This week I really wanted to play some adventures featuring investigating some mystery or another. However, only using an oracle to generate clues and define the mystery can often lead to jumbled results, and not really give you the exciting feeling that 'you are on to something'.
This got me thinking on a story mechanic able to take a solo player's deductive questioning of his or her own theories about a mysterious event, and somehow provide that feeling that you are getting closer to the answer.
The 'Murder most Foul' story mechanic is the result, and I must say it was heaps of fun testing it out with various mystery scenarios!
One of them, the murder of an elven ambassador, wound up serving as the main example, but you can really use any mysterious event your character may want to investigate.
I thought it was almost like playing a mini-game trying out different scenarios. For example, I tried a wizard spellbook heist, a Call of Cthulhu inspired scenario and a kidnapping scenario, all during work breaks and had loads of fun. Enjoy!
Cheerio,
John
Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.
Isambard
2019-09-09 07:46:20 +0000 UTCJohn
2019-09-09 07:17:07 +0000 UTCIsambard
2019-09-09 05:58:36 +0000 UTC