Camera version: v1.0.8
Released on: 29-jul-2025
Compatible with: Assassin's Creed Shadows on Ubisoft Connect. Also works on Ubisoft+ version and the Steam version
Documentation: https://opm.fransbouma.com/Cameras/acshadows.htm
Features:
Camera control: (Also in cut scenes and photomode)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle (through shader toggler)
Hotsampling (resize the game window to any resolution)
Time of Day control
Exposure control
Cutscene DOF removal (through shader toggler)
Pillarbox/letterbox removal in custom aspect ratios
Fog control
Higher Level of Detail selection
Outline removal (through shader toggler)
Photomode range removal
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.8:
- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar
- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default.
- Fixed: Tools fixed for game patch 1.0.7 released on July 29th
v1.0.7:
- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client.
- Fixed: Updated for game patch 1.0.6 released on June 25th
v1.0.6:
- Fixed: Updated for game patch 1.0.5
v1.0.5:
- Fixed: Updated the shadertoggler ini to remove the dof again and also added a rain toggle
- Added: Added an Exposure slider as in some seasons the environment is extremely bright and this might hurt screenshots.
v1.0.4:
- Fixed: Corrected for game patch 1.0.4 (pause and atmospherics were broken)
v1.0.3:
- Changed: Made fog height more precise
- Fixed: Camera fixed for game patch 1.0.3
v1.0.2:
- Changed: IGCS: Moved the Display Notifications checkbox to the configuration tab, and all new tool builds will have that from now on.
- Fixed: HUD toggle was broken with patch released on April 8th
v1.0.1:
- Fixed: The client still had a keybinding editor for 'HUD toggle', while the hud toggle is external.
- Changed: Implemented the right time dilation for game speed control, which should give smoother animations at lower values
- Added: Added player relative camera path support as the player coordinates are now available
- Changed: A better player coordinate smoother which keeps a rolling average over the last 60 coordinates of the player and this seems to eliminate any player stutter when a camera path is playing relative to the player
v1.0.0:
- General: First release
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