In solo roleplaying players often strive to create situations where they are surprised by their own results or conclusions, while still being able to interpret these within the context of their unfolding story.
This principle promotes an experience where story context is somewhat loosely defined, or at least free to evolve within relatively few constraints of setting or plot.
This toolkit is an experiment to facilitate this experience in what is in many ways the opposite of a loosely defined environment free of story constraints: published modules featuring old school dungeon crawls.
Heya, everyone,
Thank you all so much for taking the time to fill in my patron poll. That really helps me out. Hope you all had fun exploring last week's 'The Island City of Jinx'!
This week's upload is an experiment I have been playing around with for a while, mainly motivated by the huge stack of old 1st edition D&D modules I still have sitting around mostly unplayed.
I really wanted to create a way to enjoy these old school dungeon-crawling modules while solo roleplaying, but in a way that lets you just pick one up and start playing right away as you go!
This resource represents a first version of the different solo methods I use to accomplish that. I've compiled them here with some fun examples from freely available modules from Basic Fantasy and Iron Falcon, which creator Chris Gonnerman was kind enough to let me use.
Hopefully, this resource will motivate you to pick up and start playing one of these old dungeon modules that you might not have considered for solo roleplaying before. They are such hidden gems!
Enjoy!
Cheerio,
John
Edit: included a separate Adventure Matrix sheet to print out that includes transparent entries to make it easy to write into!
plantapoy
2021-05-23 21:28:03 +0000 UTCRobert Eisenman
2021-02-11 05:31:55 +0000 UTCJohn
2020-11-27 22:26:22 +0000 UTC