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Desert Streets

Hello everyone- I'm back! It's been a wild couple weeks for me, I sold my old house and moved into a new one (shockingly tricky with a dog and a 1-year-old) and my computer didn't survive the move, but everything is mostly settled now and I'll be trying to get things back to normal with regular map releases again. 

I'm starting off my return with the Desert Streets (40x30), my next urban desert map! I'm having a fun time making these sandy city scenes, it's an interesting twist on what I'm used to- there's a lot more verticality built in with the flat-topped roofs, so I can assume that the average players will be running and jumping across them (instead of just rogues and monks) and so designed with that thought in mind. 

Anyway, I hope you don't mind too much this extended departure from my average biomes, it's been fun and interesting to work on so I think I'll make a few more over the next couple weeks. I'd be happy to take any suggestions too, if there's a map concept you'd especially like to see in an urban desert environment- let me know in the comments!

Adepts can find their post here, and Experts can find theirs here

Desert Streets

Comments

Like it, my game is set in a desert location, so it fits perfectly. What about a bazar within a maze of narrow streets? A carawanserai, a cistern. Or a big public building surrounded by a garden.

Rainer Kellers

Thank you very much, and great ideas! I'll see if I can do something along those lines this week

Alex VanDerAa

This is a really cool scene! What about something like a bathhouse or a set of temples or shrines near an oasis? Water is a big deal in the desert and the sorts of buildings that get built around those sources could be very interesting. I really love the richness and accessibility of your lovely maps! πŸ’œ

Katelyn Holland


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