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Touchdesigner Tutorial: Sacred Geometry Style Line Art

This is a fairly simple patch with a couple of techniques I hope you find useful. The main one at play here is forcing the camera FOV past 100 to create massive distortions around the edges of your scene. This is only possible in real life using a 360 camera since single lenses are physically limited in how curved they can be and still be practical. Fisheye lenses show 180 degrees of view but that's the most curved real lens I know of. Fortunately, in Touchdesigner we have virtual cameras that don't care about those limitations. 

Besides that, I just do a brief look at different rule sets for SOPs (mesh, polygon, etc.) because you can really see the difference when using a Line MAT. 

Let me know if you have any questions!

Touchdesigner Tutorial: Sacred Geometry Style Line Art

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