NokiMo
SoloRPG
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Gristleslick Alley - NPC reaction system

Heya, everyone,

Hope you had a fun time with the second part of Crucible of Spiders last week! This week's upload is a small standalone NPC reaction system I made using comparative behavior states and context. 

It basically uses an NPC's previous behavior state and lets you interpret a new state based on the old one. I thought the system would be nice as a small series of the 'the good, the bad, and the ugly' style NPC's you can interact with and easily slip into your own solo games.

I made the system to also slot into Crucible of Spiders, which already has the behavior tables, in which case I like to add results from the adventure context table instead of themes. I also included an actual play I'm running that shows this as an example. 

Cheerio!

John

Gristleslick Alley - NPC reaction system

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