NokiMo
SoloRPG
SoloRPG

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Dungeon Crawling - published modules

In solo roleplaying players often strive to create situations where they are surprised by their own results or conclusions, while still being able to interpret these within the context of their unfolding story.
This principle promotes an experience where story context is somewhat loosely defined, or at least free to evolve within relatively few constraints of setting or plot.
This toolkit is an experiment to facilitate this experience in what is in many ways the opposite of a loosely defined environment free of story constraints: published modules featuring old school dungeon crawls.


Heya, everyone,

Thank you all so much for taking the time to fill in my patron poll. That really helps me out. Hope you all had fun exploring last week's 'The Island City of Jinx'!

This week's upload is an experiment I have been playing around with for a while, mainly motivated by the huge stack of old 1st edition D&D modules I still have sitting around mostly unplayed. 

I really wanted to create a way to enjoy these old school dungeon-crawling modules while solo roleplaying, but in a way that lets you just pick one up and start playing right away as you go!

This resource represents a first version of the different solo methods I use to accomplish that. I've compiled them here with some fun examples from freely available modules from Basic Fantasy and Iron Falcon, which creator Chris Gonnerman was kind enough to let me use. 

Hopefully, this resource will motivate you to pick up and start playing one of these old dungeon modules that you might not have considered for solo roleplaying before. They are such hidden gems!

Enjoy!

Cheerio,

John

Edit: included a separate Adventure Matrix sheet to print out that includes transparent entries to make it easy to write into!


Dungeon Crawling - published modules

Comments

Blown away by this toolkit. Now I can run through Morgansfort with a plan!

plantapoy

I know this is months old but I just want to say that I really like this system here (and the other posts where you've used a similar adventure matrix). Simple yet robust and useful. Though one thing I'm not clear on is how to determine what encounters should be on the matrix and which should be conditional triggers (especially in a module like, say B1: In search of the Unknown) but I'm sure I'll figure that out over time.

Robert Eisenman

I included a sheet to make and update your own adventure matrix as you progress through play. Also made the lettering more subtle by request to make sure you can write in your own entries!

John


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