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Universal Unreal Engine 5 Unlocker (UUU) v5.7.7 RTM

Universal Unreal Engine v5 Unlocker (UUU) v5.x RTM Build with the new IGCS with camera paths, lights and much more. For games using UE5

UUU version: v5.7.7 RTM
Released on: 25-oct-2025
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm

NOTE: I've added multiple versions of the UUU v5 to this post. Use the latest version first and only use an older version if a particular version doesn't work with your game. The latest version of the UUU v5 contains the latest features and bugfixes.


NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.

Features:

Changelog:
v5.7.7:
- Fixed: Updated for The Outer Worlds 2

v5.7.6:
- Fixed: Added more patterns for the HUD toggle
- Fixed: Added a more generic way to lift the aspect ratio constraint in the PlayerCameraManager
- Added: Added MetaHuman face expressions to the pose editor in the overlay, so it's now very easy to apply an expression to a character's face if the game uses MetaHuman. You can blend multiple expressions to your liking to create a unique look.

v5.7.5:
- Added: The Load Pose dialog now has a case-insensitive file filter so you can limit the amount of files you see in the folder browser, in case you have many pose files
- Changed: Bone name / morph target name filtering is now case insensitive
- Fixed: Rotating an actor / object using the gizmos or delta sliders and then clicking reset causes the object to be wrongly oriented.
- Fixed: Made sure the Show Pose Editor button isn't shown when there are no bones found in the skeletal mesh due to a structural change in the component type, as the editor won't be displayed when that's the case
- Fixed: The Aspect Ratio Constraint setting, set through the config tab, is now also applied every frame, so when the game overwrites this setting with a camera cut during cutscenes, it's properly handled.
- Fixed: Added some more patterns for the pose function so the pose tool might be available now in more games (no, sorry not in Borderlands 4)

v5.7.4:
- Fixed: A bug was introduced in 5.7.3 causing postprocess settings to fail being applied
- Added: Added support for Silent Hill f, which uses a customized engine

v5.7.3:
- Added: Added Time of Day control for Borderlands 4
- Fixed: Fixed issue with Borderlands 4 having the main thread function execution code not always being activated or crash


Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version.

Comments

On the available features tab, click 'Dump cvars', you'll then have a list of all the commands and variables, with their current value and help text!

FransBouma

Hey there! I was just wondering if there was a list of commands that were included in UUU_v.5.7.7 as I know the UUU v4 one has more and different commands.

Ilikequackman

Video is private, but I think this is due to a general material setting they're using which makes things disappear when they get close to the camera. There's to my knowledge no fix for it, other than keeping the camera a bit away from the character and zooming in instead.

FransBouma

Hello Otis! I’m having an issue with the camera in Expedition 33, I’m using version UUU_v5.7.7 When I enable the pose manager option and move the camera toward the character, the head disappears (see video: https://youtu.be/hWs5PwgJX_I ). Is that normal?

justofpicture_

I think at the time that was the first version which really worked with it, but you should absolutely update to the latest, as the newest version comes with metahuman expressions which work great on the character's faces! :)

FransBouma

Saw this update so I just wanted to ask in general... when I first started playing Expedition 33 you recommended I get version 5.4.11. is there some specific reason that version works best or should I just upgrade to the newest one here? :)

Maja Misak

The characters are on a different light channel, set the light channels on the light (it's at the bottom of the light editor)

FransBouma

For some reason, in Expedition 33, the lights wont cast actual lighting on the character's. They light up NPCs fine but actual characters for some reason it doesn't work anymore. And the global illumination slider doesn't work.

Doing Stuff With Fox

WOrks fine here (tested it 5 minutes ago, also on GP version). Be sure to have numlock ON if you use the numeric keyboard keys!

FransBouma

Hi, I'm having issues with Wuchang. I've tried several versions, but in none of them do the hotkeys (Insert, Delete, 0, etc.) work. Version 5.7.3 worked once, but after restarting the game, it stopped working. I'm currently using the latest version of the game on Game Pass.

jonathan espinosa

I'll think about it. The downside is that accidentally pressing e.g. F1 while being in another part of the game/map could crash the game, so it's a doubly edged sword

FransBouma

Is there a way to save and replay free camera movements and positions? Say I always want the same angles. I know I can save them in the Camera States, but as soon as I turn off the Free Cam, those States are lost, and I have to move the camera to those States again manually. Is there a way to save those States and use them again, even after I turn off and turn on the Free Cam again? Same with the Camera Paths? I hope this makes sense lol, let me know if you need any more details.

Dan G

您的发明太伟大了!!!我在中国的社交媒体上发现了您的创作!Red note/xiaohongshu 感谢!ovo

云宇 刘

You don't have to do that, I've made an automatic panorama creator in the IGCSConnector addon for reshade :) https://github.com/FransBouma/IgcsConnector (See releases on the right side). Be sure to install Reshade with addon support. It'll automate the process based on the settings you specify and you'll get a series of shots you can stitch yourself :) And this works with all camera tools I've made that support IGCSConnector! Alternatively, you can also hotsample to a high resolution and take the shot at that resolution, but that might be problematic wrt gpu memory

FransBouma

Heyo, is there any way to set the camera rotation in Borderlands 4 through the console? In Hogwarts Legacy, using UUU4, I used toggledebugcamera, then got the DebugCameraController with getAll, after which I could set the rotation using ControlRotation. I'd do that again, but I read commands like toggledebugcamera aren't available at the moment. In HL I used this to capture multiple screenshots which I then stitched into panorama's.

Dukepq

It might be stalker2 uses an additional way to grab input but in general the UUU intercepts the xinput before it reaches the game. That said, what input device do you use?

FransBouma

Hi there. Started using the tool with Stalker 2 today, blocking game input does not work for me on UUU 5.7.0 nor 5.7.4. Any idea of the cause ? Maybe due to recent changes of the 1.6 patch of the game ?

Dizeton

You can rebind them? (I think you're referring to the left stick + X gamespeed trigger? Bind it to leftstick + menu button for instance)

FransBouma

is there a way to disable gamepad hotkeys?

Uberdisko

1. When you hold Shift and press a key on the numeric keyboard, it'll be the key as if numlock is off. So if you have numlock ON, and press numpad 0, it'll be 0, but if you hold shift, it'll be Insert, same for e.g. 9 and pageup. I'd use Pagedown for pause btw (which would solve this problem for you) 2. No, that's not due to the UUU. Invulnerability often doesn't work in UE5, and if you didn't check the checkbox, it's not going to do that on its own. Who knows, might be one of the bugs in the game...

FransBouma

[SILENT HILL f] 1. When I press Num 0 (Toggle Game Pause) while holding Shift+W to run, the tool thinks I press Insert (Enable Camera). What could possibly cause this? 2. I don't know if the tool has something to do with this, but something, sometimes, activates invulnerability, though it's unchecked in UUU menu. I fought a boss, and felt something was fishy. I stood still to check, and yes, attacks didn't even flinch the character and didn't deplete HP. I only use Num 0→Insert→Delete→Page Down→Hotsampling→Numpad Decimal (my Steam screenshot key, that's why Toogle Blocking of Input to Game is rebinded to another one). Couldn't recreate this when I restarted the fight a couple of times, though. Any ideas?

Александр Валиулин

It's too much fun making these! :D

FransBouma

You're the absolute goat of free cam mods. I hope you don't have plans of stopping anytime soon!

Lana Cielu

no caps, and no, it works fine (but you need to use the latest uuu, 5.7.4)

FransBouma

IT HAS SOME PROBLEM WITH DOF ? CAUSE I CANNOT SEPERATE THE DOF FROM THE SUBJECT FOR SOME REASON FOR SILENT HILLF, THIS NEVER HAPPENED WITH OTHERS GAMES BTW

Suman Roy

Accidentally discovered slomo pause, it's great for minimizing frame generation artifacts.

Александр Валиулин

My stuff is meant to be used with official builds, so I am not building something for a 'cracked' version... Microsoft decided to add anti-cheat in the single player game, so tools are out of the question. :)

FransBouma

Schuchi92

Just wanted to say thanks for being able to provide support for Silent Hill f so quick, it's much appreciated!

wickerman99

Do you have any effect enabled like fringe in the connector? Otherwise no idea. :(

FransBouma

When initiating rendering with IGCS Connector in Silent Hill F, the screen turns a shade darker... any reason why this could be?

Miss Mensis

"The game", which one of the 20000? But I guess you triggered the gamespeed (left stick + X), you can rebind that in the gamepad button bindings

FransBouma

When I play with a gamepad, if I accidentally press a button, the game pauses and cannot be resumed.

GertyJam

Hmm. might be a mismatch in a pattern, as 5.1 misses a lot of features 5.7 has. Sounds like an easy fix but have to check.

FransBouma

Game comes out on the 25th, so can't check before that date. Buying the fomo edition for 90 euros is a bit much... :X (as I'm not planning to play the game). Will see if someone can DM me the exe on discord.

FransBouma

No. Will see if I can fix it.

FransBouma

In Silent Hill f, the game crashes due to a conflict with this program. Would it be possible to obtain version v5.1.8, which supports at least some of the features, as mentioned in the comment below?

Adams Lee

Dude, cant support SILENT HILL f ,can you update ?

Alex

Silent Hill F Crashes when injecting. Hopefully It's possible with an update. Super stoked for the ambience in this game. Tried 5.7.1 & 5.7.3 EDIT - 5.1.8 works for me. No FOV control tho.

Gaming Memories

You're sure it's ue5 and not ue4?

FransBouma

Possible to get the camera working in Sonic Racing Crossworlds? trying it out in the demo version and the hide HUD works

Big Skonk

Use UUU v4, it's an UE4 game :)

FransBouma

Can you fix for liitle nightmers 3 ? All functions are blocked. The console, for example, doesn't work. Is there a special way to launch it?

Zumers

The GOAT here already with the BL4 update for UUU ♥

RCS Models

5.7.1 crashes?

FransBouma

I mean I expected it cause it's a new game, but yeah it crashes on Borderlands 4.

Andi Merxhani

yes it is

FransBouma

The latest version 5.7.1 is not working with Cronos New dawn. EDIT: it does now. What I did wrong was to open the zip file and instead of packing all of those in a new folder, I just copied them and overwrote the previous files for version 5.7.0. No wonder it did not work.

Yousif Mahmud Razvi

No idea, it's what I could do (I don't have the game). I haven't heard anyone about this btw.

FransBouma

UUU for MGS Delta, PageDown and Numpad 0 don't seem to properly pause bosses (they still do damage and "move" while paused. Pausing NPCs doesn't change that either

saladinskull

same here, i tried, but nothing is working

neroangelo

Cronos the new dawn is crashing for me... I tied Version 5.7.0 and 5.6.2

Fredex

Yes

FransBouma

Yes I'm aware... fix is on its way (but it's an EA game, so crashes likely will happen in the future)

FransBouma

Supraworld worked when it was running UE v5.6.0, but after they updated the engine to v5.6.1 trying to run UUU crashes the game

G0d0fninjas

Can you please do a support for Supraworld ? thank you. When I try to inject, it cause a fatal error

Dilo Karz

You didn't miss anything, it's something off in the engine used in the game. Actors aren't seen as skeletal meshes for some reason. Code is there, but it's not compatible

FransBouma

The pose editor doesn’t pop up when I select the character in MGS Delta: Snake Eater. Did I miss something? i use the v5.6.5

Matthias Nursalim

how do you dump mappings file for a game and where it dumps it? Thanks

ZERO

that's motion blur. type r.motionblurquality 0 on the console

FransBouma

For clair obscur: expedition 33, is there a way to remove the blur when using the camera, since in certain scenes theres a blur. I looked it up and it said i can remove it with the ingame console but for ex33 UUU says it does not have the option for a ingame console

Vincent Crowe

Read the other comments why that's not going to happen.

FransBouma

Hello, can you please add support for Mafia: The Old Country, thanks!

valcan_s

Yes. (As long as you play it on windows, not on steamdeck)

FransBouma

if i have sparking zero through family sharing on steam would the camera mod still work?

Isthisrll4k

I don't have the game so can't test. (there are over 20,000 UE games, can't buy / test them all). My UE 5.6 test game works fine, so it's likely something they added, perhaps debug info... I do have better support for debug builds coming up but that might not fix it. (will be later this week)

FransBouma

NullFade

Nope, today I worked further on it, but I ran into a showstopper: they prevent any debugging whatsoever. So I can't trace what code changes camera data, so I can't make the uuu compatible... This is usually only done in online games (hence I don't do these). No idea why they added this kind of limitations to this single player game. So I'm sorry, I can't fix it, simply because the game won't let me.

FransBouma

Hi Brother, thank you for your hard work on Mafia: The Old Country. any luck with progression of UUU ?

freedom

I have worked on this for 5 hours but it's of no use. They obfuscated everything in the engine. Nothing works, nothing is found, they deliberately made it hard to even scan the image in memory. I couldn't find crucial parts of the UE engine to be used by the UUU so I've given up for now and refunded the game. So it won't be compatible with it. 5 hours might seem a little amount, but I made 0 progress, and knowing the amount of things I had to find back for the UUU, it would be too complicated. Tbh, I haven't seen anything like this for UE before. It's always that the majority of things are found and maybe a couple of elements aren't, which isn't that big a deal. Here, however *everything* is obfuscated, fragmented and scattered.

FransBouma

It doesn't work on Mafia: The Old Country. Game crashes on injection (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000014b5b0000). Could you please take a look at this game?

Harold Chen

No idea what that is, is that a UE4ss mod? Then perhaps ask there?

FransBouma

how would you activate CheatManagerEnablerMod

Steven Crabs

Pose editor isn't available according to some people, but will fix it

FransBouma

This works in Grounded 2. Have only tried in a single player world.

Dpat

That's odd... it reports an error or just crashes?

FransBouma

Hi, i'm using 5.6.1 version on the Clair Obscure but when the cutscene comes in it's crashes. Any solution on that?

PUCK

No idea tbh. perhaps they updated the game and you now get errors?

FransBouma

for some reason i can no longer open the console in sparking zero, it was working fine before and now it just doesnt do anything when i hit the button for console, tried different keys and still no luck

Adam Kiyani

that's a LOT! If you hold Y or Alt you should get a fast increase on teh camera speed (which is separately controllable).

FransBouma

Is it possible to further increase the camera speed? I've already tried it in the ini file, but 10 seems to be the limit. However, I would need something like 100 or more for "FPV Worldwide".

ADDI zymo

In theory it could, in practice it will require a lot of custom code, which is currently not there, so it's not going to be added in the foreseeable future, but yeah it would be a nice addition :)

FransBouma

Now that we have a posing gizmo, would it also be possible to overlay a clickable skeleton of all the movable joints of an actor? That would be much more comfortable than searching through a tree.

SQRRL

No :) BUT! I don't have to, as a friend of mine has made CUE, which does similar things but for unity. Check out the guide for more info: https://framedsc.com/GeneralGuides/cinematic-unity-explorer.htm

FransBouma

Hello. Just a quick question. I don't suppose there are any plans to make a similar tool for Unity?

WunderbarVR

No, that's not a feature that's offered. Gameplay camera setups aren't affected

FransBouma

Sorry, can I use your Unlocker to set a different position of the camera in the game and then come back to play the game normally using this position, I mean different angle or distance from the carachter and play normally the game with the new camera position ?

matteo

The question is, what software should I use to capture the game while hotsampling is on ? Can't figure how to do it well when the resolution is higher than my screen's. I'm using ShareX currently. The comment is that, while using the controller, when you circle around the character and tilt, change view angle, look to the ground etc, the control aren't relative to your view but with the world orientation, so going up isn't meangin going to the top of yout screen but moving to an almost random location. Everytime I change my view angle, it's a headache to move in the desired direction.

Orchestration

Hello ! I love UUU, Ive discovered it with Clair Obscur and it's been a pleasure to use. I got one question and one comment.

Orchestration

You might have focusdelta set to 0? It has to be a value other than 0

FransBouma

Hiya! I hope this is correct here. I am using it to take pics in Clair Obscur Expedition 33 and suddenly, I have the issue when I try to render via IgcsDOF, it turns the screen black when I press to render. Any idea what might be causing this? I tried reloading it and changing when I activate IgcsDOF, I dunno what causes this.

Fish

No idea why it crashes, I don't use UE4ss... Maybe the ue4ss author knows...

FransBouma

Question about stability with using a mod for oblivion and using UUU. Idk if this has been brought to your attention but there are crashes when using this and something for oblivion called UE4SS. It's used for much of the modding scene. I have left a comment on the mod page with no answer. Idk if you would know a fix or compatibility to have both work cohesively.

Brian

Yes, see https://opm.fransbouma.com/faq.htm#i-want-to-move-the-character-when-i-enable-the-camera.-how-do-i-do-that

FransBouma

See the configuration tab there’s a checkbox to disable it

FransBouma

Also, is there a way to disable the notifications for when you enable camera and stuff. They keep getting stuck on the screen. Trying to used this to record footage for a trailer. Thanks!

WunderbarVR

Sorry if I missed it but is there a way to set the camera up in a different position and then regain control of the game character from that angle?

WunderbarVR

Yes had that too sometimes (not always). No idea what it is caused by tbh..

FransBouma

Pausing cutscenes in Clair Obscur to use the camera seems to lead to the cutscenes getting stuck in a loop after unpausing, forcing me to close the game. Happened to me twice now unfortunately.

SQRRL

Noclip and other cheats are often compiled out (as in: the code of the function is removed) in shipping builds (this is done automatically for UE games). so that's a no... :)

FransBouma

Forgive me if I am misunderstanding what can be done, but I used this to force enable the ingame console of a UE5 game. Is there a way to force player collision off like noclip with this?

gold25

works perfectly in Expedition 33 thanx <3

Maja Misak

For FATAL FURY: City of the Wolves, pose mode doesn't work, you can only select the HUD on the foreground (so 2 elements) and that's all. (unless there's a trick to select them or, maybe, a way to cycle on all available object without clicking on them). I also know that the stretch mode should be fixable, I remember finding a Cheat Engine code to fix that on KOF XV so it might be a routine on UE4/5? There's surely at least 2; overlapping and stretching/2d deformation. That might be why most of those games using the same method (basically making 3d "2d alike" doesn't work in pose mode... Actually, I will check if my theory is correct, because, some move makes the game switching off the deformation mode (any move that have the camera turning around you...).

Ronan aka leomon32

5.4.11 works with Clair obscur :)

FransBouma

Hello. Are you working on uuu v5 for expedition 33 ? so many good shots. The actual mod with gamepass version makes the game crash even if it working a bit. thanks again for all you amazin work

t12lve

using UUU v5. See also: https://opm.fransbouma.com/takeshot.htm

FransBouma

Hi! I'm a new sub. How can take Silent Hill 2 remake shots??? thank you.

Ciry

By "not working" I mean that the Clients cant even find the game process, no matter how much I closed and restarted the game (and my laptop as well).

Schuchi92

Hey I just pledged to get the newest versions of all the tools, but sadly nothing is working with South of Midnight. Any idea why or is there a new version specifically for this game in the works by any chance?

Schuchi92

You double click the exe and it doesn't start?

FransBouma

Hi! i was loving this tool, it's extremely helpful for good photos and cinematics i'm doing with it especifically with Sparking Zero. I was wondering , i started to have a strange bug recently where i can only open the IGCSClient.exe once. Once i close the game and it closes by itself, i can't open it again no matter how much i click unless i restart the pc, it's becoming a little annoying especially since i use it so much, what do you think could be the reason?

raghmane

nice!

FransBouma

I really like this camera. It is so good to fly through beautiful worlds like this: https://www.youtube.com/watch?v=aeQNMdHf9JM

ADDI zymo

You can remap some of the functions assigned to gamepad buttons to other gamepad buttons?

FransBouma

it would be amazing if the gamepad button bindings menu allowed you to freely assign buttons. is there anyway to map buttons across camera usage settings?

cthuluchan

but with anyone? Or I serve with a specific one because it doesn't let him put me in god mode or other things. Just move the camera and some things

Daniel

Only poppy playtime 4 is known to work with it.

FransBouma

Does it work with poppy playtime?

Daniel

No idea tbh, I dont' have the game. Not sure what you mean with 'couldn't use the depth buffer', you mean inside reshade?

FransBouma

In Silent Hill 2, the post-processing Depth of Field slider worked perfectly at first, but soon after broke and seemingly couldn't use the depth buffer? I've restarted the game, the UUU client, and even my PC, multiple times. How do I un-break it?

Crafter

All good, sorry i figured it out... I got the error so i started the game as admin. After i removed that it worked!

Fredex

V5 works with SH2. "Doesn't work" is too vague

FransBouma

doesn't work with silent hill 2 for me. do i need a specific version?

Fredex

No, sorry

FransBouma

Can you fix it?

Benett

yeah it sometimes doesn't work with a particular game.

FransBouma

Does not work with Poppy Playtime Chapter 4.Only the "pause" command works. the destroyobject command does not work. they were all good in Chapter 3.

Benett

My copy from Steam worked - Thank you for your help

Imran Qureshi

I do own the game on Steam, whenever it comes to mods in general I generally avoid tying anything to Steam just incase of anti-cheat or whatever, generally I try to keep all of that separate. I'll give the Steam version a shot and report back if it doesn't work. Thanks!

Imran Qureshi

yes because it's then running as admin. Don't pirate games, people worked hard on these. So either don't run the game as admin or run the igcsclient as admin.

FransBouma

I did try that and it still doesn't come up. From Steam (as a shortcut) and the direct executable. I also tried using v543. Admittedly I am using a pirated copy of the game (fitgirl repack) to be specific. Would this be the reason why it's not showing in the list?

Imran Qureshi

start the game from steam, so it doesn't run as admin

FransBouma

Hey there. I'm trying to use this with Silent Hill 2 remake, after loading the game and getting to the title screen, the game doesn't show up in the process list, even after closing/restarting and refreshing the list. Am I doing something wrong?

Imran Qureshi

Thanks mate! v.4.9.7 works good with Rebirth

Vladislav Strimell

thank you! works like a charm now!

Jaimie Carter

Please use UUU v4.9.7 and NOT the UUU v5. The game is made with UE 4.26 so you have to use UUU v4 :)

FransBouma

This doesn't find the camera for Final Fantasy 7 Rebirth. Some people it seems to work, but for me it won't find the camera, I checked the log and it simply says there was an error so I can't access freecam. What can I do?

Jaimie Carter

Thank you! I'll check it out !

Gardener

Donut Tai made a great intro video on how to use my cameras: https://www.youtube.com/watch?v=7_zJ5PWZ5lo FOr the UUU specific features like overlay, posing etc., there's no video tutorial atm. But it's not that hard. The documentation page linked at the top of this page has a brief overview of the features. You'll get the hang of it in no time :)

FransBouma

Hi I just got this tool as there a video where I can learn how to use it? or I have to read the manual. ( I'm more of a visual learner ) XD Sorry

Gardener

Camera paths are currently stored with absolute coordinates, so you have to know where to load them back in, so it's currently not useful. But it's planned to save them relatively to some origin, but it might take a bit of time before that's implemented tho

FransBouma

This tool is so cool! How hard would it be to allow saving camera paths to a file so they can be loaded in again when I restart the game? That's the only feature I'm missing.

Erfa

How do you add this to Sparking Zero?

James Montgomery

It should work for tekken 8, but I don't have the game, so I use the demo to test things out. YOu see any errors in the log tab of the igcsclient? If you go to the available features, does it say 'yes' for all the features? If you don't see any errors: when you try to move the camera position, you enabled the camera with insert, you saw "Camera enabled" pop up in the top left corner, and you can't move the camera with keyboard/mouse or did you try gamepad? If gamepad, do you use a playstation controller? If so, please see: https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves

FransBouma

Hey I'm trying to change the camera position and lighting in tekken 8 and nothing I do seems to be changing anything. I followed the instructions in the text file as well. Does it not work for tekken 8?

Afro King

A few games (Tales of Arise, FF7 Remake) capture the keyboard input and you can't type indeed. For those you need a mod that's available on nexus to allow typing. If it's another game, it might very well be the tools block keyboard input because the key is bound to a camera option. Press Numpad . to enable input to the game

FransBouma

when I open the console thingi in game it wont let me type or close it, does anyone know why, and how I can deal with this? Pressing enter or the same button that was used to open it doesnt do anything

Wellthis1

No sorry, no dedicated camera for that game. I only make dedicated cameras for games which are built with an engine other than unreal engine as the UUU covers the UE games. Lock on target is a feature I've planned, however it requires an overhaul of the path system so I'll need some time to design that. I first want to have the pose tooling more robust, so the coming period is for ironing out the issues with that (if any).

FransBouma

This means an IGCSClient is still running. Please open task manager in windows, go to details tab and kill the igcsclient.exe process.

FransBouma

Was working great with the Forever Winter now encountering this message When I inject the DLL "All pipe instances are busy. Couldn't create the client -> DLL named pipe. [CDataFile::Load] Unable to open file. Does it exist?" This has disabled the freecam

ALEXIS CASSAR

Okay no problem thanks for the tool though it somehow fixed itself the last time I used it. are you planning on making any dedicated camera tools for sparking zero? I would absolutely love a "follow/lock on character" feature. I made a small 2min edit that took me hours that was only possible by restarting the in game replay that has no rewind or forward options so I had to play the dolly cameras and just hope everything was in the right place at the right time 😂

Adam Kiyani

Don't think so, I don't know what causes that crash. Crashes after a long time aren't usually programming errors but e.g. an anti-tamper check that runs after a while. Could be anything, really...

FransBouma

When i use this with sparking zero it works fine for about 10mins and then it will begin crashing the app and it wont work again until i restart my pc and then after 10mins it begins to crash again after injecting is there anything i can do to fix it?

Adam Kiyani

Thank you so much for this tool now i can finally see all the details in the Forever Winter!

TAKATSCHUN

You can increase smoothness of movement on the configuration tab of the igcsclient with movement interpolation and mouse smoothing. To use a dual sense controller, please see: https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves

FransBouma

Hi Otis. I encountered the following problem: I need smooth camera passes, but without a gamepad I can’t achieve this, and for some reason the gamepad doesn’t work when the free camera is activated. That is, it works, but control does not go to the free camera, but remains assigned to the character. Please tell me how to solve this problem. Dualsense gamepad.

Евгений Иванов

Thanks for the info, so that's a big no then :)

FransBouma

Metaphor doesn't use UE, i'ts an in-house engine from Atlus.

Atmaniac

After a few minutes? That could be anything tho... crashes related to the UUU always occur immediately IF they happen (e.g. inject into the game -> game crashes)

FransBouma

I use the UUU to have the extra wide view, but my game in DBZ sparking zero shuts down after a few minutes..

oussama zerouali

Okay, I'll give it a try and see. Thank you!!

Elizabeth Madsen

I think so, but don't have the game so can't test for you.

FransBouma

Thank you so much for this, I use your camera tools a LOT! Do you know if these would work on Metaphor: ReFantazio? That game is so lovely, and I wish there was a photo mode.

Elizabeth Madsen

FWIW just used this on Zoochosis to check a detail for a mate and it worked just fine 👍

Wrongtown

I feel your pain mate!

Wrongtown

yes finally it works Thanks

kbylka

Amazing work as always.

Ran6ger

(so in the igcsclient -> gamepad bindings -> bind it to another combination)

FransBouma

Did you by any chance press Left stick + X on your gamepad? (set gamespeed). If so, please rebind it to another button on your gamepad

FransBouma

hello I use your program on sparking zero but when a fight starts screen stuck and I have to restart the game each time it does the same thing to me impossible to finish a fight

kbylka

I do indeed, that's def the only time it happens, I'll def change that control and see what hppns

Jelani Lee

Do you by any chance accidentally press Left stick + X ? Could you select another button in the gamepad bindings? (the keyboard short cut is alt-\ so I don't think it's that)

FransBouma

Hello brother, I just used your program for Dragon ball Sparking Zero for ultra wide. It works fine, except it keeps saying "game speed override enabled", or the opposite, and it breaks the game, unless I keep manually configuring it. Is there anyway to stop the game speed override?

Jelani Lee

Yeah thanks, it was about running it as non-admin. Being able to "fov 120" in console is godsent 👌

Macsy Films

Game works correctly without mod. Anyway thanks for answer. Will try find how to fix problem

tornadoqt

Haven't heard others having the same problem. Maybe it's something with the game?

FransBouma

Hello, in Silent Hill 2 game crashing after some time (10~mins maybe). I played with UUU 5.3.2 version. Any idia how to fix it? Thank you!

tornadoqt

No, I don't know why it does that. I even sign my software with an expensive certificate just to get rid of these false positives, which does help but not always, sadly.

FransBouma

By the way, I know this is safe as I've been using your tools for 3 years now, but do you know why Google Drive is detecting this as an infected file?

Raffy Guevarra

Man I've thanked you before for UUU4, but I just wanna say thanks again for UUU5! Amazing work!

Raffy Guevarra

I had no problems getting this to work for Silent Hill 2

Raffy Guevarra

If you run the game from steam, as you should, it doesn't run as admin and you should be able to inject the UUU

FransBouma

I'd like to request support for Silent Hill 2 (2024) remake. Exe doesn't show up on process selector. Exe is called "SHProto-Win64-Shipping.exe"

Macsy Films

Dead Island 2 is UE4, you have to use UUU v4, not UUU v5

FransBouma

Hello, the game keeps crashing when I am playing with the npc speed, I’m playing dead island 2, any idea how to fix it?

Francese

Yeah, especially that they finally came out of EA, there definitely will be some patches, people do be complaining a bit lol They do plan to update to Unreal Engine 5.4 (?) soon(ish), so maybe that will "fix" the UUU not working. if not - well, that's a bummer, the tool looks really cool and dope af<3

TajemnikTV

That's a lovely gesture but no, that's not going to work, as they release a lot of updates and history has shown things break a lot with each release (as it sometimes has worked according to users and later on after another update it didn't).

FransBouma

Oh, I just noticed the last weeks comment and info about you not having the game - Do you think you would be down to test it out yourself if someone would gifted you a code or steam gift?

TajemnikTV

Aw, that's a bummer to hear... Honestly, Satisfactory doesn't put a lot of pressure on "anti cheating" or "anti tampering", as the developers have plenty of trust for the gamers, and it's more of a game "just for relaxing". (The unreal console itself is available in game and we can freely mess with cvars or to edit engine.ini) I honestly can't recommend it enough! There also is a huge, extra huge modding community, that let's you do plenty of crazy stuff (Mod Loader isn't out for 1.0 yet tho, it's called SML in short). If it's something about finding a code, they did say they are using a bit custom engine, maybe that's why, on top of that the UUU is reporting it can't find the engine version, so maybe that could be somehow the reason too? Anyways - It's a really interesting game eitherway:p If in any point in the future you think it might be worth going deeper on this issue, let me know if you might need any kind of help:) Thanks for the tool:D

TajemnikTV

It's likely a pattern I use for finding a piece of code matches with something else and the UUU intercepts the wrong code. It's been a hit and miss, Satisfactory. It worked for a while, then it didn't, then it worked again and now it doesn't... It's multiplayer, so it might be they tightened it up a bit...

FransBouma

Hey! I was really hoping to see this work on a game called Satisfactory, but as someone else noticed some time ago, it sadly crashes on injecting. Is there anything I could do, to maybe check if it's ever gonna be supported, like providing you with logs? The game crashed with Exception Access Violation at some address, which I forgor to copy, but I'm down to do some debugging if you find it might be worth troubleshooting

TajemnikTV

Thank you, I will check it out. I havent had this happening before but only in UE games it has this "problem". Have a great day.

Julian Irimioaei

Does this answer your question? https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves

FransBouma

Hi Otis! thank you for these awesome photoeditors, you are doing a great job with them. I have one question and I've searched through the manuals and could not find it, but when ever I move my camera, my character moves with it, is there any way I can move it without moving the character? Maybe there is a way written somewhere, just point me into that direction :) Thanks in advance!

Julian Irimioaei

If I can help you somehow, just let me know :D

Drommedhar

Satisfactory has always been a bit problematic, sadly... I don't have the game tho. The fallback version of 5.1 might be the reason it crashes. But as I dont' have the game I can't fix it

FransBouma

Hey, tried it with the current Satisfactory 1.0 release which looks like it should be using 5.3.2, but Unreal 5 Unlocker prints the following in the logs: [20-09-2024 20:31:28] [ IGCS ] :: Engine version not found, will fall back to the default. [20-09-2024 20:31:28] [ IGCS ] :: The UUU will assume the game uses UE5 version: v5.1.00 After injecting the DLL the game just crashes. Is there something I can adjust here?

Drommedhar

I don't have the game so that's a no, I'm afraid. I haven't compiled UE5.4's example game yet so that might be the reason, will do so in the coming month.

FransBouma

Hello, are you able to get this tool working with Funko Fusion? (UE5.4) Currently the game crashes if I try and load any version of the Unreal 5 unlocker.

Mr C J Dacombe

Specify ConsoleKey=~ instead of ConsoleKey=k But if that doesn't work, then I don't know, the other mod must be conflicting, it works here but I don't ahve another mod for the console

FransBouma

alright ammm the doc say : c:\users\\AppData\Local\\Saved\Config\WindowsNoEditor I found this one: C:\Users\username\AppData\Local\b1\Saved\Config\Windows\input.ini when I open it only show the history: [/Script/Engine.Console] HistoryBuffer=bossrush 007 HistoryBuffer=bossrush 009 ... (all here say HistoryBuffer)... even I tried to add a line below engine.console of this form: [/Script/Engine.Console] ConsoleKey=k but not happened nothing, I am not sure if is correctly

Deny Rock

But opening the console with F10 is done by another mod I think? You have to set the console key in the input .ini file as described in the doc, as otherwise it won't open (at least not what the UUU does), as it doesn't create a consolekeys collection if you don't do that. If another mod offers the feature to open the console, that's great, tho I think you still should set the key in teh input ini file as the UUU probably sets they console key if the console has been created. (so that's ~ the key above the tab key)

FransBouma

Sorry I read but I do not get it, to open the console on black myth wukong I need press F10, before to use IGCSClient its working corectly, but after use it I cannot open it, I am not sure what exactly I need to do, the information say change the key because the console open with ~, but in this case the console open with F10,and well if I need to change for other Key I dont know how to change it

Deny Rock

See: https://opm.fransbouma.com/uuuv5.htm#what-to-do-when-the-console-doesnt-open

FransBouma

Oh great it's working perfectly thank you so much!! and another quick question do you know how can activate the console command with F10 to activate other Mod, for some reason when I use IGCSClient I cannot use other MOD and the console bar do not appear

Deny Rock

To avoid the character from moving when you move the camera, go into the menu of the game with the controller, pick an option after you've injected the UUU and then go to the IGCSClient and click on the general tab 'Rehook xinput'. This is ridiculous but it enforces the game to reload the xinput dll which is intercepted by the UUU. If you're using a Playstation controller, please read this: https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves To hide the main character in gameplay, go to the misc tab in igcsclient and check the checkbox to hide the player character. I don't know if that also removes the sounds, I can't fix that

FransBouma

Hello how can I hide and clone any actor? I would like hide my character and make any sound from that character disappear. I just want to take videos without hearing his steps. It is possible? I want to use it to Black Myth Wukong or how is possible to stop the movement of the main character? only to take videos, When I activate the camera mode and use the controller, the character moves with the controller, the camera works perfectly but I want the character to remain still while I use the controller

Deny Rock

It should be compatible, yes. I tested it on the demo tho, where it worked fine. I don't have the full game.

FransBouma

So I just join as a patron and wanna to try this unreal photomode but the game The Chronos Event crashes it. Is it compatible or just I'm doing something wrong here?

RadRanger

Aww damn! Oh well lol, thanks for checking anyway 💜

sammysilverdyne

I tried the demo, it 'works' but has problems, the same as with the games from The Dark Pictures Anthology games: pausing could hang the game (not fixable) and bone editor isn't showing up because it's mainly an interactive cutscene (from what I tried). So camera works, pausing might be problematic.

FransBouma

It has a good chance it works out of the box. But as with every game, they might have added some customizations so the UUU can't find some things. It has a demo, I'll have a look :)

FransBouma

Any chance you'll make this compatible with The Casting of Frank Stone when it releases tomorrow? 💜 It does run on UE5 but I don't think it's getting its own in-game photo mode so idk if that'll complicate things. It's not really a thing Supermassive does in their games lol

sammysilverdyne

Thanks. I will try some other stuff, maybe I can find a fix. Keep up the good work.

Tobias Göser

I'm sorry, but I don't know... :( Could be anything. You don't have to run anything as admin btw

FransBouma

I have only the shader toggler addon installed.

Tobias Göser

You have any addons installed in Reshade besides shadertoggler/igcsconnector? E.g. the REST addon could cause this.

FransBouma

I have issues with hotsampling Black Myth Wukong. Switching to a higher resolution is no problem, but when I try to switch back to my native resolution the game crashes. I run everything as admin, I have overlays like MSI Afterburner disabled. Any idea what might be the cause?

Tobias Göser

Anyway, thank you for developing the tool and for your response

Vio let

yes. What I is call a function in the engine which sends a ray from the mouse into the scene and returns the first 'actor' that's hit and has a channel set that I specify ('visible' for instance). As this is custom per game I try all channel values and return the closest actor returned by the function. In cutscenes in some games this only selects background objects. In other games in cutscenes it works fine.... so no idea why it doesn't work in some games.

FransBouma

I found that when trying to select a model, it will display StaticMeshActor_** or other objects

Vio let

Thanks

Vio let

Sadly it's not possible to select actors in cutscenes in unreal engine at this time. I don't know why they're not selectable, but the actors/characters you click on aren't seen by the command I use, so this is currently not solvable.

FransBouma

In Black Myth:Wukong,the character models in animated films seem to be unselectable, like air. So I can't edit those models that only appear in the animation, which troubles me a lot.

Vio let

It's in the overlay, press Ctrl + Insert. It's in the documentation https://opm.fransbouma.com/uuuv5.htm#the-in-game-overlay

FransBouma

i can't find where The pose editor (Skeletal mesh actors) is

Vio let

It's on my list of games to test

FransBouma

Is there any way to get the debug console to work in the new demo for the "THE JOY OF CREATION" game? It uses UE 5.4 and I can't get the console to work at all.

OP_Amqerica_HPE

Thanks for the updated tool, Frans! Can't wait to try it out now :D

Euby Gaming

Strange! well, I don't have the game so can't see what's wrong... :(

FransBouma

No errors. and yes I use the insert next to backspace key.

Orkun Okur

v4 does, as DI2 is UE4 https://www.patreon.com/posts/55048344 The tools have doc pages with lists of games which are known to work

FransBouma

Does this work for Dead Island 2?

Alexander Kareliusson

You see any errors in the log tab? (I dont have the game so can't test) In any case, you should use the insert key next to the backspace. The insert on the 0 on the numeric keypad should be numpad 0 for pause (so enable numlock)

FransBouma

Not crashing but the camera not working either :( same for Cyberpunk. The first time it worked nicely but now the insert key doesn't respond, it just doesn't let me use camera :( other functions were okay like disabling HUD.

Orkun Okur

Later versions crash?

FransBouma

5.18 is the working version for Still Wakes the Deep.

Orkun Okur

No, as that's not build with unreal engine, sorry!

FransBouma

Does this work with Control Remedy?

Randal Velvet

v4 and please read the documentation https://opm.fransbouma.com/uuuv4.htm

FransBouma

which version do i used for Jedi survivor and where do I put these files

ONIXIL

Maybe. I'll see what I can do, but it won't be implemented next week or so

FransBouma

Online free to play games -> nope

FransBouma

Thanks for building in a setting! Unfortunately the FOV resets to the old method during/after every cut-scene. I only noticed it a couple of times near the end of the game. But I’m currently replaying Fort Solis to get all achievements and I had to re-apply the “Aspect ratio axis constraint method” a dozen times already. (=change it to default, then change it to “Maintain Y (vertical) FOV”). Maybe this setting should be applied at some dynamic point, not just at initialization?

Edwin Kooij

Any chance of this supporting wuthering waves?

Nikk Mann

UUU v5.2.1 should offer you the flexibility you need, go to the configuration tab and use the Aspect ratio axis constraint method option

FransBouma

Yes I'm going to add a setting which sets the variable, and you can pick one of the 3 values UE supports and game default (which basically means, keep the setting).

FransBouma

So maybe you could have a default for UE 5.2 (and before?) and one for UE 5.3+.

Edwin Kooij

I meant this one: “…before 5.3, the horizontal FoV angle changed with the aspect ratio (and the vertical fov was kept), so going from 21:9 to 1:1 would basically zoom out (as it kept the same area in view”.

Edwin Kooij

I believe the Fort Solis is a UE 5.2 game, so with the earlier description you were giving changing the aspect ratio would already give the right result.

Edwin Kooij

Hmm, doing some testing with Lyra 5.2 and 5.3 (test games for UE 5), the default behavior is actually the same on 5.3 as it is on 5.2. So the change the UUU adds actually makes it worse indeed. Will have to check when this was added and why (edit) ah because of Hellblade 2. Will make it configurable, so users can choose what is best for the game they're playing

FransBouma

That said, I'll see if I can make this configurable, as I can see there's not a single solution that fits all use cases.

FransBouma

Yes I know what it is about, it's about this: https://forums.unrealengine.com/t/camera-fov-is-incorrect-in-play-mode-ue5-3/1290174/7 (this post also contains a fix you can apply to a custom ini file, but not sure the game will pick that up) The main issue is that before 5.3, the horizontal FoV angle changed with the aspect ratio (and the vertical fov was kept), so going from 21:9 to 1:1 would basically zoom out (as it kept the same area in view, to be able to do that you have to zoom out by narrowing the angle). In 5.3, Epic changed this to keep the horizontal FoV angle the same (so you see more when going wider and less stuff when you go narrower) and this basically zooms in when you go from 16:9 to 21:9 or wider. To keep this the same as before, I can do two things: manually mess with the fov like the mod you linked to does, or set a variable, LocalPlayer.AspectRatioAxisConstraint to 1. the latter is way more safe as the former caused problems in some games. So the UUU will set this variable to 1 for UE 5.3 or higher. In the .log file written to the UUU folder, it should log this, "LocalPlayer.AspectRatioAxisConstraint is now set to 1 (AspectRatio_MaintainXFOV)". If that's not there, please check if the UUU reports the game uses 5.3. If that's not the case (and I think it's not using 5.3) then they made a custom change and the UUU can't fix it. However you can fix it manually by using the 'fov' command on the console, e.g. 'fov 60' to set the fov to 60 degrees.

FransBouma

No, I tried to say that if the screen is made wider, where the game is only aware of showing the center then the game should take care of showing all essential (intended) stuff. The extra screen real-estate should then just be “extra”. But maybe things don’t work that easy. The other mod does work “right”. So I was left wandering if they have a different view-port formula, or if they have to apply custom stuff for this game. What I got now looked like a double height (=8k image) viewport where only the middle (ultrawide-screen) slice is shown.

Edwin Kooij

That's unfortunate, it's what I can do at this time. I can't buy /test all UE games...

FransBouma

I noticed that with UUU (latest version) the ultrawide view in Fort Solis is 15-20% too low. I miss important stuff, like headers on in-game terminals. The mod I mentioned shows precisely what you would want too see. If UUU just shows extra content to the sides and the normal (=intended) view in the center it should show everything needed. But with the injected dll it doesnt.

Edwin Kooij

Ah right, the game has to be compiled with it, and then you can switch it on, using a console command, basically the same as with raytracing shaders in ue4.x, which had to be included in the shipped game, so the dev had to enable the checkbox in the editor.

FransBouma

Digital Foundry shows it working in this clip: https://youtu.be/SxpSCr8wPbc (around 6:00 minutes in). It definitely has an effect when I change both hardware command-line options to “1”. I just finished it. It crashed once, right at the end, while entering a sand-storm. Awesome experience on my huge ultra-wide! Story is somewhat short, which was fine as it is on sale at Steam.

Edwin Kooij

From the looks of it, their code basically does the same thing as the UUU does :) About hardware lumen, it was an experimental feature in UE5.3 and I don't think fort solis is 5.3 (don't know tho, I don't have the game). So enabling hardware lumen will likely be a problem. You might be able to tweak lumen a bit tho with the post processing settings in the UUU.

FransBouma

I removed the github UW-mod, and now it seems to be working! I will do some more testing, but thanks so far. :)

Edwin Kooij

The UUU should make sure black bars/ aspect constraints aren't present anymore. That's not the case? Not sure how it 'disables' the UW mod tho... the UUU switches off black bars by switching off aspect ratio constaints

FransBouma

Hi, I am trying your UUU_v518 to switch Fort Solis to hardware lumen. Unfortunately using IGCSClient disables the Ultrawide-screen mod I had in place (https://github.com/Lyall/UltrawidePatches/tree/main/Fort%20Solis). Is there a way to get both working? Or at least allow my 7680x2160 (32:9) to be fully utilized? (the game itself doesn't go beyond 3840x2160) I was so happy to get the Ultrawide-thing going fluently, on the highest settings. It just needed the Hardware Lumen... :)

Edwin Kooij

It might, not sure. I don't have the game, so I can't fix it (There are over 11000 unreal engine games, so I can't have them all :P ).

FransBouma

Hi Otis, I appreciate this addon so much. There's a new release of FNAF Help Wanted 2 and its no longer allowing the camera/console and so on, is this just an unresolvable issue do you think or is it something that a future release might fix?

Cathures

Fair enough!

neirbonhoj

Thanks for the offer, but no, I have to decline. The main issue is that if you give me a key, there's an expectation I will fix it, but I might not be able to fix it (because for instance they added anticheat (no idea if that's the case here, but just to give you an idea)). On top of that, at the moment I don't have time either, so it's not going to work out. I'm sorry. I know they release updates regularly so it might work in the future, it has in the past...

FransBouma

Appreciate the response! Would you be willing to give it a go if I sent you a key?

neirbonhoj

No, sorry. I don't have satisfactory so not sure why it crashes. Likely because the satisfactory build isn't compatible

FransBouma

Any idea why this is crashing Satisfactory? Looks like it's currently built on Unreal 5.2, I've tried all builds available for download

neirbonhoj

Yes, that's why I said above: Added: UUU v5 now supports Senua's Saga: Hellblade 2. It's required to follow certain steps and to specify certain commands on the console to get the best experience. Please see https://opm.fransbouma.com/uuuv5.htm#games-that-work-with-the-uuu for details regarding this game (and also specifics for other games, if needed).

FransBouma

So, first time using this and am attempting to use it with Hellblade II. I load the game, inject the dll, and now, as long as I'm not moving the mouse, the 16:9 is filled with the game image. but as soon as I start moving the mouse, the black bars come back. When I stop moving the mouse, the black bars go away again and I have full screen image again. This is a fresh start with UUU, I haven't adjusted any settings yet. I've checked the notes I can find for Hellblade II but they don't seem to pertain to this issue. I'd like to play as the devs intended, until I decide to do something else. Thanks. Oh, doing the console command to get rid of the black bars works to get rid of the flickering effect from moving the mouse, but now I'm full screen the whole time.

Dave 'Durghan' Wilson

Ohhh interesting 🤔

sammysilverdyne

I'll investigate some more. The main issue is a change in UE5.3 (which this game uses) where they keep the fov angle when you change aspect ratio (which is what happens when the black bars are removed): the camera is basically moved forward a bit. Older UE engine versions changed the fov so it was ok.

FransBouma

For Senua's Saga: Hellblade II, what would I put into the console command box to re-enable the black bars at the top and bottom of the screen? I tried playing in 16:9 ratio with the command you provided, but the game wasn't really made with that aspect ratio in mind so normal gameplay with it didn't really look too great. If I put *nothing* in console commands though, when I leave photo mode, the black bars flicker in and out of existence and the picture toggles back and forth between the default aspect ratio and 16:9. x_x;;

sammysilverdyne

I don't have that game, so that's a no. If it's not supported by the UUU now, it might be in the future when the game is out of EA

FransBouma

Can you add support to Gray Zone Warfare?

Bowen

IT doesn't always work indeed, I set the generic unreal engine size specification for an actor but it might be the game uses additional code to control size. That's not something I can change as I have to do that on a per-game basis which is a bit much for 1000s of UE games...

FransBouma

I'm guessing the character scaling doesn't work huh? The size changes won't work, unless I'm doing something wrong.

dan cast

I don't support piracy in any way so no. No idea why you mentioned that at all tbh. I make camera mods as addons for games, and they all only work with the official games.

FransBouma

I have my answer. I mean cracked but it was a bad sentence.

Andrade

I don't 'crack' anything, I make software, not sure what you mean by that? Tekken 7 is a different engine and I didn't (nor will) make tools for it, sorry.

FransBouma

Ofc. Have forgot this point, shit! Did you find a way to crack it or something like that ?

Andrade

That's because Tekken 7 is made with their own engine, Tekken 8 is made with UE5

FransBouma

I tried to add all UUU with my Tekken 7. None works, it seems the last update of the game crash, did you try to work on it ? or do you have schedule on working on it ? All your Free camera works on my games. Can't wait to read your answer about 7. I am not yet on 8. Later maybe

Andrade

That said, some people convinced me that for the UUU it might be a good idea to distribute some older versions still. So I've uploaded the last 4 versions attached to this post. In general you should use the latest version tho

FransBouma

I don't distribute older versions as newer versions contain fixes of older versions and should work with the games older versions worked with too

FransBouma

How to download older version?

Eivin Laukhammer

Nope

FransBouma

is there any tool for xcom2 or unreal engine 3.5?

HanChenYu

alr

Yvonne Reddy

technically yes, but these features are implemented to create action shots. Removing walls isn't, at least not for the sole purpose to remove... walls, nor is teleport.

FransBouma

but wouldnt pausing npc's and using console commands and changing player size be cheats?

Yvonne Reddy

alr

Yvonne Reddy

No I try to avoid enabling cheats in my tools, sorry. :)

FransBouma

maybe make a bind to delete walls n stuff and to teleport

Yvonne Reddy

What's UE5-NWD, as I don't recognize the name... I uninstalled banishers a couple of days ago, it worked fine for me back then, but I don't know if they have updated the game since

FransBouma

When using 5.14 on Banishers (Ver 1.3.1.0), UE5-NWD crashed seemingly by calling into unloaded DLL. That's my shot in the dark though, can provide full logs if needed. Would appreciate a look if you have a chance, many thanks in advance.

gangstawrap

Did they add anti-cheat recently? I only used the demo so I don't know. If they added anti-cheat then you're out of luck, I'm afraid.

FransBouma

When I try searching for the Game Process, I can't seem to find Tekken 8. Am I doing something wrong? I want to inject the dll for a free camera, but I'm not sure how to get to that point. A little help?

Joey Dominguez

Don't think so, as the output log of the console isn't easily intercepted. :(

FransBouma

would it be possible to make it go to UUU log as an option, i understand if not

Kodanik Rain

Nope, sorry

FransBouma

is there a possibility to export the output of a console command to file ? i use the console to get cords, but hand writing them down is a pain

Kodanik Rain

Otis_Inf What is the "nextviewmode" code for UUU 5

abdullah aldosari

There's no need to be rude. I simply don't know a mod about what you're asking to do. the teleport cheat is disabled in ue 5 as the cheat manager isn't available. So you can keep asking me but the answers will stay the same.

FransBouma

No, and please stop asking

FransBouma

Otis_Inf, Do you know which mod is being used to teleport in Poppy Chapter 3? Thanks

Scooby Girassol

No

FransBouma

Is it possible to use teleport on Poppy Playtime 3 with version UUU 5.1.3?

Scooby Girassol

If it's UE5.3 then it has to wait till I fix the UUU for UE5.3. Cheat manager commands in general don't work (as they don't initiate the cheat manager anymore). I recreate it but in general these commands don't work in shipping builds anyway (as they're compiled out)

FransBouma

From what i'm seeing is it could be the multiplayer but I have seen someone using like general unreal engine console commands like ghost and the spawn command (forgot what its called). I am sure it is Unreal Engine 5 but i'm not sure its exact version

BillyBob

Is it possible to get this to work in abiotic factor? Pretty obscure and new game but every time I try to use it it crashes. Haven't found a fix anywhere yet so im asking here

BillyBob

Those are part of the cheatmanager of unreal engine and the cheat manager doesn't function in UE 5, so the answer is... no :)

FransBouma

for example toggledebugcamera destroytarget doesn't work for me

can poppy playtime chapter 3 is possibile to hack with this tool?

Who can tell me the teleport commands?

kongcheng xiao

That's great but not everyone is.

FransBouma

Palworld has singleplayer, which is what I'm playing.

Bradley Johnson

If the console is switched off, there's usually a reason for it (online games etc.). In theory it's possible, but as it's usually only needed for online games I'm not going to implement it.

FransBouma

Viewmode changes require the cheatmanager to be working and in ue5 the cheat manager is switched off. I instantiate it myself but it's not accepting commands in that state.

FransBouma

Would it be possible to implement a way to send console commands through the UUU window?

Bradley Johnson

Tried this with Palworld, and unfortunately the console (which is what I'm looking for) is listed as not supported.

Bradley Johnson

I'm looking to make Poppy Chapter 3 unlit, but the usual go to (viewmode unlit, nextviewmode, viewmode shadercomplexity) commands aren't working. Are there any workarounds I'm missing?

Astral Spiff

No, as I don't have the game and frankly I don't expect it to work in the long run. It's an online game, so these tend to be locked down. I fixed the UUU for the demo where it worked ok. Not sure if BN updated tekken 8 recently?

FransBouma

Tekken 8 used to have free movement camera? now movement are locked. is there any update

Zen

Well, that's a shame. FH5's camera tools are nowhere near as good as yours.

pite Lee

No, forza horizon 5 is made with a proprietary engine

FransBouma

Can this engine run on FH5?Or are there any racing games that can run this engine?

pite Lee

Also in the shipped game?

FransBouma

The previous version of UUU (5.0.5) could not pause or remove the HUD, but the camera seemed to activate. The latest version 5.1.2 works well with T8

thesolekeeper

Ah, ok. Anyway, thanks for your mod, hope you can keep adding features :)

thesolekeeper

I don't have tekken 8 so don't know, but I would be surprised if they didn't add some sort of anti-cheat. UUU v5 works with the tekken 8 demo, to some extent. (pausing is problematic at times, see the documentation page->list of supported games for details)

FransBouma

I couldn't find how. They use their own internal engine that runs the game, and I couldn't find the clock of their engine.

FransBouma

I am using this for Tekken 8. Is there a way to pause the game in a way that freezes the main characters (player and opponent) but allows animations in the background elements/environment to continue? This is possible with CE in older fighters. Hope this can be implemented here.

thesolekeeper

I would like to ask does this engine can be used with Tekken 8 in steam

stock Van

its prob how the game works now cause the console worked when the game was in ue4 and worked when they went to 5.0.3 or 5.0.something and the multiplayer is same as the single player and all ways been

Kodanik Rain

Multiplayer is likely the culprit. My tools usually don't work with multiplayer/online games. When I've added 5.3 support it might still work but it's not supported, sorry

FransBouma

Railroads online, sorry for being vague about it

Kodanik Rain

"The game", not sure I can determine what game that is :P There's currently no public 5.3 game available atm IIRC, I haven't compiled 5.3's Lyra yet so currently what is in the UUU is what is researched on 5.2

FransBouma

how far is the generic support for ue 5.3? im using this only for the console and its not working after the game updated to 5.3

Kodanik Rain

That's awesome! Checking it out right now!

Aver

You're in luck :) The UUU v4 (not 5) works with it :)

FransBouma

Thank you so much for checking, not sure what the issue is I will try again later I thought it was related to the game new updates, but it seems to be unrelated, again thanks for checking.

Sindy Jb

One game I'd love to see this work with is Clash: Artifacts of Chaos. There's a ton of cool scenery across the whole game that I wish I could explore.

Aver

I downloaded the game again from steam, added a .cmd file in the folder with the shipping exe, added the 3 lines, started it, injected UUU v5.1.1 and it worked fine?

FransBouma

Hi, I'm trying use it for Lords of the Fallen (2023) I disabled the anti-cheat and running the game from the bat file as instructed but the second I inject the UUU the game crashes. Any advice on what the issue might be? there were some new updates I'm wondering if that's the issue, can you please advise. Thank you!

Sindy Jb

The console does not open in Banban 6.

ibrahim hakkı aydın

You too!

FransBouma

Thanks so much for the update Frans! Stay safe and wish you Happy Holidays and a great New Year!

REC

I can confirm that this person's FreeCam Mods are utterly amazing I am glad I found this Patreon which is a rarity for me to say and I'll happily continue being subbed

Taunt Titan

Thanks for these! Invaluable tools for speedrunning, freecam and changing brightness modes is crazy helpful.

Nooooodles

honey,when I use (UUU) v5.1.0 on Tekken 8 CBT , I just can't pause the npc at all. Only can pause the background, the player model can not be paused when I push the butten Page down or END or num0, can you teach me to work out?

Davis Edward

try chnage key bindings @qawas. ive been playing with the camera mode for a couple hours but chnaged binding keys for keyboard (i play with a controller) and i had no issues at all. just remmeber to click ok for each binding so it activates it

Lorien Wish

You and me both!

FransBouma

Sorry for the confusion. It seems that UUE5 tools do not work in The Invincible, but UUE 4 tools (version released today) work just fine. I thought that The Invincible is based on Unreal 5.

Paweł Wrzesień

Thank you! Right now it is possible to inject DLL properly, but the camera doesn't seem to work. There are messages on the screen (like "Camera dis/enabled", "HUD dis/enabled"), but the mouse or keyboard controls do not work. I am not sure if it's only my problem.

Paweł Wrzesień

As it's a nice UE5 game and likely a good testcase for the UUUv5 I'll see if I can get it tomorrow (and robocop rogue city) and check what's going on

FransBouma

They do seem to work but not 100%, at least I heard. (I dont' have the game). Like black bar removal doesn't work properly, tho the camera should work fine. (from what i know)

FransBouma

May ask if these great tools work with The Invincible? I managed to inject DLL, but the photo mode does not seem to work in game.

Paweł Wrzesień

Hmm, then something in the game might have changed? I don't have it so I can't test

FransBouma

No, i pressed Insert next to backspace, it even said Camera enabled in the top right.

qawas

Did you by any chance enable numlock and enable the camera with the 0/ins key? Because that's the pause key, to enable the camera please use the Insert key next to the backspace.

FransBouma

Hey, your tool seems to work for "The Invincible" at first, but enabling the camera just freezes everything and movement does not work, when i enable photomode i can only move forward. Can you check it? Thanks so much!

qawas

No problem. The game is beautiful, I do hope you make a tool for it. But if not, I will try and test again with the Universal tool on release.

REC

Sorry can't help you. Tekken 8 is a beta game I don't have access to.

FransBouma

Hi Frans, I used the tool with the Tekken 8 beta. I was able to switch the HUD off but the camera won't insert itself. I have seen others use the tool and access the camera. I could get the console to work but the toggledebugcamera command shows up as invalid. I asked other users how they enabled it and they said they had to do nothing extra. Not sure what I'm doing wrong

REC

oh crap didn't see that sorry :)

Sen Du

check the game list (or the post you replied to!)

FransBouma

Hello the adding "steam_appid" doen't work anymore as the game detects it and won't launch, is there a workaound?

Sen Du

Thanks! :) They removed one method to disable the anti cheat but as documented on that page: go to the .exe ( LOTF2\Binaries\Win64 ) create a .bat file and paste this in: set SteamAppId=1501750 set SteamGameId=1501750 start LOTF2-Win64-Shipping.exe Then run the game using that bat file

FransBouma

Thank you, I know that like Elden Ring, cheating is disabled! I am a Chinese player and it is not easy to access the internet. I will continue to support you in designing better camera tools!

Amy Chocolates

The UUU does support Lords of the Fallen but you need to disable the anti-cheat. See the games list on the doc page for details https://opm.fransbouma.com/uuuv5.htm#games-that-work-with-the-uuu

FransBouma

May I ask if you support 'Lords of the Fallen'? Thank you very much~!

Amy Chocolates

That's sadly out of my hands. A console command likely won't work (setting cvars often works), because the game isn't suppose to execute them. So a shipping build often has these handlers compiled out or the code won't work anymore with a shipping build because other elements don't exist.

FransBouma

Hello, thanks for the Robocop camera fixes, I've noticed the console is very hit or miss still, sometimes I can open it and use commands fine but other times when I open it and press enter to run a command the game just hangs or crashes, hope this is something that can be fixed

Steve Brule

Massive thank you!!!!!!!!!!! Holy... Lords of the Fallen 2023 all maxed out and with the post FX tweaks and FOV looks incredible!!! I can't thank you enough, today is going to be a good day. Also Sonic Superstars will be out tonight!

valcan_s

Awesome, thank you!

valcan_s

The uuu needs a fix for the camera handling. Will look into it on Monday. I hope the light addition crash is related to that. If not then it might be problematic

FransBouma

game crashes when i add a light

t12lve

Can you please add Lords of the Fallen 2023? It really needs a FOV adjust and it be amazing if it got it's own camera tool! Thanks

valcan_s

No

FransBouma

Gabümon

Great, thanks for the reply. Regarding Redfall I understand.

valcan_s

I'll add 5.3 in due time, it takes time to add version specific stuff to the uuu. I can't fix the uuu for individual games tho in general as that will take too much time. Redfall is a game taht barely has any players and therefore won't be getting specific uuu support.

FransBouma

Love your tool, massive thanks for creating the UE5+ version. An amazing game called Boti: Byteland Overclocked just upgraded to UE5.3 and the tool no longer works would it be possible to add UE5.3 games in the next update? Also for you UE4 version of your tool can you please add Redfall now that it has been fixed with the new patch. Massive respect for your work plus thank you!

valcan_s

Tekken 8 beta did work for a while I think, but their release will have anti cheat so it's a no-go anyway

FransBouma

Is there a way to make the camera pause work with games like Tekken 8 during intro animations? When I tried to use the pause option to freeze the characters during their intro animations before their fights it doesn't work

Kasumi Lover

Okay ,thank you

Seems to be Unreal Engine 4, so the UUU v4 should work (unless they changed a lot in the engine)

FransBouma

Gotcha . And Excuse me , what about P3 Reload , will you be able to do it in the future after its release ?

No, sorry

FransBouma

Hi boss . I have a request : Can you make freecam to persona 5 royal ? Thanks

Toggledebugcamera is part of the CheatManager and in v5 it's not initialized by the engine anymore at startup. It's not always working in v4 either but in v5 it's indeed not working in most games. The UUU has its own camera system btw, so it's not a loss. Use the dump CVars option on the Available features tab to see which commands are (potentially) available (they can still be compiled out to a single return as a lot of commands are in shipping builds)

FransBouma

toggledebugcamera and viewmode is not working

Above exception now gone. Working well with Layers of Fear 2023 (UE5). Thanks.

BARRY JENKINS

More context would be great, Barry. Like, what did you do, when did this happen, which game etc.

FransBouma

Exception information. ============================================================= Exception details: ===================== Message: Object reference not set to an instance of an object. Source: IGCSClient Stack trace: at IGCSClient.Classes.MessageHandler.SendShutdownSystemAction() at IGCSClient.Forms.MainWindow.OnClosing(CancelEventArgs e) at System.Windows.Window.WmClose() at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Inner exception:

BARRY JENKINS

No standard command does that AFAIK

FransBouma

Thanks! Fixed!

FransBouma

any command you can enter to change jump height or gravity?

Maxime Broussalian

Heads up, link to supported games goes to 4.x instead of 5.x list. Feel free to delete this after updating.

mroosa

Lies of P is UE4.27, you need UUU v4.6.7 for that :) https://www.patreon.com/posts/55048344

FransBouma

it not work with Lies OF P

AL JUHANI

Thanks for the reply. Yeah noticed it can be a bit tough to get something general that can apply to all of them due to the different Engine/Package/Licensee. Managed to get a form of freecam in Alice: Madness Returns with modifying the input to launch a script calling freecam although controls seem a bit odd. UE Explorer by EliotVU is a helpful decompiler for taking apart the UE1-3 titles, I'm still learning it though. Still up on Github with source and seems to get updates occasionally. Might be a good resource if you ever decide to peek into that.

MadPatter

Yeah, I still have a lot to learn, I'm digging into the guide because it's the first command I'm using, but I know there are many more interesting ones! Thanks for your work, sir 👊🏻

Faerk7

of course it does :P The blurriness you're seeing is caused by camera motion blur so switching motion blur off fixes it :)

FransBouma

That actually works, thank you!

Faerk7

This is due to motion blur. Either disable it in the game, or on the console, type r.motionblurquality 0

FransBouma

Hi! I'm new to this kind of tools and I've been using this UUU5 as well as UUU4 for several days now and I've noticed that when I pause the game in the middle of some animation through the pause game command, it's like the animation looks blurry, as if a motion blur or something similar is activated. I've tried all the options and haven't found the solution. If I activate the free camera, but don't pause the game, it looks perfect, even at maximum zoom. I'm sure I'm missing something or I didn't know how to set it up properly, so could you give me a hand please? Thanks!

Faerk7

ohhh yeah just in time :) i have a little question the camera not work for me (all functionnality are "Yes" bt no possibility to enable/disable camera.

nukacharlie

Only custom made tools for ue3 games... like Batman arkham knight, Bulletstorm FCE etc. Not something generic

FransBouma

Amazing work on this! To round out the set, do you know if any camera controls for UE1-3 games is possible or maybe already exists (couldn't find much online)? 4-5 is totally different on the backend if not mistaken.

MadPatter

Not with its current anti cheat. And if that gets lifted somehow, I have to think about it...

FransBouma

Any possible plans for a street fighter 6 camera?

Logger

Thank you so much!

FavoriteDarkness

your continuous work on these tools are incredible! Thank you so much!

Larissa Hecht

In UE5, the cheat manager is disabled and that's a method on the cheatmanager. Besides that, commands like that, also like god, fly, teleport are usually compiled out (i.e.: empty) in shipping builds so these don't do anything as their code is gone. I recreate the cheat manager but it's still not effective. E.g. toggledebugcamera won't work, while I did add the cheat manager manually to handle it

FransBouma

Hey can you tell me the commands? i tried to put DestroyTarget or other commands they don't work in garten of banban 3

Friday Night Funkin PC {tema} FNFPC

hey can you tell me the commands? i tried using toggledebugcamera or destroytarget they don't work.

Friday Night Funkin PC {tema} FNFPC

Ok, this is getting serious ! ^^

Loris Soulard

Yeah. I figured it out. That's why I deleted my comment. Thanks though.

Darth Elgor

Survivor use the Universal Unreal Engine 4

Sergio Céspedes

Darth Elgor

Chris, please re-read my post. I mentioned numlock for a reason. You need to enable numlock to have numpad 0-9 enabled, otherwise you get ins/del/enter/cursor keys. Enable numlock, enable the camera with Insert next to the Backspace (so above the cursor keys), use numpad 1-9 for move/up down. (Or use the mouse with the mousebuttons or gamepad)

FransBouma

Uninstalled MSI Afterburner and now the camera works, but isn't numpad controls supposed to give me free cam like move forward, back, side to side etc...? All it does is rotate the camera for me. But at least now it says camera enabled when I press Insert. Edit: Controller works lol

Chris Holmes

I downloaded the demo again and it worked fine. Be sure you have no overlay software running like MSI Afterburner or razer software which tends to be hijacking insert key presses. Also, be sure you press the right insert key, this might sound stupid but if you press 'Ins' on your numeric keyboard and you have numlock off it won't work (hence I said, please press the Insert key next to the backspace)

FransBouma

will try when I have time. Do you get errors in the log tab?

FransBouma

Press insert and nothing happens, camera doesn't activate and nothing is said on screen but the DLL successfully injects. And my game version should be same as yours as they haven't updated it.

Chris Holmes

no idea, I tested it some time ago, not recently. You get errors? You pressed Insert (next to the backspace) and nothing happens? Other tools with other games work ok?

FransBouma

Is it just me or does the camera not work on Titanic Demo 401?

Chris Holmes

Don't we all haha :) There aren't many out there, just a couple of demos, often not very good, but they'll come :)

FransBouma

nice :D okay now i only need a ue5-game :D

Akuma

AYAYA

Philos


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