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Tales of Sakura - adventure toolkit

Isolated for centuries, the Empire of Sakura has existed for as long as the legendary cherry blossom tree has grown in her mountain valleys.
However, new visitors to the island nation would do well to see past the serenity and reverent soft-spoken nature of the people of Sakura. 
For a warrior’s heart beats at the core of the Empire. Every facet of daily life is intertwined with strict honor codes.
Losing face, bringing dishonor to family or clan, and failing one’s warlord all offer a fate worse than death for a Sakuran samurai, a member of its warrior caste...

Hello, my wonderful patrons!

I hope everyone is doing well. I really enjoyed making and testing out this week's upload. It turned into a really versatile little adventure creation toolkit that I look forward to expanding and re-theming.

Deathwork's creative input 'Cherry Blossoms' was quite handy because to test this system out I needed a definite theme, and his suggestion made the choice for ancient fantasy-japan easy. 

This toolkit takes a central theme and adds five story elements (plot, character, setting, conflict, resolution). These are randomized (but stay within each other's context) to come up with the main plot of your adventure. 

By then picking one of these elements and randomizing a new subplot within the earlier established context, you can create quite an interesting expanding adventure framework that seems to work well for me in solo play. 

I included two adventure framework examples, 'Ghosts of the Opium Den' and 'The Tea Ceremony Demon', as an example of the process. 

Enjoy coming up with your own Empire of Sakura themed adventure outlines and expanding them into subplots!

Cheerio,

John

Tales of Sakura - adventure toolkit

Comments

Thanks, Adrian. I played a little Bushido in the early days and loved it. I also played some Legends of the 5 rings (I think it was called)? Maybe it is familiar to you. I have yet to check out Wuxia! The idea was using a bell curve to make a more probable spread in the center of the tables. Consequently, I left those entries more open to interpretation than the rarer but more specific entries on the edges of the curve. Cheerio!

John

Thank you for this asian-themed adventure! I really looove Wuxia adventures. But could you give insight why you chose to use 3d6 random tables and have a normal distributed result, instead of providing 20 entries per table and roll a d20 for a uniform result?

Adrian Pachzelt


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