NokiMo
fleshcult
fleshcult

patreon


Growth

Lately I've noticed that this patreon's growth is reaching a plateau. Any suggestions on how to drum up more interest?

* If you picked one of the options marked with a star, I'd appreciate it if you could elaborate in a comment.

Comments

Would vote for both "Better marketing" and "Change the kind of Fleshcult 1 content I've been making". Marketing: Are there Steam curators aware of your game? Content: I'd like to see more small boob options (prefer slim / aethletic) and a wardrobe would be a nice addon, maybe? I'd like to pick specific outfits when going downtown or the like

Tobias Buckenmaier

Well I'm thinking about Crushstation's Patreon posts, for instance. While Crush rarely posts game updates, he regularly jumps in and posts an image, even when it has not really much to do with the game. I'm not sure where he gets the images--maybe a media stock image resource? DecentMonkey is another who always posts an image (and regularly updates), although those Daz3D images take a great deal of time to make.

rbx3

It's a fair point that I should attach images to announcements, even if they're not new images. As for commissioning new images, it's a money question obviously. I doubt one image per patreon update would cut it, because that's all I'd get, if I funneled all of the patreon money into commissions. In retrospect I could've picked a less expensive art style. My interpretation has been that when players say they want more images, what they want is a whole experience. One image per random event, one portrait per character type per gender, that sort of thing. That would be awesome, but I don't see a way to get from here to there without growing the patreon a lot first. Maybe if an adult games publisher got involved? But even then, that pitch would have to be for a sequel I think. Speaking of, are people voting for FC2 prototypes because they imagine there would be graphics in them?? Because a mechanics prototype wouldn't have any graphics at all!

Fleshcult

From what I've been seeing, the big earner games in this genre have at least one image in their posts. Even if they don't have content, or if they take content away, they still post images. I think this makes the page look more active, and it also catches the attention of people who don't read anything. This of course relies upon a regular schedule of posts too, and I see that you're posting every week lately, which is good. A great deal of marketing relies upon admitting that much of the audience just wants to see visible signs of life on an expected schedule, even if much of the audience does not actually understand the posts. Also speaking from personal experience, I am much less interested when I enter a Patreon page as a non-subscriber and cannot see any content or posts on the page. Many Patreons do that, but honestly I don't remember what you do.

rbx3

Honestly, the updates are just too slow and small compared to the cost of the Patreon; 5 EUR for just downloading the game to find little to nothing new contents. On the blog there is just one post per month, and even there it's not about what there's new in the game but what there will be. Overall, why would anyone pay for the promise of something better? Beside, talking about a sequel when we've no idea if the first one is still a priority (insert a laugh here since the game's been dead since forever) or in the making doesn't inspire much trust EDIT: and since this "fleshcult reborn" we've lost the possibility to play wherever we wanted, so on mobile it's impossibile to play (or perhaps there's a way on android) and on linux/macOS the experience isn't the best out there EDIT1: and there isn't even a discord

Blanc

I think that adding more visual art to the base game would make the scenes more memorable, and would draw in more players, plus it would add more to the scenes then just what the text gives. As for marketing, maybe see about getting some advertisements?

Corva


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