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Vampiric Monastery (Inquirer)

In this forgotten monastery, an order of ancient vampires gather each night for a blood ritual, feeding on the life-force of mortals that choose to stay the night!

From the outside, this monastery looks normal, and the monks are welcoming. But as the players notice uncanny signs such as the gaunt face of the abbot, the skull-etched doors, and the faint smell of blood, it will be up to them to survive this horror!

This map features a large monastery with multiple rooms including a chapel, bedrooms, a study, dining room, jail, and much more! I have also made Elven, Human, and Ruined Monastery variations of this map.

Foundry VTT modules with pre-built walls and lighting are available to Gamemaster patrons. Enjoy!

Check out my map archive to see my other maps.  

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Vampiric Monastery (Inquirer) Vampiric Monastery (Inquirer)

Comments

Thanks for the feedback! You are correct, if this was a typical monastery. But with this being a Vampiric Monastery, I wanted the chapel to be hidden behind a few layers of doors/rooms. Since it is the most secretive part of the monastery, I wanted it tucked away.

TheWrathofKhan

I love the chapel section of this monastery, but I have to critique the layout. The monks have no direct access to the chapel without passing through the library or the room with the large table (dining room or meeting room?). They also don't have direct access to the courtyard without passing through the same rooms or storage space. I would expect there to be direct access to the chapel from the courtyard, perhaps though a defensible nave or antechamber.

Shaughn Bryant


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