an area I will be attending to closely in playtests!

Michael R. Underwood

So timely, I'm running DH in the World of Drakkenheim as we speak. I've just scrapped my convoluted Corruption mechanic for yours, only with more than 2 cards. As far as the lethality of Corruption, it's super easy for level 5+ D&D characters using Sebastian Crowe's to manage Corruption, so many classes get Purge Contamination: Bards, Clerics, Druids, Paladins, Rangers, Sorcerers, Warlocks, Wizards, and Apothecaries. Players will have to find the spell, but they will be motivated. Most factions can help with that, at least in my games. There is a cost (100gp) per cast, but in my experience (running 2 5E Drakkenheim campaigns), the only players who go deep into Contamination are those who want to. Mostly. A trip to the Crater is... You know. :D

John WS Marvin

Hi Austin, thanks for asking! I am very happy for folks to take the ideas I've shared regarding archetype adventure design and put them into practice or build on them in their own ways. Some kind of note like "Archetype system inspired by Mike Underwood" would be appreciated, but the credit you describe is already sufficient for me. Best of luck in your work, and please let me know when you publish your adventure! <3

Michael R. Underwood

Hi mike. Question: would it be a faux pas to utilize your new archetype system in an adventure I’m writing for publishing? i know it’s new and don’t have a lot of information on it. I don’t even know if i’ll want to use it. I am more curious where the line is drawn between what’s frowned upon and what’s okay when “beg, borrow, stealing” for adventure design. (You’re already in the special thanks credits for all you’re amazing advice ;) )

Austin Lance


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