For the people looking for Black Myth: Wukong tools
Added 2024-08-20 07:14:04 +0000 UTCThe game is built with Unreal Engine 5.0 and works with the UUU v5! So no need to wait, the camera tools are already available :)
For the people who have problems with the HUD toggle: please use my shader toggler reshade addon with the ini file attached below, as I couldn't find a reliable HUD toggle so the UUU would also reliably hotsample (as killing the hud would also stop resizing the view port)
Comments
This is caused by the fact X (or []) is bound together with left stick to the gamespeed enable. Disabling bindings require you to bind it to something else, so I'd bind it to the menu button on the gamepad instead of the square. This way it's unlikely you'll press both in the heat of battle.
FransBouma
2025-05-29 07:10:43 +0000 UTCAppreciate the hard work! Just started playing black myth the other day and I'm using UUU 5 to control fog as I have a 32:9 monitor. An issue I encountered is the game speed mondifier activates during combat. I'm using a dual sense controller and have disabled all game speed hotkeys. There seems to be a mapping issue, that isn't dictated by the hotkeys. While pressing π³ and what seems to random moments the game speed modifier would be enabled. Sometimes enabled and then disabled. This is seen by multiple notifications in the top left of the screen. At a certain point it would enable and reduce the game speed to 0 causing the game to freeze. A workaround that hasn't failed yet has been to turn game speed modifier on, increase the game speed to 1.0 and then turn the game speed modifier off. It still enables at times but does not reduce the modifier to 0 causing the game to freeze. It does cause a slight hiccup in gsmeplay when it activates so although the workaround prevents freezing it doesn't solve the gameplay impact overall. Any thoughts on this would be appreciated.
Bryson Creighton
2025-05-28 22:30:17 +0000 UTCIt was impossible to inject a dll into the game without it crashing so I made a photomode enhancement cheat table. See: https://framedsc.com/GameGuides/spacemarine2.htm
FransBouma
2025-03-07 18:21:06 +0000 UTCHello friend, i appreciate your hard work on these tools! I was curious however if any of these would work with Warhammer Space Marine 2 or if there are plans for a tool for that game? The photo mode built into the game really stinks! Thank you!
Brett
2025-03-07 15:06:49 +0000 UTCIt works ok I think? (I don't have the game)
FransBouma
2024-09-30 06:50:48 +0000 UTCHi Otis! Sorry for the inconvenience and the question, but Lollipop Chainsaw RePOP was recently released and it runs on Unreal 5. Does this mean that the camera mod is ready too? Since the same thing happened with Wukong.
NΓ£o Γ© o Funky
2024-09-30 00:56:32 +0000 UTCAlright. I increased it to some extent, But never tried it with 10K. Will check it out. Thanks again π
V
2024-09-10 15:09:33 +0000 UTCJust when I wrote this, I remembered, the max focal distance is something you can specify yourself. See the 1000 next to the slider? Increase it to 10000 and you have 10x the range :)
FransBouma
2024-09-09 14:36:36 +0000 UTCnear/far blur is something the UE dof doesn't support. It supports the focus distance and aperture, and some settings with aperture (to control the blur strength). I'll see if I can increase the slider's max range a bit
FransBouma
2024-09-09 14:34:43 +0000 UTCYeah, that Slider π the range is not enough as much as Cinematic DOF. Or Near Blur / Far Blur values would be handy. The cinematic DOF quality is awesome. But due to DLSS and Framegen - Reshade is not working properly with the Depth buffer. So I was using UUU DOF. Thanks !!
V
2024-09-09 14:18:28 +0000 UTCYou mean, the slider runs out of space when you want set it to a maximum value? not at the moment no... But Cinematic DOF isn't really worse than the UUU dof, so you could use that?
FransBouma
2024-09-08 19:12:39 +0000 UTCHi π Is it possible to get the UUU DOF settings, similar to the Reshade Cinematic DOF? I feel like the DOF needs more range. Also thank you very much for these Godly tools π₯β€οΈ
V
2024-09-08 17:30:01 +0000 UTCMy issue with installing the addon, is that I was able to use it to mark the shaders in the game - there were unfortunately over 300 of them to go through :( And even after that, it only managed to hide under 10 of them, which ultimately did nothing, because most of the shaders I marked, didn't even get registered. Is there a readymade ini file with the shaders already correctly marked for the game that is available somewhere?
S Aeternum
2024-08-31 01:24:00 +0000 UTCHello, how to implement BVB?
mieky
2024-08-30 08:07:39 +0000 UTCThose things are usually implemented at the game level, the UUU can't do much about that as it's game script specific. So that would require specific code for this game. I haven't seen a trainer either with this option. Fling's trainer for Wukong has a lot of options, including god mode but not a non-aggressive option
FransBouma
2024-08-26 06:44:22 +0000 UTCIm also looking for a way to make the enemies non agro so I can do close up videos of them but couldnt find it off the bat in the unreal tools will this be included in the camera tools official release for wukong?
John Smith
2024-08-25 21:51:23 +0000 UTCOh wait im already in it, never noticed
Webstrika
2024-08-25 20:42:54 +0000 UTCAlso yes, it is for Wukong
Webstrika
2024-08-25 20:39:29 +0000 UTCAwesome, and yea ive been one for a few months. I would love to join the server! Where can i find it?
Webstrika
2024-08-25 20:39:12 +0000 UTCposing is super easy but it depends on the game, it might be they modeled everything with morph targets which are currently not supported. Is it for Wukong? Also requires the character. But if you're a subscriber you could ask in the discord server. Several people there have used the posing tools on wukong.
FransBouma
2024-08-25 20:33:29 +0000 UTCHello. do you happen to know anybody who is skilled with posing the characters? I need help creating a thumbnail for a video and I need a pose. I don't know how complicated it would be for me to just try to do it myself, but I'd also have to buy the game for PC. And I'm pretty sure I could just use that money to just hire somebody instead. So if you knew somebody, that would be great.
Webstrika
2024-08-25 20:28:26 +0000 UTCYou can hide anything in the world, open the overlay, click something, check 'Is Hidden' in the actor manipulation tab. See documentation
FransBouma
2024-08-25 14:53:35 +0000 UTCCan anyone confirm if the toggle to get rid of the character model works in the Unreal 5 tools?
John Smith
2024-08-25 13:16:47 +0000 UTCYou need the latest reshade (with addon support! so use the bottom download button on the reshade website)
FransBouma
2024-08-25 06:04:26 +0000 UTCSo I am trying to install the ShaderToggler addon for WuKong but it is not showing up when I go to the Addons tab in Reshade. I made sure to place the .addon and .ini files into the second folder that is the "shipping.exe" is in. I am also using ReShade 5.8.0 so it should be compatible with addons. Do you have any recommendations on how to get it to work?
ZWOGs
2024-08-25 01:42:47 +0000 UTCNice I appreciate your work very much, all my love to you, thank you
nawaf y
2024-08-23 20:22:41 +0000 UTCI think it's built in Unreal Engine so the UUU should work ok with it :)
FransBouma
2024-08-23 20:21:11 +0000 UTCNice, but I want to ask, will we get the photography tools in silent hill 2 remake in the future?
nawaf y
2024-08-23 19:43:17 +0000 UTCThat worked, thanks!
Yowza5891
2024-08-23 12:47:20 +0000 UTCIf you're using a playstation controller, please use DS4windows. If you're using an xbox controller, please go into the menu first with your controller, then click 'Rehook xinput' on the igcsclient's general tab, it should then work ok.
FransBouma
2024-08-22 14:25:01 +0000 UTCPlease use shader toggler: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm I couldn't get a reliable hud toggle for wukong that also would hotsample properly. I've updated the post with the ini file.
FransBouma
2024-08-22 14:21:56 +0000 UTCThat's cool, I have a YT channel dedicated to cinematic ambient tours of video games: Video Game Worlds. And it's all thanks to Otis' tools!
Yowza5891
2024-08-22 13:55:00 +0000 UTCI noticed this happened with detroit become human as well. the only thing to do was freeze the game and then use the cam. I like to make cinematic movie tours of games and like to have it unpaused, so it's hard when the character can run into the shot lol. hopefully there is a fix!
Euby Gaming
2024-08-22 13:47:35 +0000 UTCI tried that, but the issue with that is during Photomode, there is no option to skip frames with the freecam during combat.
S Aeternum
2024-08-22 13:47:32 +0000 UTCWhat i have been doing is entering photomode, remove the HUD there, and then activate the free cam
Euby Gaming
2024-08-22 13:44:51 +0000 UTCAlso, when I activate the camera and move around the character moves with it. Ideally this can be avoided? Look forward to your UUU5 update today!
Yowza5891
2024-08-22 11:19:40 +0000 UTCWhen I try to hide the HUD for Wukong, it doesn't appear to be working. Or is the only workaround to go into the game's Photomode first and then Toggle the Menu from there to hide it? The only problem with being in Photomode, is during combat, it's not possible to skip frames.
S Aeternum
2024-08-22 10:49:48 +0000 UTCAwesome, I'll look forward to it. Thanks for the reply!
Lodoss
2024-08-21 19:56:44 +0000 UTCTomorrow (thursday)
FransBouma
2024-08-21 18:33:39 +0000 UTCYeah that's going to be fixed in the next UUU release (5.3, will be released tomorrow)
FransBouma
2024-08-21 18:33:30 +0000 UTCWhen will the UUU's pose tool be available ?
Daniel
2024-08-21 14:45:05 +0000 UTCI am getting hotsampling to work for 21:9 and 16:9 in Wukong, but can't seem to be able to set up custom resolutions, I tried making portrait style but i just get black box on top and below with the frame of the game still being 16:9. Anyone got any tips?
Lodoss
2024-08-21 08:32:26 +0000 UTCnvm just had to add the key via input.ini
Michael Giles
2024-08-20 18:20:39 +0000 UTCconsole doesn't show up for me for some reason
Michael Giles
2024-08-20 18:12:13 +0000 UTCAwesome, can't wait to dive in! :D
Lodoss
2024-08-20 14:52:18 +0000 UTC