NokiMo
Otis_Inf
Otis_Inf

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For the people looking for Black Myth: Wukong tools

The game is built with Unreal Engine 5.0 and works with the UUU v5! So no need to wait, the camera tools are already available :)

For the people who have problems with the HUD toggle: please use my shader toggler reshade addon  with the ini file attached below, as I couldn't find a reliable HUD toggle so the UUU would also reliably hotsample (as killing the hud would also stop resizing the view port)

Comments

This is caused by the fact X (or []) is bound together with left stick to the gamespeed enable. Disabling bindings require you to bind it to something else, so I'd bind it to the menu button on the gamepad instead of the square. This way it's unlikely you'll press both in the heat of battle.

FransBouma

Appreciate the hard work! Just started playing black myth the other day and I'm using UUU 5 to control fog as I have a 32:9 monitor. An issue I encountered is the game speed mondifier activates during combat. I'm using a dual sense controller and have disabled all game speed hotkeys. There seems to be a mapping issue, that isn't dictated by the hotkeys. While pressing πŸ”³ and what seems to random moments the game speed modifier would be enabled. Sometimes enabled and then disabled. This is seen by multiple notifications in the top left of the screen. At a certain point it would enable and reduce the game speed to 0 causing the game to freeze. A workaround that hasn't failed yet has been to turn game speed modifier on, increase the game speed to 1.0 and then turn the game speed modifier off. It still enables at times but does not reduce the modifier to 0 causing the game to freeze. It does cause a slight hiccup in gsmeplay when it activates so although the workaround prevents freezing it doesn't solve the gameplay impact overall. Any thoughts on this would be appreciated.

Bryson Creighton

It was impossible to inject a dll into the game without it crashing so I made a photomode enhancement cheat table. See: https://framedsc.com/GameGuides/spacemarine2.htm

FransBouma

Hello friend, i appreciate your hard work on these tools! I was curious however if any of these would work with Warhammer Space Marine 2 or if there are plans for a tool for that game? The photo mode built into the game really stinks! Thank you!

Brett

It works ok I think? (I don't have the game)

FransBouma

Hi Otis! Sorry for the inconvenience and the question, but Lollipop Chainsaw RePOP was recently released and it runs on Unreal 5. Does this mean that the camera mod is ready too? Since the same thing happened with Wukong.

NΓ£o Γ© o Funky

Alright. I increased it to some extent, But never tried it with 10K. Will check it out. Thanks again πŸ™Œ

V

Just when I wrote this, I remembered, the max focal distance is something you can specify yourself. See the 1000 next to the slider? Increase it to 10000 and you have 10x the range :)

FransBouma

near/far blur is something the UE dof doesn't support. It supports the focus distance and aperture, and some settings with aperture (to control the blur strength). I'll see if I can increase the slider's max range a bit

FransBouma

Yeah, that Slider πŸ˜‚ the range is not enough as much as Cinematic DOF. Or Near Blur / Far Blur values would be handy. The cinematic DOF quality is awesome. But due to DLSS and Framegen - Reshade is not working properly with the Depth buffer. So I was using UUU DOF. Thanks !!

V

You mean, the slider runs out of space when you want set it to a maximum value? not at the moment no... But Cinematic DOF isn't really worse than the UUU dof, so you could use that?

FransBouma

Hi πŸ‘‹ Is it possible to get the UUU DOF settings, similar to the Reshade Cinematic DOF? I feel like the DOF needs more range. Also thank you very much for these Godly tools πŸ”₯❀️

V

My issue with installing the addon, is that I was able to use it to mark the shaders in the game - there were unfortunately over 300 of them to go through :( And even after that, it only managed to hide under 10 of them, which ultimately did nothing, because most of the shaders I marked, didn't even get registered. Is there a readymade ini file with the shaders already correctly marked for the game that is available somewhere?

S Aeternum

Hello, how to implement BVB?

mieky

Those things are usually implemented at the game level, the UUU can't do much about that as it's game script specific. So that would require specific code for this game. I haven't seen a trainer either with this option. Fling's trainer for Wukong has a lot of options, including god mode but not a non-aggressive option

FransBouma

Im also looking for a way to make the enemies non agro so I can do close up videos of them but couldnt find it off the bat in the unreal tools will this be included in the camera tools official release for wukong?

John Smith

Oh wait im already in it, never noticed

Webstrika

Also yes, it is for Wukong

Webstrika

Awesome, and yea ive been one for a few months. I would love to join the server! Where can i find it?

Webstrika

posing is super easy but it depends on the game, it might be they modeled everything with morph targets which are currently not supported. Is it for Wukong? Also requires the character. But if you're a subscriber you could ask in the discord server. Several people there have used the posing tools on wukong.

FransBouma

Hello. do you happen to know anybody who is skilled with posing the characters? I need help creating a thumbnail for a video and I need a pose. I don't know how complicated it would be for me to just try to do it myself, but I'd also have to buy the game for PC. And I'm pretty sure I could just use that money to just hire somebody instead. So if you knew somebody, that would be great.

Webstrika

You can hide anything in the world, open the overlay, click something, check 'Is Hidden' in the actor manipulation tab. See documentation

FransBouma

Can anyone confirm if the toggle to get rid of the character model works in the Unreal 5 tools?

John Smith

You need the latest reshade (with addon support! so use the bottom download button on the reshade website)

FransBouma

So I am trying to install the ShaderToggler addon for WuKong but it is not showing up when I go to the Addons tab in Reshade. I made sure to place the .addon and .ini files into the second folder that is the "shipping.exe" is in. I am also using ReShade 5.8.0 so it should be compatible with addons. Do you have any recommendations on how to get it to work?

ZWOGs

Nice I appreciate your work very much, all my love to you, thank you

nawaf y

I think it's built in Unreal Engine so the UUU should work ok with it :)

FransBouma

Nice, but I want to ask, will we get the photography tools in silent hill 2 remake in the future?

nawaf y

That worked, thanks!

Yowza5891

If you're using a playstation controller, please use DS4windows. If you're using an xbox controller, please go into the menu first with your controller, then click 'Rehook xinput' on the igcsclient's general tab, it should then work ok.

FransBouma

Please use shader toggler: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm I couldn't get a reliable hud toggle for wukong that also would hotsample properly. I've updated the post with the ini file.

FransBouma

That's cool, I have a YT channel dedicated to cinematic ambient tours of video games: Video Game Worlds. And it's all thanks to Otis' tools!

Yowza5891

I noticed this happened with detroit become human as well. the only thing to do was freeze the game and then use the cam. I like to make cinematic movie tours of games and like to have it unpaused, so it's hard when the character can run into the shot lol. hopefully there is a fix!

Euby Gaming

I tried that, but the issue with that is during Photomode, there is no option to skip frames with the freecam during combat.

S Aeternum

What i have been doing is entering photomode, remove the HUD there, and then activate the free cam

Euby Gaming

Also, when I activate the camera and move around the character moves with it. Ideally this can be avoided? Look forward to your UUU5 update today!

Yowza5891

When I try to hide the HUD for Wukong, it doesn't appear to be working. Or is the only workaround to go into the game's Photomode first and then Toggle the Menu from there to hide it? The only problem with being in Photomode, is during combat, it's not possible to skip frames.

S Aeternum

Awesome, I'll look forward to it. Thanks for the reply!

Lodoss

Tomorrow (thursday)

FransBouma

Yeah that's going to be fixed in the next UUU release (5.3, will be released tomorrow)

FransBouma

When will the UUU's pose tool be available ?

Daniel

I am getting hotsampling to work for 21:9 and 16:9 in Wukong, but can't seem to be able to set up custom resolutions, I tried making portrait style but i just get black box on top and below with the frame of the game still being 16:9. Anyone got any tips?

Lodoss

nvm just had to add the key via input.ini

Michael Giles

console doesn't show up for me for some reason

Michael Giles

Awesome, can't wait to dive in! :D

Lodoss


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