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Otis_Inf
Otis_Inf

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Universal Unreal Engine 4 Unlocker (UUU) v4.11.5 RTM

Universal Unreal Engine v4 Unlocker (UUU) v4.x RTM Build with the new IGCS with camera paths, lights and all of v3 + much more.

UUU version: v4.11.5 RTM
Released on: 07-nov-2025
Compatible with: Games built with Unreal Engine v4.11+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv4.htm

NOTE: Attached to this post are also cheat tables which can be used in conjunction with the UUU for certain games, e.g. when the UUU isn't sufficient. 

NOTE: As some games only work with certain versions of the UUU, I've kept the last 5 versions attached to this post at the bottom. Please use the newest UUU first, as that's the version with the latest features and bug fixes.

NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.

Features:

Changelog:
v4.11.5:
- Fixed: The DOF wasn't properly disabled in cutscenes for Final Fantasy VII Rebirth in the latest patch

v4.11.4:
- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.
- Added: The Load Pose dialog now has a case-insensitive file filter so you can limit the amount of files you see in the folder browser, in case you have many pose files
- Changed: Bone name / morph target name filtering is now case insensitive
- Fixed: Rotating an actor / object using the gizmos or delta sliders and then clicking reset causes the object to be wrongly oriented.
- Fixed: Made sure the Show Pose Editor button isn't shown when there are no bones found in the skeletal mesh due to a structural change in the component type, as the editor won't be displayed when that's the case
- Fixed: Updated for Final Fantasy VII Remake patch released on November 4th

v4.11.3:
- Fixed: Adjustments to make the UUU work with Lost Soul Aside and Unknown 9
- Fixed: Dumping cvars / objectsstore data from a game installed in a folder with non-ascii characters now work correctly
- Added: On the Recently Edited Bones tab, a button has been added to view the selected bone in the main tree
- Changed: Changed the rotation gizmo to only show the areas of the rotation circles which were active. The Imguizmo gizmo would react to hovering over this part of the circle anyway which led to frustration why hovering parts of the rotation circles didn't do anything. The gizmo now also causes less visual clutter

v4.11.2:
- Added: Overlay, Pose editor: an extra tab was added to the bone tree panel which shows all the bones that were recently changed. This will make it easier to work on a set of bones without having to scroll the tree to find them back
- Added: Overlay, Pose editor: an ability was added to show where a bone is when it's hovered in the bone tree: a blue semi-transparent circle will be displayed at the location of the currently hovered bone in the bone tree in the pose editor. This will make it easier to find the right bone to adjust the actor's pose
- Fixed: When switching between actors A and B where actor A has more sub components than actor B, it could be that the pose editor wouldn't show for B when selecting that actor.
- Changed: Overlay, Pose editor: the pose editor now remembers the last selected bone when switching between actors.
- Changed: Overlay, Pose editor: the bone tree now remembers which component nodes in the bone tree were expanded and which ones were collapsed when switching between actors
- Added: Overlay: Added an option to the Actor manipulation tab in the overlay to keep changes made after the camera has been disabled.
- Added: Added additional validation for an unreal object being still active when it's e.g. reset by the UUU

v4.11.1:
- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default.
- Fixed: an attached light wasn't showing up as such on the client light list


Attached cheat tables:
Final Fantasy VII Remake: by me and Skall. Hud toggle/DoF control/CVar editing/Wider FoV in gameplay.

Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version. The 'CT' file is a table for extra functionality for Final Fantasy VII Remake (disable dof etc.).

Comments

The UUU v4 disables the dof in rebirth, latest version at least does that. It doesn't work for you?

FransBouma

Hey Otis. Its me again. No matter how much I look into it, to disable DoF in FF7 Rebirth in cutscenes can probably only be done by your special code. You said several months ago that this would only work if you would add it as a special feature. I merely wanted to ask if you plan to integrate that one day or if I should better not count on it?

Souljumper89

yes that's the one, works fine here, so something's off on your end, I'm afraid!

FransBouma

Hi!! I know you said there would be a fix for UUU 4, is it the 4.11.4 one? I see it and I tried it for FF7 Rebirth but nothing is working still. I dunno if it's something on my end that I'm doing wrong. Thank you

seven

Yes, that's a pain! (I had this so many times) THere's a simple remedy: unpause the game. as you're editing the pose, eve won't move. An alternative is to set the slomo pause value to 'engine default' on the uuu configuration tab. Big warning: when you unpause the game, be SURE not to press the key bound to 'turn 180 degrees' (I think it's alt, not sure), as eve WILL rotate and your setup is ruined. (well, sort of, you then have to rotate her back, but it's cumbersome).

FransBouma

Excuse me, how can I make the hair not move when I move Eve's head in SB? It's a bit tedious.

Ghost Legend

Use pagedown pause, not numpad 0 pause, that'll help

FransBouma

hi, I'm just wondering if you can help me here. Every time I have camera turn on while playing Stellar Blade, Eve's face would be a bit blurred and distorted with jaggy lines all over and when character/pose editor is turn on it's even more jaggy; this is only on the facial details and when camera is turn off it goes back to normal.

crimzonroze

wuthering waves is a free to play game that in the official form comes with anti cheat and therefore won't work

FransBouma

After the game is injected successfully, it shows that ue4 crashes. The version used is uuuv4.11.3, and the game name is wuthering waves,bro,I really want the camera feature to take pictures, but it keeps crashing and won't work.😭

雨蝶 宁

See the page linked at the top of this page https://opm.fransbouma.com/uuuv4.htm it has a section of the overlay and pose editor

FransBouma

I read the entire tutorial but it doesn't include the pose editor part, im on stellar blade? Thank you very much

kid ntee

In cutscenes/dialogs this sometimes happens indeed. In gameplay you should be able to select other characters and pose them. However it's not always working... the UUU checks if the selected character is poseable and there are several reasons it might not be able to, and I think some of the characters in the game fall in that category... Sadly I am not able to fix this.

FransBouma

I play Stellar Blade Pose editor first time. Eve, Lily and Adam can edit thier pose, but other NPC can't. This is originally setting or I miss something? And thank you create this great funtion.

DADA LIN

v4 should work fine with ff7 rebirth. You see errors in the log tab of the igcsclient? or what does 'doesn't work at all' mean exactly

FransBouma

I tried Stellar Blade with no problem. But for some reason this dont work at all with FFVII rebirth. What could have caused this.

Andika Arief

Might be related to vsync perhaps. I don't think I can fix this, sadly. The camera movement is tied to the dxgi present, so every time a new frame is rendered, which should in theory result in smooth camera movement, but perhaps with frame generation this stutters... :(

FransBouma

I encountered a minor issue while playing Stellar Blade. When I enable the DLSS Frame Generation feature in the game settings and then launch the UUU camera, there's some stuttering when moving the camera. After disabling DLSS Frame Generation, the camera movement returns to normal. I haven't tested this with other games yet, but I hope this information is helpful to you.

lIner20

:( It's a false positive, virustotal says all ok. Those !ml suffixes tell you it's done through 'machine learning' and are just guess work Sadly I can do nothing about this... I link the microsoft SDK dll to the tools which usually triggers this one way or the other. Another thing that sometimes pops up is that live protection of defender detects that one app (the igcsclient) injects a dll into another app (the game) and that's in general 'bad' of course but in this case you want to. So it blocks it and stops the igcsclient/dll.

FransBouma

Windows Defender caught this in the latest version's Zip: Trojan:Script/Sabsik.FL.A!ml

Crescious

Nightreign isn't made with UE so, no. the ER camera I made is also not compatible with it at all.

FransBouma

is possible to use it in nightreign in offline mode?

ZittoeSubisci

I do not, but I could check. You played an animation meant for eve? (which have 'Eve' in the name usually), and you didn't do anything else? you just enabled camera, enabled overlay, selected eve, picked an animation, played it, clicked reset actor?

FransBouma

Hello! As always, an excellent tool! However, I'm encountering an issue. When I use UUU_v4.11.1 to play Stellar Blade, after using the in-game overlay function to play a custom animation for Eve and then clicking the reset actor button, the game crashes. When I use UUU_v4.10.3, there's no such problem. Do you know what the issue might be? Please let me know what I should do.

lIner20

Yeah in FF7 you can't type, they intercept certain keys. To work around this you need to install Lyall's mod. For a camera, it's built into the UUU, no need for toggledebugcamera

FransBouma

Trying to use toggledebugcamera for FF7 Remake, but I am unable to type it when the command line appears after pressing the tilde "~". Instead of being able to type the command, instead Cloud responds to the keyboard inputs (moving, attacking, etc.) and no letters appear on the command line. Am I doing something wrong?

batmandied13

Is this in gameplay or in the photomode? It does select eve as an actor in the list of selected actors?

FransBouma

I am using UUU_v4.11.0 on StellarBlade and when I click on Eve, the Pose Editor item does not appear. Is there some setting I need to do?

んず りぼ

Likely not compatible, the game isn't supported (its not on the list of supported games). My guess is that's it's too old. https://opm.fransbouma.com/uuuv4.htm#games-that-work-with-the-uuu

FransBouma

I am using the tool for a game called Rime. It is made on UE4. So, the game crashes as soon as I press Inject DLL. . Any suggestions?

Sourav kumar

No, sorry... these kind of things are per-game specific and if the game itself doesn't enforce 16:9 on its UI, then the UUU can't do that either. Some games have settings for that tho, but I don't know that game so can't comment on whether it has these settings...

FransBouma

Is there a way to change the aspect ratio for HUD elements? Specifically in Amid Evil, I want to set the HUD to 16:9 while playing on a 32:9 display.

G F

It's indeed pretty frustrating but I can't fix this, sadly. It's part of the game's logic and for some reason they hide the character if you point the camera at certain angles. it was the same in the demo. It can be done tho but it's pretty cumbersome..

FransBouma

Hello I wanna take some photos in Lies of P, but every time I try to point the camera at the character's face, the character disappears completely. But once I move the camera to a position where the character's face can't be seen, the character reappears. Could you please tell me what should I do?

Lorianne

This is with the PM open? As I only saw this with the PM open\

FransBouma

Hey, I don't know if it's me or the game. but since the new Stellar Blade update when I select Adam in the Pose Editor the window no longer opens when I press "Show Pose Editor". but that's only the case with NPCs. with Eve everything works normally

SteffiHorigome

Without the game name I can't help you

FransBouma

Hey Otis_Inf awesome digital camera, seen others used your camera but I wanted to try on a game but it kept facing a fatal error do you mayhaps know how to counter/fix it?

Joshua Eiki Chua

Hmm. regarding the overlay, did you install a mod or something? The rendering seems to be prevented. What you could do perhaps is delete the igcs ini files in the game executable folder (so the imgui ini and the overlay settings ini)... tho not sure it fixes it tho. The HUD toggle doesn't full hide everything, that's a known issue. I sadly can't find where they render the other elements... I 'fixed' it for myself with Shadertoggler for reshade, see: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm it's easy to create a toggle for the elements that stay on screen.

FransBouma

Hey there, I hope you're having a fantastic day! I've been using UUU4 for Stellar Blade without any issues the past week, but as of a few days ago I've been having issues with the Pose Editor. The in-game overlay button doesn't pops up while playing. It does register the input like I'm actually pressing the button, and it sort of like, freezes all game commands and focuses on the UUU4 like the window actually popped up, but it's invisible or simply doesnt pops up. Another thing is the hide UI button also doesn't actually hide the UI completely. it does hide a few things from the UI, not entirely like it used to the first few days I used it. I tried downloading the latest version of UUU4, but it acts the same. Am I doing something wrong, is there a way to "reinstall" the whole UUU4 and restore it to its default settings?

John Henry II

You're likely running the game as administrator, perhaps because you have steam running as admin. If you can't avoid that, run the igcsclient as admin as well

FransBouma

Hey there! Thx for the work! But seems like somehow my uuu4(v4.10.3) couldn't find the game to inject when my Stellar Blade was opened.Can u pls tell me how to fix that? Wish u all the best.

Ho kayu

yes it does, use the latest (which is at the bottom of the list, as described in the text right above it)

FransBouma

doesn't work with stellar blade full version,has it been fixed yet?

Sheep Geek

I think you can pose cats, did you try to click them and see if you can pose them?

FransBouma

Hiya, I’m so grateful for this tool. Do you think there may ever be an option to pose creatures in Hogwarts Legacy? Like pose the cats for example? Thank you for your hard work. 🖤

sabrina

I couldn't find everything of the menu/hud sadly... So I made a toggle with shadertoggler. guide: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm It's fairly easy. I think it's 2 vertex shaders (so use numpad 4/5 to find the shader, numpad 6 to mark it. )

FransBouma

hi im back How do I hide the entire UI? I use del and it only hides the lower right corner UI

GG FFSFA

I'm here because of Stellar blade :D

GG FFSFA

Pausing NPCs is tied to the end key by default. Did you rebind that key perhaps? (so bound another key to pausing NPCs)? Not sure what you mean with removing the toolbox... Looks like the tools received a lot of the key you bound to the pause NPC feature (if you didn't change anything that's the End key, if you pressed that a lot then that's the reason. The end key is also on the numeric keypad if you have numlock OFF (1 key)

FransBouma

Do mods affect UUU? because I use Mods .. yes I use the latest version, and I started SB and then the UUU and when I removed the toolbox I got a lot of notifications saying that they paused the NPCs, I had to open the pose editor and stop the NPC and that was fixed but then I removed the editor and then the when of UUU and I got the notifications. now it seems that nothing comes up because I went to log in and it says clean and it was apparently fixed

Ghost Legend

I play SB every day and haven't run into that. You're using 4.10.3? You don't press anything on the keyboard? What do the notifications say?

FransBouma

Hi, there seems to be a bug where when you run SB a lot of notifications pop up and the game starts pausing NPCs automatically. Is there any solution?

Ghost Legend

Hi, I tryied to use this mode pose with your tool :https://ayakamods.cc/mods/uuu-pose-pack.335/ But when I press Load pose, it doesn't do anything, do you think I'm doing something wrong ? Edit : I figured it out, it was because I paused the world that nothing was changing

Acnologia

Sadly if an aspect ratio smaller than 1.2 is used, it introduces black bars. I haven't yet found where that is located, it's not default ue aspect ratio restriction as that's all removed. So for now you have to use 3:2 or so for the minimum AR to avoid black bars

FransBouma

Hi! Once again, thank you for your work with these tools! I got a question regarding hotsampling in Stellar Blade. Hotsampling with wider resolutions work great, but for some reason I get black bars up and below if I try to set up resolutions that are taller than wide, for portraits and such. I have tried finding information about it but come up with none, so thought I'd ask here about it as I would love to get some portrait shots made :) Hope all is well!

Lodoss

Took me a bit to find this out myself in the beginning. Assuming you have the UUU injected and can use the base functions like free cam, all you gotta do is press Ctrl+Insert to get the overlay for the pose editor. Once that opens you wanna click open the "OPM Camera tools in-game overlay" then select "Actor Selection and Manip." Dont forget to select whoever you wanna pose and there should be a tab halfway down the window that says "Show Pose Editor" and there you go!

Taz

hi, just downloaded uuu 4.10.3 as it works for Stellar blade, but unsure how to get the pose editor started?

Delirious

I'll see what I can dig up. Strange that you can work with the uuu but others run into issues with SB full version...

FransBouma

Will look into it

FransBouma

Hey there! Just reporting a bug with the Pose Editor when it comes to Stellar Blade (Full version) ! When I morph her face while I have the world paused via the IN-GAME Photomode it works perfectly fine until I need to Reset a morph, then it doesn't budge an inch until I tweak that same bar! Hope you can tweak it to reset like it would if I were using the Otis pause especially since it seems all other functions seem to be fine in the mode! Thanks!

Taz

Seems like it doesn't work with stellar blade full version? it crashes my game please update.

Neko Sus

Latest version 4.10.2 :)

FransBouma

Which is the best version to use with Hogwarts Legacy?

Lizzie

Yes, v4 should work with that game.

FransBouma

Hi! Does it work with Star Wars Jedi Survivor?

Axl Reyes

It doesn't fully work (objectsstore isn't found, which causes many features to be disabled), but it's easy to fix. Will update the UUU v4 this weekend.

FransBouma

Anyone tried this or know if it works with Stellar Blade PC demo?

Bradley Boivin

tried the latest? (the bottom of the list) ? I don't have the game installed anymore, but some time ago (so not the remaster) it worked fine...

FransBouma

Hi, I downloaded UUU_v499, I tried to inject it into Days Gone but the game and UUU close every time, what can I do?

NILUAS

The UUU filters out any skeletal mesh actors that for some reason have a root component it can't use... so it might be that's the reason. I can't fix that...

FransBouma

Hii, I'm currently playing Blue Protocol PS, I have a problem when selecting Actor NPCs or enemy mobs, some NPCs can be selected and some can't, all enemy mobs can't, do you have any solution for this? and the custum animation won't load. TY

Niko Orenji

FF7 remake/rebirth are built with UE4, so the UUU v4 works with it. Set the game in windowed mode, then use the hotsampling tab to set it to the size you want. For normal gameplay click the 'fake fullscreen' button and for resizing it to a higher resolution, pick one of the resolutions from the tree (or from the recently used) To take a screenshot at the higher size, use e.g. Reshade to do that. It might be the way you take your screenshots doesn't work with the higher resolution.

FransBouma

Hi, im a bit confused. For FF7 rebirth theres no dedicated photomode mod? I just use the ue4 unlocker? Also, quick question about hotsampling... my monitor runs at 2560 x 1440, but I want to take 4K screenshots.. I use the hotsample option, but the screenshots I end up taking are 2560 x 1440 (just cropped from the 4k image) what am I doing wrong?

Nick

It's a cheat table to be used with cheat engine: https://framedsc.com/GeneralGuides/cheat_engine_tables.htm

FransBouma

Heyyy, can anyone help me where I put "ff7remake_OtisSkall_v103.CT" file? Im a little confused and cant find info on it.

Matt

Not supported

FransBouma

crashes on fataly fury cotw

Lionheart

The original should work but it's been a long time since I used it with that game. (I do recall the hud doesn't work tho)

FransBouma

It seems to connect to The Outer Worlds, but I can't get anything to work. Has anyone else gotten this working with The Outer Worlds?

ahainen

It's not something I can change, that's how UE works: in cutscenes (or better: sequence tracks) actors are just puppets, not full skeleton meshes. If there's dialog it might be that they use skeleton meshes and they're selectable, but in the first game that's not the case

FransBouma

Please make it possible to select actors during cut scenes in the pose editor of FF7 Remake. It is possible in FF7 Rebirth.

yuki oono

No, they're currently not saved, because they'd always be tied to the absolute location in the game world and loading them back in would be a challenge, because you have to be at teh same spot in the same world

FransBouma

Awesome mod :-) Is it possible to save Camera Paths permanently? After leaving the Game they are lost. With pose edior it works fine.

Josh2020 Josh2020

Gamespeed isn't saved indeed, because it's meant to be used dynamically so you'll likely change it only for a short period of time

FransBouma

Hey, thanks for making this excellent tool. I'm having an issue where setting the Game Speed option isn't saving to the generate .ini file. Using the latest version. Could you tell me what the ini value is please, so I can add it manually?

Richard Webster

you see lots of errors in the log tab?>

FransBouma

Hi,I play the FF7Remake game, and i using this tool can only pause the game, can not control the camera movement,what can i do?

csplaying1

Perhaps read the docs? Link is at the top of the page

FransBouma

How does this work with Hogwarts legacy?

Hope Chamberlain

Please check with windows task manager (right mouse button on task bar -> task manager -> More details -> Details tab) if an IGCSClient.exe is running, if so please kill it (right mouse button -> end task), or reboot. The gamepass version isn't 100% compatible, the steam version is tho. No idea atm why

FransBouma

Hi, I just downloaded the Game Pass version of South of Midnight and tried to run both UUU versions 4.9.12 & 4.9.14 and both give me an error when trying to start. I have tried running it normal and as administrator with the same outcome and even tried re-installing the game. I read on your UUU 5 that it should work with the newest update of UUU 4. When I try to close the error, it crashes the game. The error is as follows: All pipe instances are busy. Couldn't create the Client -> DLL named pipe. [CDataFile::Load] Unable to open file. Does it exist? Any suggestions? I should add that I noticed that it pops up the normal initializing boxes in the top left corner and states that camera has been found, but nothing works.

Laura

For others having the same problem: optiscaler isn't compatible with the UUU and will crash the game when the UUU is injected.

FransBouma

I downloaded v4914 but literally every single time I try to run it in ff7 rebirth I get a fatal error and the game crashes. is there a way I can get the link for v497 as I can see in the supported game list that is what works with it?

Aeris Faremis

it should work fine, people with the official game report no issues. I don't have the game

FransBouma

Hello. I've tried uuu4 in south of midnight preorder version and seems to work but i have some weird cashes. If you can look when u can :)

t12lve

No idea, I don't have that game

FransBouma

Hi all, does predator hunting grounds work with the lasted version?

TheXenoPlays

The person posting below you also asked for that :) It's disabled when you enable the camera.

FransBouma

unlike remake, rebirth disables DOF by default in cutscenes for me.. is there a setting i've accidentally enabled? i'd really like it back haha

Val

r.depthoffieldquality 0?

FransBouma

Is it possible to disable dof in cutscenes outside of photomode? Or alternatively go into photomode but let the camera follow normally while dof is disabled, since the console command for emoose mod to disable dof does not work for Rebirth.

Souljumper89

Sounds like everything should work fine. If you press insert it doesn't enable the camera? SHould already work in the menu where you see the sword.

FransBouma

this is what 4.9.12 says: Dxgi Present hooked successfully (DX11) Initializing... Misc adjustments system:: All interception offsets found. Lights system:: All interception offsets found. Hud system:: All interception offsets found. Actor manipulator system:: All interception offsets found. Console system:: All interception offsets found. Pause system:: All interception offsets found. Camera system:: All interception offsets found. ObjectsStore system:: All interception offsets found. The UUU will assume the game uses UE4 version: v4.18.00 Camera dll::>>>>>> ERROR <<<<<< Couldn't set the allow cheats flag as the AllowCheats call wasn't found, so EnableCheats 1 might not work in the console. Custom console key functionality available. Console already activated in-game, skipping... Console commands and readonly CVars are now usable. Initialization completed. Waiting for camera struct interception... Camera found. this is what 4.1.8 says: Initializing... ObjectsStore system:: All interception offsets found. The UUU will assume the game uses UE4 version: v4.18.00 Console system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Couldn't set the allow cheats flag as the AllowCheats call wasn't found, so EnableCheats 1 might not work in the console. Custom console key functionality available. Console already activated in-game, skipping... Dxgi Present hooked successfully (DX11) Camera system:: All interception offsets found. Hud system:: All interception offsets found. Misc adjustments system:: All interception offsets found. Pause system:: All interception offsets found. Lights system:: All interception offsets found. Initialization completed. Waiting for camera struct interception... Camera found.

antera sosuke

It should work fine. Tho I uninstalled the game some time ago. So I can't test anymore (but as they didn't release any patch for that for a long time I doubt things don't work anymore). Please check the log tab in the client and also if the camera is found and if you press Insert (the key next to the backspace) enables the camera or not.

FransBouma

Srry I meant 4912, didn't check the log tab, didnt know what that was :p tbh dont know too much about the software xD a buddy of mine had explained to me how to unlock the camera ages ago on remake, and had only used it for that and game speed really. I'll check when I get home if there any errors! Thank you for the quick reply. Maybe it's something in remake intergrade itself that's outta date?

antera sosuke

latest version is 4.9.12, but they all should work fine with remake. You see any errors in the log tab?

FransBouma

So I finally managed to get this working for rebirth cause I used it for remake and worked pretty well. When I decided to go back to remake and use UUU the camera functionality didn't work, the game pause, skipping frames on pause works fine but not the free cam, tried on the latest version 4.9.2 and 4.1.8 the version I used before when I was playing remake, the camera didn't work in either :/

antera sosuke

satisfactory isn't a supported game

FransBouma

Having issues with the initializing. When testing with Satisfactory, the game crashes.

Finn Foxy

No, as they didn't implement 3D models but 2D models at times...

FransBouma

Hello, I was using this on KOF 15 and Granblue Fantasy Versus Rising. As I moved the camera around, the characters would distort. Is there a way to fix this?

BlueStrike

Oh I see, that’s fine then. I appreciate the response!

Mak

it removes the vignette, hence it looks a bit brighter

FransBouma

Does anyone else get a boost in brightness when using UUU in FF7 Rebirth? Is there any way to prevent that?

Mak

That's sadly a thing of the game. Some skeletal actors are cloneable, but cloning the player will likely run into an issue

FransBouma

Hi, for Hogwarts Legacy there's issue to where the game kept crashing whenever I switch clones. I tried for otis older versions but same issues kept happening.

Raven Levascre

Yeah the subtree import was easy to add but indeed, once someone explained 'it would be cool if', I thought "that can be added in an afternoon!" so I did :P Fixed btw, see 4.9.12

FransBouma

THe issue is in the settings ini for ff7rebirth_, so please remove that settings ini file from the UUU folder

FransBouma

Much appreciated! Also just wanna thank you for adding the import subtree feature, it's really useful to mix and match poses from NPCs and faces from the main characters. :)

Kyentoh

Fixed in next build. Will have to investigate some other issue and will then release a new version

FransBouma

I can reproduce it only in some builds of 4.9.10/11, not always. It's very strange. I can't reproduce it in the debugger, and also not when I build a release build, but I can reproduce it sometimes with the 4.9.11 version attached to this page, so it might be timing related, but I have no idea what it can be. Will try to find it, but as I can't reliably reproduce it always it's a bit cumbersome what to look for.

FransBouma

I can reproduce it. Looking into it

FransBouma

WIll check, I have the game installed

FransBouma

I can record a video and show you if it helps, but I'm not sure where to share it. Anyway, I'll redownload the tool and try again tonight and see if there's any other clues.

Kyentoh

I believe it affects all bones, but the arms are the most prominent, because they will snap to an entirely new position, like pointing to the sky. It happens just by clicking the character and going into the pose editor, and reseting the bone rotation. Also doesn't seem to matter if slowmo pause is activated or not. The "reset this bone and all child bones" button still works as previously though, but that resets all rotation, movement, and scale.

Kyentoh

Interesting, considering nothing changed in the pose editor in 4.9.11... :( This happens with all bones? After you've loaded a pose or just by clicking a character, going into the pose editor (in gameplay) and rotating bones?

FransBouma

Hi Otis_Inf, I think there is now a bug for the Pose Editor in v4.9.11. In FFVII Rebirth, when I select a character's bone (for example Cloud's L_Shoulder_a) and press the Bone rotation "Reset" button, the bone immediately rotates to a different position entirely (in this case the arm gets twisted to a weird position). Same thing happens when I manually drag the Pitch/Yaw/Delta values. Also tried on multiple characters. I verified again with v4.9.10, it doesn't happen there. Can you have a look?

Kyentoh

Sorry, mate, can't help you there... I think it might have been UUU v3 which some said last week worked (v3.0.0 at least) on poppy 2 but it was never reported it really did before and as I don't have the games I never used it with them...

FransBouma

Yes, a year ago I last had a universal unreal engine 4, I don't know if it was yours but it has the same interface and everything. And it worked with poppy palytime 1 and 2 but not 3 because it is with 5 Universal Unreal Engine

Daniel

As I never received a report uuu v4 worked with any poppy playtime version I never added them to the list of supported games, so I guess it indeed doesn't work.

FransBouma

So it doesn't work with Poppy Playtime 1 and 2? I remember that it was useful before but that was 1 year ago

Daniel

Yes, and none of these are on the list of games known to work with it. Not every ue game works with it

FransBouma

hello, none works in poppy playtime 1 and 2

Daniel

Aww, what a shame. I went through a ton of different UUU versions and settings in an attempt to make it functional. I'd KILL to have freecam and console. I'd be lying if I told you this wasn't the reason why I bought this Patreon subscription... :P Well - finger's crossed some day in the future there's a way of making UUU compatible with it. I don't regret the purchase by the way. You made it possible for me to geek out over a lot of cool video games over the years through UUU. Thanks for that 😻😻😻

Mark Henstrom

yeah I can imagine, as it's not a supported game... :( If I recall correctly it's a very old ue 4 version and they made quite a bit of changes so the UUU isn't compatible

FransBouma

I'm having a hard time figuring out how to make any version of UUU work with Little Nightmares 1. Any tips? 😻

Mark Henstrom

Nope, nothing shows up when I press the Bind for it, just very weird that is the only thing not working for me. Entire menu works fine.

Junior

I would like to use it with the Steam version of the game Snowbreak, but the game force quits when I try to use the free camera in all currently published versions. I joined the Patreon in search of the file because other unknown players have reported that it worked in v4.8.x. If the older version doesn't seem to be there already, is there any solution?

mocomoco333

You see the menu at the top at least? Or is that also gone? Very strange tho...

FransBouma

That's no longer available. Why do you need that version?

FransBouma

Hi, I would like to download the v4.8.0 file, where can I download it from?

mocomoco333

Yes, I have clicked on the OK and tried the default bind and nothing opens. When I press the bind for the Overlay, it stops letting me move my camera and character like if it opened a menu, but nothing shows up on the screen. Pressing it again lets me control the camera and character again. I have reinstalled it multiple times but nothing seems to work. Even changed resolutions to maybe see if that could fix it, but nothing seems to work. Also tried different versions of UUU but they all have the same issue. Not really sure what could be causing this because the camera and everything else works flawlessly.

Junior

If you rebind keybindings be sure to click 'OK' after specifying a different keybinding. To make sure nothing else is wrong, please use the default. Use Ctrl-Insert to open the overlay and Insert to enable the camera. With 'Insert' the key next to the backspace is meant. Does enabling the camera work but not the overlay? Has it worked before?

FransBouma

For some reason on Rebirth I am not able to open the "In-Game Overlay" under the Miscellaneous Keybindings. I've tried plenty of different keybinds and nothing ever opens. Not sure what to do since everything else works besides that.

Junior

yeah that's motion blur, that likely isn't reset with the console command because they implemented a lot of effects manually themselves. :( (also the reason why most/all postprocessing settings don't work at all... )

FransBouma

I already have that one in my ini file (among others). There are a few UE4 console variables that do work for motion blur (which helped while running around on the map) but this one is specific to object blur. Here's a comparison of the helicopters in the opening: https://imgur.com/a/ksGAAeH

Ashley Tate

You mean the motion blur effect? I haven't tried, but did you try the console mod from emoose from nexus (it's linked in the game list on the uuu page)? It enables the keyboard on the console you can actually type a command on the dev console. Then try: r_motionblurquality 0 To see if that fixes things...

FransBouma

For FF7 Rebirth, you wouldn't happen to know how (or be working on how) to remove the object blur while the game isn't paused, would you? I noticed on launch day that the blur completely disables when you pause the game or go into photomode so it's "toggleable", but I haven't been able to figure out what the game uses to turn it on/off. It'd be nice to not have to pause the game (with the UUU HUD disabled, of course) to take a crisp screenshot, but I'll live. Where the object blur is really hurting is for faster moving scenes, it's easier to record at 60fps then extract the frames I want in Premiere. I really miss that from Remake.

Ashley Tate

Oh, Sorry! I didn't know that!! Thank you!!

Kanemiya

Remake (so the old game) hud toggle is done with the cheat table attached above.

FransBouma

---------- Dxgi Present hooked successfully (DX11) Initializing... Misc adjustments system:: All interception offsets found. RenderAPI used: D3D12 ImGui and overlay system initialized. Hud system:: All interception offsets found. Lights system:: All interception offsets found. Actor manipulator system:: All interception offsets found. Console system:: All interception offsets found. Pause system:: All interception offsets found. Camera system:: All interception offsets found. ObjectsStore system:: All interception offsets found. The UUU will assume the game uses UE4 version: v4.18.00 Camera dll::>>>>>> ERROR <<<<<< Couldn't set the allow cheats flag as the AllowCheats call wasn't found, so EnableCheats 1 might not work in the console. Custom console key functionality available. Console activated. Press ~ in-game to open the console. Console commands and readonly CVars are now usable. Initialization completed. Waiting for camera struct interception... Camera found. HUD hidden HUD visible

Kanemiya

Hi, Otis_Inf! I have an error report. UUU can't hide HUD for FF7 "Remake" after recent update. ( I used uuu4.9.10 on remake EGS ver.) Can you fix it? Below is Error log.

Kanemiya

All right, thank you for your response.

산 김

No, I don't, sorry. I haven't kept track of which games support it, tho if a new game (released last year or later) that's popular and doesn't have pose support it's usually documented in the games' list on the documentation page (linked at the top)

FransBouma

Do you have a list of games where you can pose tool?

산 김

Most recent ones should work, but it's not said it will work. Games with engines with 4.18 or older won't work most of the time. There are over 15000 UE based games and I can't test them all... The list of 'supported games' has been built over several years and a lot of them on the list were tested when the UUU had less features.

FransBouma

What are some games where you can pose? There are some that are possible and some that are not

산 김

Hmm. You're using 4.9.10? It might be UUU tries to restore an actor which you selected, which isn't in the game world anymore and the engine has 'cleaned it up' but as the UUU still has a reference to it, (but can't test if it's gone, sadly) it crashes. I've seen this once or twice, but couldn't find a way to solve that as I can't check if the actors are still 'alive'.

FransBouma

A game crash you mean? Not sure... could be anything tho...

FransBouma

yuki oono

latest, so v4.9.10. Please see the documentation linked at the top of the page for more info

FransBouma

hey otis i just subscribed you know which version I get for ff7 rebirth and what do I do to activate the camera

mavew Rage

yeah with page down pause I can pose and move objects so they don’t interact with each other and can overlap. Very nice tool btw

Greg

ah you meant you wanted to have collisions! Sorry, I misunderstood. Yeah Page down pause is key here, as otherwise the engine's bone system won't be used (as the whole engine is frozen) so posing is therefore only working when you use page down pause, not numpad 0 pause :)

FransBouma

I found it. If you pause the game using "Toggle slomo game pause" rather than normal "Togle game pause" it will turn off collisions and at the same time allow to pose !!

Greg

Amazing work, my friend! Works perfectly in FF7 Rebirth. Thanks a lot :)

Niklas Sn

Some how I managed to glitch it so I had game paused, I could pose and there was no collision between characters :)

Greg

You can't prevent collisions, that's just going to happen, there are no collision checks. In the game's photomode, the pose doesn't work as the game is frozen. If you pause the game with Page down instead of numpad 0 (outside the photomode) then pose works, see https://opm.fransbouma.com/uuuv4.htm#the-actor-selection-and-manipulation-tab )

FransBouma

Yes, that's 'TAA jitter', you should use PageDown pause (the UUU has 2 pauses, see: https://opm.fransbouma.com/uuuv4.htm#multiple-game-pausetimestops )

FransBouma

Hi, thanks for your effort!, i just start to use it on FF7 Rebirth, is it normal that when i pause in cutscenes with Numpad 0 and enable the freecam the hair looks kind of blurry?

Mauricio Márquez

I have a question regarding a Pose functionality in Final Fantasy Rebirth. How to pose chraracters but preventing them to collide with each other? I've done this at some point but I realy don't know how. Durring game photo mode posing doesn't work and in UUU pause poseing is not working even when you select "Enable pose editing". At start I thought its only working when game is not paused at all, but somehow I did this.

Greg

ps4/5 controller ? -> https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves Kb/mouse: be sure to enable numlock

FransBouma

I'm having trouble in ff7 rebirth where the camera stays fixed when I enable it. Neither controller or keyboard works, controller only works to move the characters in game. Update: figured it out

Aeris Faremis

No idea. The epic store version is different, but did work ok for people. I have the steam version.

FransBouma

im getting a crash when in ff7remake character simply freezes in combat and continues to slide frozen on screen. Loading asave/restarting and turning off the tool and the game functions normally again. It is the epic store version could that be the issue ?

xenoseven

Thank you will check that out 🙏🏻

nmixx nswer

You could try a camera path relative to the player? Check out camera paths: https://opm.fransbouma.com/camerapaths.htm

FransBouma

no, but during the gondola scene (in gold saucer), it's kinda hard to record using freecam since the gondola/camera keep on moving away, I wish there's a way to have the camera moving along with the gondola instead of adjusting the camera back into the gondola constantly

nmixx nswer

related to the player?

FransBouma

How do you keep the camera at one angle when they keep moving during this one particular scene in ff7 Rebirth?

nmixx nswer

Likely it's incompatible with dead island 2. I don't have the game so can't fix it (there are 15000+ UE powered games so I can't make the UUU compatible with every one of them, sadly, I try but sometimes things are incompatible)... :(

FransBouma

when i open the opm camera tools in-game overlay the Game Dead island 2 always crashes when clicking anywhere with the mouse in the Gameworld. is there a way to fix this or what could be the cause to let the game crash?

Falconheavy

That's great. Thanks again =)

Azeria

UUU is enough this time :)

FransBouma

Great thanks! And does it require a hook or CT like Remake or will the UUU be enough?

Azeria

Issues with nvidia overlay might be because of issues in nvidia overlay? I always use reshade, never had a problem with taking a screenshot that's black.

FransBouma

I removed my reply to my own comment cause I thought I found the culprit, but I was wrong

Raffy Guevarra

No big deal as there is a fix I have found which I will be mentioning below. Just thught I'd report it. I haven't researched this issue out intensively yet, but I am using the latest version on FF VII Rebirth and sometimes, when I'm using the tool, my Nvidia overlay would only take black screenshots. I thought it may be because of one of three features I use. I always use game pause (slo-mo since the normal pause has issues with Rebirth), enable camera, and remove HUD. I tried removing them one by one then taking screenshots and the black screenshots were gone when I turned off camera. After that, I enabled it again after that and the Nvidia overlay was still able to take screenshots just fine. Then I disabled all 3 again, enabled all three again, and the black screenshots were there again. This time, I tried turning off game pause first and the black screenshots were fixed. When I enabled it again, screenshots are still good so it's kinda weird. I was thinking at first that the combination of game pause and camera was causing it, but I don't think that's the case since disabling and re-enabling either one fixes the issue. Again, no big deal as disabling and re-enabling either of the two features fixes it. But I thought it may be something worth looking into to prevent maybe bigger bugs stemming from it.

Raffy Guevarra

post processing is busted in this game as they only use their own additions to the postprocessing, not the ones from the engine itself... To get proper dof, please use my own IGCSDOF or cinematicDOF for reshade: https://opm.fransbouma.com/igcsdof.htm and https://framedsc.com/ReshadeGuides/Shaders/cinematicdof.htm

FransBouma

having fun with FF7 rebirth, camera works and lighting. I can't seem to get the post processing to work, was hoping to play with the f-stop to get really cool pics.

Bedinspace

Don't worry, I'm very glad with the job you have done and was just wondering from where the issue is. I noticed that sometimes, there's boxes and people flying around when you change scale, even a little, it's hilarious to see xD Thanks again!

Ronan aka leomon32

ieks, that sounds.... silly but otoh as a logical explanation. The physics in this game are rather weird at times, e.g. the characters walk into *anything* and you hear crashing stuff all around you in a lot of cases. (so a lot of elements have collision meshes which react to physics. Not something I can fix, I'm afraid...

FransBouma

I think I understand what happens. In most games, changing the scale don't change the hitbox, in FF7R, it does, so the physic around the model starts to freak out and being pushed all around causing the engine to be in panic mode. The weird part is that it slow down the game but not the whole computer, that might be an issue with the game itself.

Ronan aka leomon32

Sorry, but no idea... the engine is very custom, so it can be anything. My code isn't doing much besides reacting to input so if you scale a model that's not causing major performance issues in my code (as in other games it doesn't)...

FransBouma

So, I'm trying FF7 REBIRTH and when you select a model in the configurator and start scaling it and moving around, the game performances tank a lot (like your object is stuck on a motion blur and the fps became 0.01 fps. I was thinking it was because I was on a character model and that the character was trying to adjust but the same happened when it's a static mesh and when I checked the performance tab on Windows, when the game freeze like that, the graphic card is at 0%, it's like the game gave up, hard to tell what happens... I don't know if it's an option in game that messed up, the game run perfectly at maximum without any mod on my computer.

Ronan aka leomon32

It's in the overlay: https://opm.fransbouma.com/uuuv4.htm#the-pose-editor-skeletal-mesh-actors

FransBouma

Hi I was wondering how you use the character poser tool in FF7 REBIRTH seen some photos online with the tool?

CyberLockyLan

I hope to release a fix for it later today :)

FransBouma

Hi, Otis_Inf! Thank you for sharing the great tool. I also have epic ver. and I can see same error log. Will it take more times to be addressed the issue?

Kanemiya

Check the docs link at teh top of the page

FransBouma

I'm download the last file for ffviirebirth but I don't know how to use it at all

Hano54

If you have the Epic/EGS store version, that's a known issue which will be addressed today hopefully (you likely saw an error in the log tab)

FransBouma

Hello. Even though FF7 Rebirth says that it has found a camera, you can't actually control the camera, even after activating it. Do you know what the issue could be?

Kim

yeah have the same experience. I saw they barely use these variables in teh game code, setting them directly in memory had little effect as well.

FransBouma

4.9.7 or higher NOT v5, but 4.9.7

FransBouma

Hello! Which UUU should I be using for Rebirth? Thanks!

Azeria

I just sent you a DM on discord, thank you!

CliveGT

Yes!, I think the assembly it's different from epic store... It has 2 exes and I just discovered yesterday which one is the right to use reshade and activate UUU (activate it but still can't move the camera neither using default keys or changing them) lol Sure, may I know what's your discord or where to join?

CliveGT

It's a bummer that almost none of the variables work in FF REBIRTH (used emoose's console unlocker to try it out). I was looking forward to pushing the visuals up a bit more. Luckily, The First Berserker allows for tons of variables to be changed. Made for a great experience during traversal and made for some great photography.

Jessy Burgamy

Ah, thank you so much. It's stopping very nicely now!

RIKUKA

Please use PageDown (the 'slomo pause'). The Numpad 0 pause (UWorld::IsPaused) pause is a hard pause which immediately pauses the engine and TAA jitter still occurs. https://opm.fransbouma.com/uuuv4.htm#multiple-game-pausetimestops

FransBouma

Hello, your UUU is always great. I downloaded v497 and am using it for FF7 REBIRTH. When I use "Game pause" to stop the game screen, the characters model become blurry. The model appears to vibrate slightly even when stopped. Could you please give me some advice?

RIKUKA

Also, you have the game on steam or another store? If it's on another store, it might be the assembly is slightly different and therefore I need to add a special case for that. If you're on discord, you could DM me the exe so I can have a look.

FransBouma

Reshade isn't necessary. But that error shouldn't occur. I have no issues with it and the 'namesstore' being not found is something that's either always working or not working for anyone... So it's weird it can't find that. Could you inject when the menu is showing at least or when you have your save loaded?

FransBouma

Thanks for confirming! I'll see if I can make an exception for FF Remake in the uuu. I've had the game installed for so long that I overlooked it had to be switched to dx11 (no visual differences).

FransBouma

Is the reshade necessary, right?.. just testing more things xddd

CliveGT

I did all the donut tai tutorial step by step and it's not working, the only error I got it's on the log, Idk if it's normal or not: Running on GPU: NVIDIA GeForce RTX 3070 Dxgi Present hooked successfully (DX12) Initializing... Misc adjustments system:: All interception offsets found. Connected to ReShade addon: IgcsConnector.addon64 RenderAPI used: D3D12 Final Fantasy 7 Rebirth specific features:: All interception offsets found. ImGui and overlay system initialized. Console system:: All interception offsets found. Lights system:: All interception offsets found. Actor manipulator system:: All interception offsets found. Hud system:: All interception offsets found. Camera system:: All interception offsets found. Pause system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_NAMESSTORE'! Camera dll::>>>>>> ERROR <<<<<< ObjectsStore system:: One or more interception offsets weren't found. ObjectsStore system:: Feature not available. Console commands and readonly CVars are now usable. Initialization completed. Waiting for camera struct interception... Camera found. Camera enabled Camera disabled Camera enabled Camera disabled I can "activate" the function but the camera just don't move with nothing

CliveGT

Thank you so much!! i've been struggling for weeks, the -dx11 launch parameter works, now UUU seems to have no problems.

Nune Jorgmund

Yes. Do you see any errors in the log tab? It works fine here. Be sure you use v4 and not v5 of the UUU. Insert is the key you have to use to enable, which is the key next to the backspace, NOT the key on the numpad. Enable numlock to use the numpad for movement :)

FransBouma

Hey!, is this the right one version for the FF7 rebirth photomode? I injected the dll and press on active camera with ins but it's not working, I mean, the legend appears and it kinda works in the game but I don't have the chance to move the camera. Is there something else that I need to install?

CliveGT

Oh, btw could you two try -dx11 as launch param? I think that might be it, but not sure

FransBouma

FF7 remake works fine here with 4.9.6 (and 7) ? What was it that didn't work, Peter?

FransBouma

Apologies m8 i did not notice the stretch window icon at the corner, my bad thats why i couldn't see the rest of the options, thank you for putting up with my questions and great work on the programm. Apreciated, i'll keep supporting whenever i can!

Luís Aguiar

Hi both, i just tested it aswell and i coudnt get it running with version 4.96 but 4.92 worked perfectly. Maybe you can fix it in the next version or just add a hint for that @Otis_Inf

Trommelpeter

it's in the documentation? https://opm.fransbouma.com/uuuv4.htm

FransBouma

So a quick question sorry, the Manipulation of the actors is done using the UUU or do i need another tool like the UE4, sorry i keep searching for tutorials to see how to work this out but i dont find anything in the internet, you explanation show what's suposed to do but not the how to, and i cannot figure it out if it is something a bit more complex then it looks because the manipulation option doesn't seem to be present in UUU, plus i have no idea how we sellect the actor, aside from just using the ingame overlay.

Luís Aguiar

You have to press Insert, the key next to the backspace key. not the 'ins' on the numpad. Did you perhaps bind it to another key? Does opening the overlay work? (Ctrl-Insert) It works fine here, so something's off on your side perhaps.

FransBouma

Been having some trouble with using the camera unlock on FF7 remake, i tried UUU_v481, 492, and 496 but no dice. Tried re-installing the game as well and still won't work. It's wierd because i can switch Player visibility off, change the player size, but this won't work. even checked your docus, and looked to see if i'm using the right keys, and that my numpad is on, still nothing. Are there any programs your aware off that might interfere with the camera tools? btw thanks for this tool, when i get it to work, i know i'll be able to create some dope photos!

Nune Jorgmund

You can resize other actors as well :) Check the overlay and pose tool :) -> https://opm.fransbouma.com/uuuv4.htm#the-actor-selection-and-manipulation-tab (which also brings pose tooling etc :) )

FransBouma

No worryes m8 all good, it's just i am Portuguese got a Qwerty keyboard and i do get the confirmation on the top left saying ingame console ready to use, and configuration says yes but for some reason none of the keys i press opens it, it is what it is i guess, i was wondering is there anyway to apply the size change to your other party members or is it only the character we playing with, wanted to apply it also to some of my other members in my party in the open world, ig not is oke m8. Much apreciated for them replys!

Luís Aguiar

Also have you tried: https://opm.fransbouma.com/uuuv4.htm#what-to-do-when-the-console-doesnt-open

FransBouma

It's the key above the tab key on your keyboard. If none of the options in the configuration tab make the console open by pressing that key then I don't know... :(

FransBouma

So quick question if anyone could help, in FF7 remake i am trying to open the console, i changed to several different buttons in the Configuration but as such the console doesn't open, i went to the config file of ff 7 remake in the UUU folder to check keybinds but can't see anything either is there anything i am missing, apreciated if anyone could help if not is oke o7.

Luís Aguiar

I wrote it here because I couldn't find the metro exodus post and yes, the game has received the 2.0.1.1 update. When I try to use it, only the player moves and I can't move the camera.

Eren Özer

Don't comment under random cameras. Why does the metro camera need an update? Did they update the game?

FransBouma

"Hello, can you release an update for Metro Exodus? Thank you.

Eren Özer

ah silly me tried the v5 for v4 game :P

xenoseven

Please unpack the zip into a new folder, e.g. C:\mycameras or a folder in Documents. Then start the igcsclient.exe from that folder. If it doesn't start, please check if windows hasn't blocked the exe downloaded from the internet, so in windows file explorer, right click the igcsclient.exe in the folder you unpacked it in -> properties -> general tab and check if there's a checkbox for unblocking the exe

FransBouma

I'm trying to open IGCSClient but nothing opens

Denis Miheev

a bit more info might help?

FransBouma

Why won't it open for me?

Denis Miheev

No, sorry

FransBouma

Can I activate the camera directly from my joystick? Without the need for a keyboard

Eren Özer

If you're still puzzled, here's a video: https://www.youtube.com/watch?v=7_zJ5PWZ5lo Same camera system but for a different game, but you get the idea what to do.

FransBouma

latest version should work fine. You don't need to put it in a mod folder. Please see: https://opm.fransbouma.com/generalconfiguration.htm so in short: unpack the zip into a folder, e.g. c:\mycameras, and then run the game, wait till the menu is showing, and then start igcsclient.exe. On the start screen, click Select next to the box for process to inject to and select the hogwartslegacy exe. It should then work fine. Further documentation: https://opm.fransbouma.com/uuuv4.htm

FransBouma

Hi I've been having trouble figuring out which version of this works for hogwarts legacy and where I put it in the mod folder I've been trying to figure out how to bring up the menu as well I'm sorry a little confused.

Zoie Stevenson

See: https://opm.fransbouma.com/uuuv4.htm#the-in-game-overlay

FransBouma

Hi,I can't find Experimental options and pose editor,but it says posd editor is available in Available features.I'm using uuu4 in hogwarts legacy,do you know what's wrong with this?😭

obrien

Just want to thank you for your continuous works in these UUE and the Camera Tools. Your mods are amazin and I'm really glad they exist!!

Xtreemo

No. My tools aren't for multiplayer games

FransBouma

Hello can you add multiplayer functions like kicking, making a game invisible or adding fake players pls ?

Gaster youg

No worries, thanks for the fast response, still love to use UUU with Sparking Zero!

Ziggy Zack

I Don't think it's supported, it's not being reported as working with any UUU version, sorry

FransBouma

Hi There, I was wondering if there is any confirmation for support for Dragonball Fighterz or a version that works specifically for it? Thanks!

Ziggy Zack

no idea, sorry... Free to play games tend to have protection against tampering by mods

FransBouma

Sir! Snowbreak: Containment Zone game used to work fine, Now, if you activate “Free Cam” and “HUD hidden”, it forces a shutdown. Please help!

dd dd

Ah that makes sense. I honestly didn't check what engine they used for this game, so I assumed it was Unreal as you thought it was. :) Yeah the older hitman games used their own engine, but nowadays a lot of teams move to unreal so it wouldn't surprise me if they had too.

FransBouma

I didnt see that in any of the EXE's I checked. But as I was digging further it looks like IO interactive uses their own engine called Glacier. So that answers that. I guess in a quick search online it says Unreal engine but that was wrong. Also this person said he used your tool to get these images https://www.echosmoker.com/photos/hitman-3 Either way, now I know. Appreciate the time trying to figure this out. Your tool works fantastically for other games ive tried it on.

Mance Rayder

If you right-click the win64-shipping exe inside the game folder (it's a few folders deep) in windows file explorer -> properties -> Details tab, it should say which ue version it's using

FransBouma

Yes I tried 5.1.0 and 5.3.2 UUU 5. Both immediately crashed game. Im wondering if and older version of UUU 4 4.6.11 would work, but obviously thats would be a big hassle to figure out for just this one instance. I am pretty certain it's unreal 4. I have no mods installed and i'm on the latest patch version 3.200.0.

Mance Rayder

Are you running MSI Afterburner overlay? I had the same issue until I realized that they were incompatible (which is written in the menu but I never saw it lol)

Shanna Dougherty

Hmm... thanks for the info. Tho did you try UUU 5 too?I don't know if they used UE 4 or UE 5...

FransBouma

Hey Love this tool! I tried UUU 4 on Hitman 3 World of assassination and the only version I could get to not crash the game was 4.6.11 which i had downloaded from 2023. When it runs the mouse loses its ability to move the regular camera and can't click on menu items. Plus I cannot actually manage to control the camera any other way. Not looking for a fix or anything, just figured I would pass the info along. I saw someone mention this tool elsewhere when they were taking photos of hitman 3, so I believe it has worked before. Thanks!

Mance Rayder

Still nothing unfortunately :(

A Sallow Diary

I'll do another vanilla reinstall of the game tomorrow. I currently have cosmetic mods and some mod mergers, no reshaders or lighting mods.

A Sallow Diary

That's odd, I've tried it just yesterday and it worked fine! you have any other mods installed? Any reshade addons perhaps like REST ?

FransBouma

I've tried installing every version since v480 for Hogwarts Legacy but every time I inject the DLL, it just crashes my game :(

A Sallow Diary

That game is soooo weird on the way models are shown. I remember altering the models based on their position in cheat engine but that's basically doing the opposite, searching for values to alter models. Maybe if you found a way to list all the models available at a moment on the list (I'm sure that would crash 🤣), but thanks, at least the camera work.

Ronan aka leomon32

If you can't select an actor then the actor's components aren't usable by the UUU. This happens in e.g. cutscenes (actors are projections of actors in another world contained in the sequence player) or when the components are still being loaded or other reasons why they're not in the global object store. So it's something that's not really fixable for me at this point

FransBouma

I'm currently testing with Guilty Gear Strive and I can't select the characters at all, it only selects the camera and some part of the background but nothing else, is it normal ? Thanks (I kinda guess why it does that, but I want to be sure).

Ronan aka leomon32

Hmm, that's not really compatible, I'm afraid. 4.15 was already on the edge of what can be done. In Tekken 8 on UE5 they also used their internal core for timings etc. so I won't be surprised they added a similar core to Tekken 7.

FransBouma

From what I read, the engine seems to be a hybrid between 4.13.2 and a preview build of 4.14 with some extra things from even newer UE4 versions.

Ronan aka leomon32

I stand corrected! I checked wikipedia and tekken 7 was indeed unreal engine 4! I should have checked before replying. To be honest I have no idea why it crashes, but could be incompatibility with the game. It's quite old so it might very well be the UE version they're using is very old. The UUU doesn't work well with games with an engine < 4.15 (I added special case code for days gone which is 4.11 but those likely only work for days gone).

FransBouma

Oh, crap, I thought it was Unreal Engine 4 since it was promoted like that everywhere? Is it like a layer or a modified Unreal Engine then?

Ronan aka leomon32

Tekken 7 isn't unreal engine, so that's not going to work indeed.

FransBouma

Hi, you confirm that it doesn't work with Tekken 7, right ? It instantly crash on me when injecting. Soulcalibur 6 work without any issue...

Ronan aka leomon32

Will look into it!

FransBouma

Hey, do you think it would be possible to add a search bar in the experimental options of the pose editor to search for animation names?

FilitQuenya

Why would you want to use Ansel? It brings nothing extra. :) To get effects that come with ansel, please try Reshade, which has the same effects and more (and of better quality)

FransBouma

Is there a way to make all of this work and still use NVIDIA Ansel Photomode? I'd need to disable the camera for Ansel to work but the enabled camera is needed to access the poses. Is it possible to make this pose editing feature work for the NVIDIA Ansel Photomode?

Odie C

https://opm.fransbouma.com/uuuv4.htm#the-pose-editor-skeletal-mesh-actors

FransBouma

Enable camera, move camera, take shot? https://opm.fransbouma.com/takeshot.htm

FransBouma

How do I do pictures of Hogwarts legacy characters

Hope Chamberlain

How to make character in Hogwarts Legacy pose in game

Plubpla Gamer

You're absolutely right, I hadn't even tested numpad! Thanks Otis! Seems to be working okay from my brief test before work :D Appreciate the super quick response!

Spud

Tales of arise is a problematic affair, see the game notes in the uuu gamelist: https://opm.fransbouma.com/uuuv4.htm#games-that-work-with-the-uuu So keyboard camera movement only, sadly. To get keyboard input, you have to enable numlock. You likely have that disabled (like most people) so numpad input isn't working as intended.

FransBouma

Hey Otis, I just tried using this with Tales of Arise and while there didn't appear to be any errors or error messages appearing, I was unable to move the camera with mouse or keyboard at all. I checked to make sure it was supported and it is, but for some reason couldn't get the camera to move at all. Any advice?

Spud

tysm! I will check that out!

Lumi Cake

4.82 doesn't unlock console, can't even use the maintain Y aspect ratio feature. Available features are CVR dump (which carry blank values in the json). I tried 4.70 with the same results. It'll do vert- UW. I'll try the demo with it. But so far the main game is not having enabling a lot of features, which seems odd. SMTV showed the console as 'Yes" before assigning the console to a key, but I'll still give it a shot. I bookmarked the resource page for general knowledge. Thanks for that.

Scalimoosh

That game is built with Unity, not unreal engine. BUT, for Unity based games there's a tool has a similar feature set as the UUU: the Cinematic Unity Explorer made by my friend Nico: https://framedsc.com/GeneralGuides/cinematic-unity-explorer.htm It does contain a pose tool. Please read the guide above how to install it and how to use the tools.

FransBouma

I obv. don't know thats why i am asking but is there a way to get this to work in dreamlight valley? I would love to pose my character!

Lumi Cake

It worked with the Visions of Mana demo here, perhaps you have a non-US keyboard? Did you try one of the other keys in the selection on the config tab in the client? Did you also try: https://opm.fransbouma.com/uuuv4.htm#what-to-do-when-the-console-doesnt-open

FransBouma

Thanks for your work, been using UUU for a long time. I was wondering if the command console could be unlocked in Visions of Mana? It's 4.27 DX12, and has Denuvo. Shin Megami Tensei V: Vengeance also has Denuvo. I'm not sure if it's Denuvo causing the issue with VoM, as UUU unlocks all but exec features for SMTV. Thanks!

Scalimoosh

No, I don't do that. I offer some older ones attached to the post but not any random old version, because people then will use these older versions with other games or have problems somewhere which are fixed in later versions, often don't tell they use an old version and I'm then wasting time trying to find the problem which is already fixed.

FransBouma

Well, ok, then I'll try it with 482. Thanks! But even if 457 isn't online anymore, couldn't you send it to me in some way? Like via e-mail or something?

EVIL NEON

A gizmo won't be added. I tried for a long time getting various imgui based gizmos to work but sadly the alignment with unreal's in-world axis was a nightmare to get right and I didn't succeed. This resulted in the gizmo's not being placed at the spot that they should be, and rotating the camera moved them around instead of having them locked at the spot in the world where they should be placed. So I added sliders instead.

FransBouma

I just tried it with 4.8.2, and it works fine. No posing editor tho because a required function isn't available, but the rest works fine. I injected when I was in the game. I do recall it crashes when the menu is opened tho. So it's not going to be super useful. I don't have older versions than the ones available attached on the post, up for the public anymore.

FransBouma

Ok, but is the older version 457 where it worked still available somewhere? Cause that was actually the reason why I joined this patreon. Wanted to mess around with Returnal.

EVIL NEON

A GIZMO for the posing feature would be great in the upcoming updates.

Meizze

No, you're absolutely right. It crashes here too... I checked what it can be but I can't make it work... :( I'll remove it from the list

FransBouma

Tried this Unlocker with the game Returnal. Seems like injecting the DLL immediately crashes the game. On the list of supported games Returnal is listed with a UUU version of 457 and higher. But is v457 still available for download somewhere?

EVIL NEON

If this is in a cutscene, that might be right as in cutscenes it's often not possible to select actors with a skeleton, in normal gameplay it should tho. I'll see if I can test it later today or tomorrow

FransBouma

It didn't work for me and my friend. No matter from what angle I did it. I will try again then

Kiran Johnson

I think this should work... When you enable the camera, and press Ctrl-Insert, you'll get the overlay and you click a beast/animal, you can't change things?

FransBouma

Hello Frans, I wanted to ask if you would be able to work on an update where you can also manipulate the animals/beasts? (Asking mainly for Hogwarts Legacy).

Kiran Johnson

I truly appreciate it. I found it. I did not read it carefully last night. Again thanks!

Gaming Ambience

You tried vertex shaders and pixel shaders? Sometimes you can find something only via a pixel shader and not via a vertex shader

FransBouma

Interesting. Never knew about the shader toggler. I can remove the larger crosshair shader, but a smaller one remains oddly enough and the toggler can't find the smaller one. No biggie. There are a few mods that exist out there, sadly they only shrink the crosshair, which is still quite noticeable.

Gaming Ambience

Maybe you can disable it with shader toggler? (Addon for reshade). See: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm

FransBouma

Hey Frans. I recently booted up System Shock Remake for the first time I noticed the crosshair's cannot be removed by your tools HUD toggle. Is there another way or a console command I am unaware of to remove it? Thanks for reading.

Gaming Ambience

No worries mate, was just trying the new features on some of the games I had installed, Days Gone was the only one that crashed as soon as injected, I was injecting on the bike screen also but to no avail, I will try in-game see if I get different results, no big deal if I cant get them to work though, I will just stick to 4.6.9 for this one

Spectral-Lens

It works fine here, tho I inject into the menu with the bike. The game has crashed on me before with other versions so I think it's not really related to the UUU. I've had reports of crashes from another person with this game but I can't reproduce it, it works fine here. But don't get your hopes up wrt animations, the engine in that game is very old and nothing really works.

FransBouma

Hey Frans, Not sure if this has been brought up already, apologies if so, but does the latest version of UUU4 not work with Days Gone, I wanted to try the animation tools out but 4.7.0 through to 4.7.3 insta crash the game on injection, last working version seems to be 4.6.9.

Spectral-Lens

Please go to the documentation page linked at the top of this page

FransBouma

Hello, I’m struggling to understand how to get this working, is there a video demonstration? I’ve downloaded the most recent file and the Final Fantasy one, but am not sure how to get them working.

Taurro

I knew it was initially possible but once you tried to connect to a server it wouldn't work (I don't have the game so don't know for sure). Anyway, they likely encrypt the name table (as online games usually do) so the UUU won't work. In general I don't support my tools on online games, so we have to wait till they release an offline version

FransBouma

I bypassed the anti-cheat program , uuu was able to detect memory normally.

hyy

Doesn't Suicide squad use easy anti cheat? I'm surprised it works at all

FransBouma

Hello Otis_Inf, at the Suicide Squad: In Kill the Justice League, uuu successfully found the dll when he injected game. All interception offsets found. but Engine version not found, trying to auto-detect it, object info dump available on yes. After that the game and uuu crashed at the same time, do you know what caused this,Versions 4.6.8 to 4.6.12

hyy

Then that's up to the game dev, they might have added something to prevent mods like mine... who knows.

FransBouma

It seemed 4.6.12 will crash the Guilty Gear Strive new patch (it work perfect before today's patch)

Shanko

I see then. Thanks.

Joji46

games with anti-cheat aren't supported. It's on the list of supported games but very limited, as in: if the anti-cheat is lifted, it's 'usable' but likely won't work very well.

FransBouma

i cant get Jump Force to work. The game never shows up in the list of processes so i cant inject it.

Joji46

Go to the available features tab and click 'dump cvars', you'll get a text file (and json file) with all available cvars and commands, in newer engines also with help text and the current value :)

FransBouma

i would like to know if there is a list of all working (existing) console commands for the unlocker? would be great to see all thanks

Falconheavy

No, the game changed and the uuu isn't 100% compatible anymore. To change the fov, use the console 'fov' command. It is what it is

FransBouma

hey so the fov slider doesn't work in dead island 2 anymore otherwise everything else works just fine i don't know if its only problem on the steam version of the game and not on the epic version

Iwan Terro

Tekken 7 isn't supported, only tekken 8 (With uuu v5)

FransBouma

Hi! I've been trying the tool with tekken 7, and it seems that after it successfully hooks into the game, it just runs for a few more seconds and the game crashes.

Guillaume

Thank you!

Abigail Rice

Yes, please use the pagedown pause. the UUU has two pause functions. See https://opm.fransbouma.com/uuuv4.htm#multiple-game-pausetimestops

FransBouma

Hey, I’m using this with Alone in the dark, it works fine but when I pause the game it gets kinda pixelated/blurry. Is this to do with the game or with the tool?

Abigail Rice

its pretty weird that its not working because i saw in a other video that it was working fine but it could also be that the game got updated recently

Anthony Morales

I dont' have the game so cant' test. Please check if you haven't switched camera device on the configuration tab to 'gamepad'. Other than that, I don't know, some games don't work but usually the camera does

FransBouma

yeah so after the camera is enable i cant rotate it with the cursor keys and no i don't see errors

Anthony Morales

You press insert, you get a notification that the camera is enabled but nothing happens after that? I asked 2 more questions: cursorkeys do they rotate the camera, and do you see errors?

FransBouma

i tried everything but it still doesn't work I even tried it on a different computer still can't move it

Anthony Morales

ill give that a try and see if it works and yeah its unreal engine 4

Anthony Morales

then I don't know. I don't have outlast trials, it is unreal engine 4? camera does rotate with cursor keys? you can move the camera with the mouse (LMB or RMB + movement). There aren't any errors in the log tab?

FransBouma

yeah

Anthony Morales

You're sure numlock is enabled?

FransBouma

I've got a problem with free Cam in outlast trials whenever I try to move the camera with numpad keys it doesn't work I even tried changing the key bindings but still nothing happens is there any way you can help me with this ?

Anthony Morales

Thanks for the reply. Both the numeric keypad 0 and Pagedown are not working.

タロー ハム

there are 2 pause buttons, numpad 0 and pagedown, which one doesn't work? (I dont have the game so if one doesn'twork, it's sadly not something I can fix atm. I can't download all 15000 UE4 games... )

FransBouma

The pause button doesn't work in Kingdom Hearts 3, please help if possible.

タロー ハム

I won't fix the UUU for atomic heart, sorry.

FransBouma

In the new atomic heart DLC, Black Bars are not removed in cutscenes. please fix it

Miloslavskiy

then they somehow prevented it...

FransBouma

i tried every key option but still no console showing up

Falconheavy

Might be they set the key to the console in the ini files in the pak files to a different key. Did you try to select one of the other console keys in teh configuration tab? (That's required if you use a non-US keyboard)

FransBouma

i tested this with mortal kombat 1 and everything works fine except one thing: The console doesnt show up even saying yes on the available features tab. is there anything i can do to fix this?

Falconheavy

You can always use my shadertoggler addon for reshade. Guide: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm It's easy to create a hud toggle that way :)

FransBouma

UU4U works with Persona 3 Reload only problem i have it doesn’t toggle hud. The way i have to hide hud is to by pause and frame by frame for that one frame without HUD. I tried to do UI Toggle mod that is on nexus but it keeps crashing when UU4U Inject the game.

Ishkoten

Only small issue is a pixel shader that disables hitmarkers also turns off sniper crosshairs when not pointed at an enemy, but everything else works great. Thanks a bunch!

Jessica

These should be hidable through shadertoggler. Try the vertex shaders first (numpad 4 & 5 for step back/forward, numpad 6 for marking)

FransBouma

Thanks for the links! So I had been tinkering with the shader toggle for a while and it seems that it cannot disable damager numbers and critical texts when shooting, could I be missing something?

Jessica

I think the hud doesn't fully hide, you can use showhud 0 / showhud 1 on the console to hide/show it. Or use shader toggler (it's easy. Guide: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm) See game guide: https://framedsc.com/GameGuides/Borderlands3.htm

FransBouma

Hello, so I downloaded the UU4U for Borderlands 3 mainly for the HUD toggle feature. When I press delete (also tried with other key bindings) the HUD visible and HUD hidden boxes are shown but does not work. Is there anything I can do to fix that? Appreciate it!

Jessica

Interesting! Well, glad you found the issue! :)

FransBouma

Thanks for the replies, you are always gracious enough to reply. I found the issue. I had a Dual Shock controller plugged in to the PC charging. For some reason, it was crashing either the game or the client. I unplugged the Dual Shock and boom, all good. I am beginning to think this might have been the problem with Jedi Survivor as well. Thanks again for the replies. Hopefully if anyone else runs into this it will help them as well.

The Explorographer

Make sure you don't use any other mods for testing, check if you have overlays from apps, if so, disable these to see if these conflict. If reshade makes the game crash there's already something wrong somewhere.

FransBouma

Reinstalled Hogwarts, downloaded the latest Reshade, with and without the add-ons, still crashes. No reshade, works. No reshade and just camera loads into the game and then it crashes. No reshade, no camera, games works fine.

The Explorographer

If installing reshade also crashes the game it might be something else. To my knowledge they haven't updated Hogwarts in a long long time and it has worked after their last patch

FransBouma

Hogwarts no longer works. Try to inject and game crashes. Install reshade, game crashes. It will have none of it.

The Explorographer

If you run the game as admin (you shouldn't do that) then that happens.

FransBouma

Not even coming up with the injectable exe for me. I fire up the game, load in then fire up the injector and JediSurvivor.exe is not on the list to inject.

The Explorographer

Exactly it ! thanks for the reply :)

Ludmila Chaberova

:) I had another person which used recording software that intercepted the Insert key press so he couldn't enable the camera when he first started the recording software and then the tools. If he started the recording software after the tools (or in your case, the UUU) it was ok

FransBouma

It might be of no importance to you, just to let you know - tried different scenarios and I figured that I have no problem with launching the free cam when I do not have any recording software on when I inject the DLL. overall, your UUU4 works like a charm. I love it.

Ludmila Chaberova

yes, I have used it without problems for some time. Then it just stopped working.

Ludmila Chaberova

You did use UUU v4? You pressed Insert (the key next to backspace) ?

FransBouma

I have a problem with the free camera on Jedi Survivor. It is available, no errors in logs, and all other features work - except for the camera. I can not launch it at all. Any tips on how to fix it? Thanks a lot

Ludmila Chaberova

I figured out how to get that kind of view where its normally disabled just keep using the "nextviewmode" console command until it gets to the "ShaderComplexity" mode somehow the "nextviewmode" command works to change view modes even when the "viewmode ShaderComplexity" command says debug view modes are disabled in shipping builds

James Clark

you can tune down lights in the world with the slider on the misc. tab but it won't dim emissive materials and baked lighting, so not entirely no.

FransBouma

Is there a way to to completely disable lighting and shadows? (basically emulate "unlit" mode)

James Clark

No

FransBouma

Check if you have any other mods installed and if so try without these (and that the game window has focus)

FransBouma

has anyone had any issues with FF7 just randomly not working anymore with the camera tool? Camera is enabled but the controls for the game aren't disabling anymore, so nothing on my controller (or keyboard) will respond. No files have changed, I've tried resetting the UUU and using a new instance of it. It's just decided to randomly stop. Any ideas on how to fix please?

Sammy P

Is it possible to download previous versions of the UUU4?

Sergio Céspedes

Ok I understand, thanks for your time

Ewelina

There are over 400 games the UUU works/worked for. I can't buy them all and try to keep the UUU working with them. I don't have this game as well, and as it lists multiplayer on steam it might very well be they encrypted the namesstore in the engine (it's a typical thing to do for multiplayer games) which means the UUU won't work

FransBouma

This game recently had updates and since then it no longer works UUU

Ewelina

So I can't count on it ever working in this game?

Ewelina

yeah it sometimes happens...

FransBouma

It's a pity that UUU no longer works with The Outlast Trials. At the very beginning everything worked, but now the game crashes

Ewelina

Nvm, it was a different mod, whoops, thanks for your help anyway

Sy Sh

Got you, that was dumb. I'm sure I've used one of your photo mods before for BF2, but I can't find a camera for FrostBite or BF2. Any ideas?

Sy Sh

No, as it doesn't use Unreal Engine

FransBouma

Hi Otis, does this work with Battlefront II? Have tried to get it working. Worked in past, but not anymore. Initializes but only gives me access to HUD visibility option. Using UUU_v4610.

Sy Sh

read the game list for tips. I don't have the game and it won't be updated for this game.

FransBouma

Doesn't work well with Lies of P I hope for an update

AL JUHANI

Did somebody test it with the September patch of Star Wars: Survivor? Just tried it for the first time and the game (tested in the main menu) freezes as soon as the initialization is complete. Anyone else having that? Edit 1: the log shows "Waiting for camera struct interception..." Edit 2: UUU v3.0.21 injects without any issues, so the problem must be with something in v4.6.9-10.

X

just tried out pagedow as you suggested and it works like a charm :) thanks so much for the right nudge!

gangstawrap

Other people have reported it works fine tho, did you try pagedown pause? The only issue some people have is that in some locations objects disappear when the camera rotates to a certain angle, something that's highly likely custom added to their engine and not fixable. (I don't have the game)

FransBouma

Hello looks like the latest UUU 4.6.9 is not working on Lies of P any more. Used to be working on the demo. Camera was injected fine and no errors were logged, however the game cannot be paused, nor can the camera be controlled. HUD can still be hidden successfully though. Please can you take a look? Many thanks,

gangstawrap

log tab, check the checkbox

FransBouma

Quick question: is there a way to disable Toast Notifications on the user's side? Not only they can get recorded on capture, but they also occasionally seem to make the game lose fullscreen focus from time to time (it happens sporadically after alt-tabbing, and there may be other overlay/injected elements involved like NVIDIA Share that contribute to this behavior, so it's a bit hard to reproduce). I tried renaming ToastNotifications.dll but it throws an exception.

X

Hey Frans. I have an update on this with some more constructive feedback and ideas: While I haven't played Survivor yet, in Fallen Order the UUU cap is definitely what seems to be limiting creation of large-scale lights. There's a FO mod called Light Studio you may want to look up, as it has some very useful ideas you may want to implement in UUU if you ever decide to work on lights again. In addition to adding new lights at the camera's location, it gets all the loaded levels' light actors and their properties (RGB, radius, intensity, shadow, cone angle, etc.), puts them in a list, and lets you edit them on the fly. Not sure if something like this can be done in many (or even any other) UE projects, but it's pretty powerful in FO even with that buggy in-game interface (that only turns on in Photo Mode) and no saving capabilities. Aside from pointlights and spotlights, it also allows creating and editing Sun actors (I think they're called Sun and Sky Actors in newer UE versions), RectLight Actors, and Atmospheric and Volumetric Fog actors. While it all sounds great, it's still old abandonware of a mod with notable shortcomings. The UI is buggy and doesn't refresh in some cases, and many of the properties aren't exposed, including some you already have in UUU. You also can't toggle lights on and off, only delete them; and there's no feature to move camera to the light like you have for custom lights in UUU, so there's quite a lot of trial and error is involved to find the right one (even though they have somewhat helpful names like MovableLight_Corridor_Ceiling Mantis_3). Not to mention the obvious: it only works in SW:FO. Anyway, I placed a pointlight via that mod and did some tests. Even before upping r.ViewDistanceScale and r.LightMaxDrawDistanceScale via console, the property values that worked went way beyond the caps you have in UUU. After I toggled the range-increasing console commands, I saw a clear difference with radii going up to 20,000 and intensities up to 999,999,999,999 - after which my framerates dropped and I lost interest. So back to UUU, you may at least want to skip clamping manually entered values above 2,000,000 - the current limit. The numbers in my test went above int32 and I think UE will clamp them automatically if they go outside whatever limit they're using (float? int64?), so I'd just expand the field a bit and remove any >0 checks altogether as the most obvious and easy tweak. Hope you find any of this useful. I didn't do much testing since I don't work on this myself and you don't seem particularly interested, but if you want me to make an illustration video of any of the mod's features or test some values, I can oblige since I still have Fallen Order installed. Oh, also, if you ever do work on the existing lights, what would really benefit UUU is the ability to save the created lights in the IGCSClientSettings_XXX.ini and load them on demand. When I experimented with UUU's light features, I had the game crash several times during all the ALT-TABBING involved, so I think what I'd do in this case is add two buttons to the bottom of the Light tab, next to Toggle All and Delete All: "Save into INI", and "Restore from INI" (or "Save/Load Profile"). Ideally, you'd want multiple separately named saved light INIs for multiple levels and situations (IGCSClientSettings_starwarsjedifallenorder_lights_Brakka.ini, IGCSClientSettings_starwarsjedifallenorder_MyShipTest.ini and so on), but I think even the most basic Save/Restore capabilities would be welcomed by many. Come to think of it, the Post-processing tab could use these two buttons as well.

X

Cool. As I said, no expectations whatsoever. Regarding player tracking, just want to point out that playing a predefined path is by default much more limiting than being being able to fully work the camera around the moving player in real time. Not that it doesn't have its own valuable uses, but these are kind of two separate things. As for mouse buttons and our earlier gamepad conversation, my thinking is two-fold. First, most of the UUU actions only trigger once you turn the camera on and off, so if you set that LMB for Reset FOV, for example, it would only trigger once the camera is on (assuming you disable camera controls while its inactive) and with Player input disabled it would send no in-game actions to the character pawn. Second, in case of the mouse, I was more thinking about using less obvious buttons like Button 4 and 5, which are generally unused by pretty much every game out there. Then again, that's something that can benefit other people than me, as already figured a sufficient workaround to my earlier the gamepad problem and I have a rather monstrous Logitech G600 that will allow me to bind whatever actions and macros I choose through the Logitech software. EDIT: Forgot to mention, the problem with the teleport command is that it's very often disabled by the devs for good (Fallen Order has it as "unrecognized" as well). Having a similar but independent implementation for that would be perfect. Getting stuck in geometry or falling through is an inevitable part of going outside the set boundaries, but on the other hand, having the ability to move your character around for experimentation and quick relocation would undeniably be a major boon for anyone wanting to do some filming within a game. EDIT2: Just recalled the other thing that was on my mind, saving Post-processing settings (enabled only) on a per-game basis, so one doesn't have to re-enable them individually and tweak them to their exact previous values when a game crashes or otherwise restarts.

X

This post system sucks big time, so replying to wall of text posts sucks too. This comment system isn't the best place to put these here. -> Move Camera to Player and Move Player to Camera move camera to player: low low prio move player to camera: that's like the teleport command (the cheat), which might not always work (like 50% of the games or so won't), it's the same with moving the character up while it's stuck on the ground. It will also allow people to get their char stuck in geo, (the move pawn doesn't do that). -> Track Player (or Attach Camera to Player) Play camera path relative to player option, in the camera path window. So you set a path up, loop that and play that relative to the player. -> Stop Camera Will think about it ->Allow mouse buttons and wheel in Keyboard Bindings Same problem as I described before: in-game they have a function, so pressing LMB when you're gaming will then trigger a function in the tools, which you don't want. -> Allow custom Game Speed increments speed presets, will think about it. All these likely won't make it in soon (like this year). But I'll think about some of them.

FransBouma

So as I said, I've been spending A LOT of time with UUU recently for my little side project, so I'll just dump whatever main issues or ideas that came up during that time for posterity's sake. While these are technically feature requests, I have no idea how much time you spend on development and if you even actually consider adding new features at this point, so just take it as constructive feedback as I have no expectations whatsoever. Especially if some of these are unfeasible, save your time and skip the detailed explanations in your reply. Seriously, this is just me trying to be helpful. • Move Camera to Player and Move Player to Camera This is the biggest one by far and a possible gamechanger - literally. I noticed that you already allow some operations on the player pawn, so perhaps it is feasible to add two more actions into the keybindings: "Move camera to player" and "Move player to camera". The first, camera-to-player one is just a quality-of-life tweak: sometimes the camera goes lost within meshes, moves too far away and so on, and your best course of action is just to toggle it off and on to reset it. Not the end of the world, but can be mildly annoying, as it requires reaching for the keyboard if you're on a gamepad and losing your camera state slots (see below). The second one is BIG. I don't know if you can actually move the Controlled Pawn of the PlayerController to the location of the camera, but if you could, it would open up all sorts of exciting new photo and filming opportunities. Most UE games still have some kind of collision in many otherwise inaccessible places even if it's usually rough or buggy, so you could potentially take the player character to some very exciting locations outside of what is usually allowed by the game. Moreover, it would immensely simplify the process of filming an in-game movie since you wouldn't have to run from location A to location B using the game mechanics and just teleport the character there in an instant. • Track Player (or Attach Camera to Player) This one is another gamechanger that continues the analogy with the Lights settings you already have. A keyboard binding for adding player movement related location changes to the camera's position, so you can set up the camera the way you want and then start following the player pawn once it starts moving. Aside from the obvious gaming applications like turning a third-person shooter into a first-person or a top-down one without any mods (and therefore making this Patreon much more attractive to general gamers), it has a lot of filming potential as well. Imagine the effort required for smoothly following a rapidly falling player right now. Seamlessly adjusting to their acceleration is already a challenge even on slow game speeds, but finetuning the camera at the same time is pretty much impossible in real time right now. The only solution is predicting the falling trajectory and using camera paths to record it in advance, which is still more work. With this, you'd just follow the player's fall with no effort required and be free to focus on actual camerawork instead. Basically, on enabling: FVector StartingOffset = GetWorld()->GetFirstPlayerController()->GetPawn()->GetActorLocation(); //"GetPlayerLocation" // With every tick: CameraLocation = CameraLocation + ("GetPlayerLocation"() - StartingOffset); • Stop Camera An easy and welcome quality-of-life (QoL) improvement. High camera smoothing interpolation values is a great way to avoid jerky camera movements, but sometimes it can take a while for the camera to stop. Especially if the last few seconds were of high-speed movement, the camera can move quite a distance before finally stopping on its own. So having a shortcut for stopping it immediately midflight would be nice for a number of reasons. • Persistent camera state slots You probably had a technical reason for making the camera state slots reset with every camera toggle, but in case you just abandoned that feature in favor of camera paths, I'd urge you to reconsider working on them a bit more to make them session-persistent. Camera paths are great, don't get me wrong, but nothing beats the ease of using these RTS-like shortcuts if you simply need to have the camera moved to a predefined place with one click or overwrite your previous location with a new one. The only problem is that the saved states are lost when you disable the camera for a second (usually for moving the player into the needed position to start the cutscene and so on), so having them persist in the meantime would be a major time saver. • Allow mouse buttons and wheel in Keyboard Bindings Just a minor QoL improvement, so one can, say, set Game Speed +/- shortcuts to Mouse Wheel Up/Down (or Wheel Tilt Left/Right), or toggle camera on and off with a mouse button without leaving WASD + Mouse. • Allow custom Game Speed increments Another minor QoL suggestion. Just a basic "Game Speed increment" textbox for entering and saving a custom value for the game speed increments/decrements that occur when you press default ALT+[ or ALT+], so you can have better control over the speed and be able to, say, switch from 100% to 50% with a single click of a button. There are two possible locations for placing it. One is in Misc. Adjustments next to Game Speed. The problem that it's not really intuitive this way. If I wanted to place it there, I'd make it affect the slider values (pressing left/right on keyboard would move the slider by that amount) and make a tooltip saying that it also affects the keyboard shortcuts. Another possible location is in Key Bindings -> Misc. Keybindings. There are five bindings for Increase/Decrease Game Speed there and an empty space in right bottom. While not really a binding setting, I think it would still feel very natural there as it would directly modify the keybind values right next to it. That's quite a wall of text, but I think I had something else to mention that eludes me right now. So I'll just end by repeating something I mentioned earlier, that you can add as many bindable actions as you like (both keyboard and gamepad ones) if you simply leave their bindings as empty, so users who need some of them can set them up manually. That will not only free up your hands in regard to the total number of available bindable actions, but also save you a lot of time from trying to juggle and fit every available action to one shortcut or another. Most programs with many actions do just that, have an ability to bind all actions but not have default bindings for every single one of them.

X

Yeah, now I get what you're saying. I just thought that making it an optional feature and leaving the decision of which buttons to use to the user would mitigate these worries. Like with what I wanted to do in Jedi Order, I'd remove the gamepad bindings from Tilt Camera left/right and +/- FoV and replaced them with these, knowing that the in-game effects of using the Dpad for these actions would be minimal. But it was just a suggestion, of course. If you're not willing for one reason or another, I understand. Oh by the way, even without it, you may want to add an option to unbind a gamepad button (just add an empty " "/"NONE" choice on the top of the dropdown selection menu). I just noticed that you can't actually unbind an action, just replace the button it uses with another one. Not something I currently need without the things we just spoke about, but somebody else may want to.

X

I get that, but in general, it's rare a game has an open slot on the controller. I wished the xbox button would be detectable as that would be ideal, but nope... As it's rare it can be utilized I didn't opt to build this in. If time is short, numpad 0 pauses the game which is reachable very easily. (Or left thumb + x, which is already tricky)

FransBouma

I didn't expect such a quick reply so I edited my response before I saw your answer. I addressed your 2nd paragraph with my edit, if you care to review.

X

no.

FransBouma

enable/disable camera is what triggers lock input. You have to block input somewhere. So before that, your gamepad buttons will reach the game. What you want won't work, yes I've considered it, but people don't read any manual and then wonder wtf is going on when they press a button to do something in-game and suddenly the camera activates or the input is blocked. You forget that if you want to press dpad up in the game to do an in-game thing, input is blocked and nothing happens after that. Hence it doesn't work. Only thing that does work is that a key is pressed that's *not* used in the game that toggles everything on/off. After that the gamepad buttons can do whatever.

FransBouma

Sorry but I don't understand. Currently, you can disable player input with "." on a keyboard, and then use a gamepad to control the camera and so on without sending any player input to the game. Characters don't move and game menus don't open. What I was asking for is basically the same thing, an optional ability to bind "Enable/Disable Camera", "Toggle HUD", "Toggle Game Pause", and "Toggle Blocking of Input to Game" to gamepad buttons. So let's say I rebind Toggle Player Input to D-Pad's UP, Toggle HUD to DOWN, Toggle Pause to LEFT, and Toggle Camera to RIGHT. Then if I press UP, yes, the first press will register with the game (which in a game like Jedi Order will only slightly move the character and that's it), but after that the player input should be cut off the same way as it's being cut off with "." now, and I'd be able to toggle HUD and camera the same way without any issues. Is there a technical limitation that doesn't allow for any of that, or am I just not explaining it clearly? [EDIT] I think I may understand what you meant: including default bindings for any of these actions would be troublesome since even UP in my example above may open a menu or do something similarly unwanted before the player input is disabled. If that's the case, what I was asking for was a blank option (still having these actions in Key Bindings but being blank/unbound by default), so people can use their own judgement for one game and bind them manually, but then switch or unbind them if they ever need these keys by another (you could also always add a "Reset Bindings to Default" button to the keyboard and gamepad tabs to simplify that). Does it make sense? By the way, speaking of key bindings, I've been heavily playing with UUU for a couple of days now and noted that a keyboard/gamepad key for Toggle Player Visibility (an option in Misc. Adjustments) would also be a welcome addition. Something to consider.

X

Is there any tool like this out there for Unreal Engine 3? I'm really wanting to do some VP in some older games, but it's so difficult to get good shots with no kind of camera mode available.

The DGT

I can't do that as all buttons are used by the games, so if you want to toggle the hud using a button on the gamepad, you can't use a button that's not used by the games. Hence it's not done that way

FransBouma

If I may bother you with a suggestion once again, can you please consider adding "Enable/Disable Camera", "Toggle HUD", "Toggle Game Pause", and "Toggle Blocking of Input to Game" to the Gamepad Button Bindings, so one can easily start and operate the camera just from the gamepad? I realize the reason you didn't before was probably because you were out of available buttons, but you just add empty bindings, those who'll need it can just rebind buttons from other actions, like say the five actions dedicated to camera paths. Thanks.

X

I see, thanks.

X

It has little effect, in Jedi Survivor if you create a light during the day, it's clamped to a max value somewhere in their code, as pushing it to a very very high intensity using the max intensity (which is already 3x above UE's max) won't have any effect.

FransBouma

Hi Frans, any chance you can unlock higher values for light settings like intensity, radii, and so on? I just tried the Lights feature in Star Wars Jedi, but even at all the maxed out settings the created pointlight is very tiny and not exactly suitable for what I had in mind. Probably the fastest and easiest way to do it would be adding manual entry textboxes (like you have for Intensity Max Value) and making sure that higher values aren't being clamped by the code. If you could find an hour or two of your time to tweak this, I'd really appreciate the effort. Thanks.

X

There's no way to switch off the 'hide black bars' in the UUU atm. You can switch off motion blur on the console tho (and tweak a lot of other things) -> r.motionblurquality 0 -> no motion blur On the available features tab, there's a button 'dump cvars', it'll dump a txt file with all the variables and commands you can use on the console.

FransBouma

The shadow quality setting in this game is notoriously heavy (especially on Ultra) because it also changes the volumentrics' resolution a lot and my benchmark scene contains vast woods with a lot of fog and god rays peaking through the trees. It absolutely makes sense that it is heavier for the game to run with the field of view effectively extended by the black bar removal at the top and bottom. Usually I'd love having no such letterbox bars bars, but in this case this just makes the game too heavy to run, so if there's no way to keep the letterboxing with UUU I'd have to turn down the shadow quality setting and live with pixelated god rays. Still better than the awful motion blur in the game.

LeDooni

that's weird. If you switch the shadow quality to any other setting the framerate doesn't tank? The aspect ratio correction isn't something that's influencing framerates, at least I've never heard of that happening in any UE game ...

FransBouma

Hi and thanks a lot for the great work. For now I am using it to remove the motion blur in The Quarry. It automatically removes the black bars though which completely tanks the frame rate with the Shadow Quality setting on Ultra in 4K, even on overclocked 13900K + 4090. Is there any way to prevent the automatic black bar removal?

LeDooni

It's an MMORPG, so it's online and my tools aren't supported in online games for the simple reason that often devs add anti-cheat or other measures and then things fall apart.

FransBouma

Thank you for your reply, this is also a game on steam, not sure if it is available in your country, this game needs to be run through the launcher every time, and I am not sure if it has anti-cheat, because sometimes the version is updated and restored It's normal, but it's been three months since the update was completed this time, and it still can't be used. I can't live without UUU now hahahahaha

lam116

I don't have the game, so that's a no. Not sure why it doesn't work anymore, might be they added anti-cheat, which is a no-go anyway.

FransBouma

Hello, is it possible to add support for the game "Tower of Fantasy"? It could be used on this game before, but after the latest game version is updated, the program cannot be recognized

lam116

I think that game has anti-cheat which detects the exe is being altered at runtime and terminates the game.

FransBouma

Marvel's Midnight Suns crashes for me with the injection. It may crash within a couple of minutes or could keep going fine for up to 15 minutes. The system works fine until the crash happens. At least some of the crash points are predictable: for instance, when Magik first opens a portal for you and you walk in, there will be some dialog. Just as the dialog is about to end, the system crashes.

ZlothZloth

hey is there a command to change the viewmodel in tiny tinas wonderlands?

john

I will give it another try, thank you for replying.

FavoriteDarkness

Just tried it, latest release (EA store, updated). I started a new journey, so I have a cutscene at the start. I can pause that and then unpause and things continue properly. So not sure what's going on on your side. Be sure you haven't pressed 'End' which is pausing NPCs

FransBouma

Yes, I'm using 4.6.8. I really don't know how to explain it. The background moves, I can walk around just fine, but the other characters just freeze in the state they were in when I paused the cutscene. I get the option to "skip" but the last time it didn't work and had to force quit the game. Also, do I have to use this with the game in windowed mode? I've had instances when after disabling the camera I couldn't see the menu at all. I would hear the sounds from my controller input, but the text was gone. And after I disconnected the camera altogether, the game crashes after a few minutes. EA game overlay is disabled.. Sorry, maybe these are stupid questions and I'm just doing something wrong.

FavoriteDarkness

You're using the very latest UUU (v4.6.8) ? It worked for me through the entire game, but perhaps they changed something in the latest patch, will check.

FransBouma

Hello. Regarding Jedi Survivor, is there a tutorial somewhere for noobies? I'm trying to take some screenshots from cutscenes and after I disable the camera the characters will remain paused, even if I "unpause" them and the scene won't progress. I'm using the pagedown key.

FavoriteDarkness

It works with the Lies of P demo, if you want to add it to the list 😋

Faerk7

Others have reported more works than just the camera. But for this particular game, I won't invest a lot of time making the uuu compatible: Early access games are changing too much

FransBouma

i tried the unlocker with outlast trials. only freecam works. will there be more functionality in the future?

Falconheavy

The shader toggler did the trick, thank you :)

James Cheong

Perhaps with shader toggler? https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm Or perhaps with (on the console): r.customdepth 0 and to get back r.customdepth 3

FransBouma

Hi, is there any way to disable the glowing around interactable objects in Evil West?

James Cheong

Yes that worked. Brilliant. Thanks!

BARRY JENKINS

It has had this problem since the release of survivor. I analyzed it and it happens because the xinput1_3.dll is at the start at a spot where the hooking library can't allocate memory close by so it fails. However after a few minutes (5 or so) it gets relocated and it works then. So after 5 or so minutes, hook it again using the rehook xinput button on the general tab. That fixes it.

FransBouma

Also try increasing the movement and rotation interpolation factor in the Unlocker. It is brilliantly implemented by Otis_Inf and smooths things out nicely!

BARRY JENKINS

Since update of Jedi: Survivor yesterday, The UUU unlocker seems unable to block input to game.

BARRY JENKINS

Thank for your reply :) The King of Fighter 15(XV), it is not in the supporting list but it worked perfect before latest game patch, maybe like you said the game update changed something and slightly compromised the compatibility.

Shanko

What's KOF XV? It might be they changed some things in the engine and it's now no longer 100% compatible. These things happen...

FransBouma

Having minor issue in KOF XV 1.80 The camera injection succeeded but can only adjust camera when the game paused. It is not an issue before KOF XV 1.80.

Shanko

other than r.vsync 1 in the console, nope. Camera runs on either the vsync or the game thread (if the latter isn't supported by the game, it's using the former), so it's in sync with the game but it can be choppy because of framerate struggles.

FransBouma

Having some choppiness issues with the camera. Any fix to that?

Lonelyhousecat

avengers isn't ue4. Yes there's a cheat table I made (for definitive edition) https://github.com/FransBouma/InjectableGenericCameraSystem/blob/master/MiscCheatTables/Avengers_PMAdjustments_Otis_103.CT

FransBouma

Hi, any chance this can work with marvel’s avengers and if it can’t is there at least a cheat table that can be used for it?

Mr. M

Thanks for the response. Will have to figure something else out to fix these awful camera views in portrait / cabinet mode.

Eric

Not likely. It's undoable to add support for all UE4 using games, so I try my best but sometimes a game isn't supported.

FransBouma

Any chance for Pinball FX support? (the new one @ https://store.steampowered.com/app/2328760/Pinball_FX/). Just get a Fatal Error on activation. Didn't know it wouldn't be supported since the 3x version works with it, but the feature set of that old app is limited.

Eric

Thx for the reply and i have downloaded cheat engine for it. I will be checking that out for sure.

ShinJiSaMa

Game uses a custom DOF shader, so you have to use the cheat table that's attached to the post, in combination with cheat engine. See a guide for that here: https://framedsc.com/GeneralGuides/cheat_engine_tables.htm. It's a bit arcane so you might need to try things out a bit to get a hang of it. Also see the game guide here: https://framedsc.com/GameGuides/FFVIIR.htm

FransBouma

Sorry but can i ask u something? How do you change the blur when camera close to the cutscenes that is in DoF? Like where do i change the vaule?

ShinJiSaMa

Sorry to bother you. It works fine now lol i deleted more unknow reshade files and it works. My bad. Thx for patiently replying.

ShinJiSaMa

Nah i tried that and it's not it. Would u mind on posting the previous version of UUU that works on Final Fantasy 7 remake?

ShinJiSaMa

aha! then I know what's wrong :) Enable Numlock on your numeric keypad. This will fix everything. For Insert, please use the insert key next to the backspace key :)

FransBouma

Also the UUU says numpad 1 and 3 were supposed to titling the camera but instead of Pausing the NPC (Didn't really pausing the NPC) and Pausing the main characters.

ShinJiSaMa

I tried many times after i deleted all the mods and reshade that i was using. The insert button doesn't do anything. The older comments in this post were saying try older version.

ShinJiSaMa

Umm can you please upload the previous version so i can give it a try? I uninstalled all the mods and still not working.

ShinJiSaMa

Okay i will check it again cause i have uninstalled the reshade in the game. No idea what in-game overlay is.

ShinJiSaMa

I downloaded the game, no mods, loaded a save, latest UUU, everything works fine. Insert works fine. Please make sure you don't have any in-game overlays running etc.

FransBouma

I do but let me first test it myself to see if things work with the latest version.

FransBouma

okay thank you for that but do you still have those versions that i was referring to? I wanna test it out myself so i won't have to bother u anymore

ShinJiSaMa

I'll see if I can download the game again from steam and to some testing. As they haven't updated the game since release and it worked fine when I played it, chances are it's something with your setup tho...

FransBouma

Space was the battle menu in FF7Remake and i switched to the camera activate and it does not work. Pause main character works and slow mode works and that's about it. Nothing else works

ShinJiSaMa

I was thinking the same thing but i had my reshade removed so only skin mod was in the mod folder. Would u please let me give the V4.1 a try or V4.5? I saw the one that works was those two....

ShinJiSaMa

Please check if you have other mods installed which intercept the Insert key (as some do). Also check if you run msi afterburner/rtss overlay which tend to intercept the insert key. But it's likely another mod

FransBouma

Hello thx for the reply and i was playing FF7Remake. It's just nothing happens when i press insert even after i switched to another key that the game not using and still not working.

ShinJiSaMa

What game are you using it with? Might be it's not compatible with the game you're using it with? Do you see errors in the log tab?

FransBouma

Hello Could you please upload the UUUv4.5.2 version? I'm using the v462 version but the camera not working when i press Insert on my keyboard. I read some of the comments and found out that UUUv4.5.2 works fine? Thank you

ShinJiSaMa

Do you have other mods installed for the game? Do you use an in-game overlay perhaps, or RTSS? Could you disable these to see if that fixes anything?

FransBouma

Not possible, at the moment, sorry

FransBouma

Thank you for your work. But I got a question about free camera of ff7. The console shows that camera found but I can't actually control the camera after I toggle the insert button( Same as other button after I change the toggle button). I got it work before, but now I got problem there.

Hinoto Tobayashi

How do you change size of other characters in ff7 (Not cloud), sorry if noob question.

Janemba99

I had the gamepass version (which expired yesterday as I didn't continue the sub) and it worked there still, not sure why it doesn't work in the steam version. That said, you can use the shadertoggler which also works, see guide and ini: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm

FransBouma

Thanks for the update. But you can't hide the HUD in Atomic Heart - this was possible until the last patch to the game.

games usually disable code in the debug camera so it won't work at runtime. This is the case as well with this game. You can use the built-in UUU camera tho which is superior so no need for the debug camera

FransBouma

i tried this tool for atomic heart it connects with no problems and all features are available too but for some reason when i do the console command toggledebugcamera i cannot move anymore i tried everything but wont work. if you have the game could you maybe have an eye on it? thanks

Falconheavy

Good. It seems that many indipendent developers are working with Ue5 already and obviously the last thing they think is a working photomode.

Daniele

Yes, it already works with testgames, will release it when more prominent games are released so I can fine-tune it.

FransBouma

Just to know. Have you some plan to do something similar for UE5?

Daniele

Several people had the same issue. Please unpack the camera tools into a folder in your my documents folder and run igcsclient from there. If that doesn't work copy all files to the game folder (taht fixed it for the people with the exact same error)

FransBouma

Injection failed when performing: Writing dll filename into memory allocated in host process The following error occurred: 操作成功完成。

命中缺爱

Thank you for your excellent work!!

luo lemac

I thought so too, but someone asked me about it some time ago why the characters were 2D when he moved teh camera to the side :) I honestly don't know what's going on, as it looks from gameplay videos indeed it should be 3D...

FransBouma

Well I was not expecting that to be the case. I thought the characters were all 3D. Thanks for answering.

Joji46

IIRC, it's a 2D game as in: it renders the characters in 2D, so rotating the camera is apparently not working (no idea tho, I don't have the game, so don't know why it behaves like that, but what I remember from others who've tried is that the characters aren't 3D)

FransBouma

Alright, I also have a question for you if you don't mind. How come when using UUU on Samurai Shodown I can't rotate the camera at all? I can only move it up and down or side to side.

Joji46

Yes, I heard. I don't have the game so can't fix it. The demo still works, I recon they didn't update that

FransBouma

Seems like Ishin wont work anymore, it just keeps crashing.

Joji46

"Time of Day control for Hogwarts Legacy" : Yeahhh thank you !

Essylt

No, it should work immediately. However it might be you need to be outside of hogwarts. It works here every time (and I'm still in the first season). Season switching does take a few seconds to load grass etc. again. So if you pause the game and then change seasons that's not going to work.

FransBouma

Love every photomode you make. However I was wondering I can't seem to get the change season feature to work on hogwarts Legacy. Is there something that needs to be done prior in the game directory? Because toggling the option isn't enough given nothing happens. Was wondering if there was something additional that has to be done before using this feature :)

TalonTalon1

that's because the game performs clipping checks, you'd otherwise fall through the floor. Walking through walls is 'noclip' which is a cheat that's likely compiled out in games. So it might work in some games, and not in others. You can move your character up/down with A + triggers if the camera is active btw. (or left/right stick + A).

FransBouma

Love it!!! But the change character scale with console command are sometime make the character be like float in the air(higher scale) or sink through the ground(lower scale) and unable to walk through some door like game "Sifu", would love to see any new feature like walk through wall with/out xyz ignorant with hotkey. Also if change with misc adjustment menu, character won't float but will sink their feet down the ground in cutscene. Still, awesome tool to play XD.

Kaito Virgo

Awesome! Thank you!

Pioneer898

I see. Well for now you have to use multiple takes I think. I've increased it to 7200 so the next build will have the limit set to that.

FransBouma

Yep! I use low game speed and longer path time to allow me to get 60fps video at very high resolutions.

Pioneer898

You have a path that takes over an hour to play? 1 take?

FransBouma

Is it possible to set the camera path to greater than 3600 seconds? I apologize if this has been asked before!

Pioneer898

This new update is great, can't wait to try it !! Just today I tought that it would be awesome if I could change the seasons ! You can read minds ! Thank you so much !

Larissa Hecht

might be your controller or mouse gives small input values. Try to switch between devices in the configuration tab of the client (camera device) and see if it stops. If you switch to keyboard/mouse and it stops, it's your controller. Switch to gamepad after that and try to move the camera a bit and see if it stops. I can't reproduce it.

FransBouma

Hi, wondering if this is a bug or a feature: Whenever I activate the camera in Hogwarts Legacy, the camera seems to move forward on its own and I cant get it to stop unless I lock the camera movement altogether.

Shane Smith-Rojo

Hmm. You should unpack the .zip file into a folder first, like a folder in My Documents. You can't run the exe from the zip file itself. :)

FransBouma

I solved the problem by moving the inject package to the same folder as my game. Thanks for your help again!

Greeny

Thanks for your help. I couldn't find an unblock checkbox for the files, and injecting with "Stray" didn't work either. Will reinstalling Steam help?

Greeny

Hmm. Right click the igcsclient exe in windows file explorer -> Properties -> General tab and if there's an 'unblock' checkbox, check it. Same for the unrealengineunlocker.dll. Also try to inject after you've loaded a level, not immediately, the engine takes time to startup.

FransBouma

I bought it and opened it by steam, and also checked it is not running as admin.

Greeny

Please don't run the game as admin, make sure you have the *official* game and not a pirated copy.

FransBouma

I got an issue with injecting DLL in Hogwarts, it showed injection fail after I clicked inject DLL. (https://imgur.com/a/DVzidPt) injection failed message I installed a reshader before, not sure did it cause the problem. Is there any way to solve it? Thanks a lot.

Greeny

I was waiting for Atmomic Heart support, thank you so much!

Waleed

haha thank you :) Glad I could make your gaming experience better :)

FransBouma

I love and hate you! It will take me such many more hours to get trough hogwards now :D but ok mostly love you , this mod is so great and opens the world of photomodes to games where there isn´t one or the one there is sucks :D thanks a lot for your amazing work

Larissa Hecht

Strange, I have the steam version too and it works fine. What do you use to move the camera? (and if you say, keyboard, which keys)

FransBouma

sorry yeah i'll check. I mean, i press the button for enable camera, i have to popup says "camera enabled" but i cant move the camera. same for others binds

t12lve

No idea what you mean exactly with "bind works but I can move camera"? Please see the UUU documentation (linked in the post above) in teh gamelist, I always note the specifics for a game with the UUU. Returnal has a few quirks

FransBouma

Sup Frans. I tried for returnal (steam), bind actually works but i can move camera. any ideas ?

t12lve

Yep, that's a small issue in the UUU. The code to find the GObjects array matches with the wrong piece of code. I've fixed it, but as I'm also adding support for Returnal, it'll be tomorrow I think when I'll release it.

FransBouma

Just wanna report that Like a Dragon: Ishin crashes upon injecting DLL 😢

Thong Nguyen

I tried it on another game Days Gone which failed the first time, but worked the second, I then tried it on the Quarry but I waited longer before injecting and it worked.

WeirdScienceX

Yeah that's of course possible, the UUU offers all that (and more, you can move your character too when the camera is active) All my tools offer total freedom of the camera to do what you describe and more :) UUU works fine in hogwarts btw, so it shouldn't give a problem. You can always use reshade for effects not offered by the UUU's postprocessing capabilities Witcher 3 isn't an UE4 game so you can't use the UUU there, you need the specific tools I made for TW3 :) (See the pinned post for the links to all the cameras). It doesn't offer post processing capabilities so you need reshade there

FransBouma

https://www.youtube.com/@TheMedjayofFaiyum/videos - I run a youtube channel and want to create 'beauty' style videos of Hogwarts and Witcher III. I have to ask, should I use reshade if UUU is currently not working very well regarding the comments? (I mean for Hogwarts and maybe Witcher 3?)

Neil Sharma

Many thx, I'm talking about more like the photomode in AC Origins/Odyessy where you were able to zoom away from the character and take gorgeous screenshots without the pesky character taking up your camera. For first person I assumed there is a way in UUU to zoom out from the character's POV and look at the open world in more detail and record the world. (rather then taking screenshots)

Neil Sharma

there's no 'first person' feature, no idea where you got that from tbh. Enable camera -> move camera away. Please see the documentation regarding e.g. the controls? https://opm.fransbouma.com/uuuv4.htm

FransBouma

Question if I want to zoom out of the castle, and showcase the entirety of it, how do i do that with UUU what keys do I need to do? I'm still a bit far from getting the broom and how do I go first person?

Neil Sharma

If you inject it into another UE4 game it works ok? The client should work fine. I don't have the quarry tho, and I read that someone else above in the replies to this post had problems too (crashing), so not sure if it's tied to the game...

FransBouma

I'm having some strange issue with UUU, I can hook into the game (The Quarry) which I used in the past with no issues. It shows at the bottom left both active and I can use the hotkeys I remember to access the camera but I can't navigate the tabs on the client, clicking on them nothing happens. I closed Afterburner, RTSS before I tried. Using Windows 11 22H2. No other apps seems to be affected so I wondered if you had any ideas what could cause it.

WeirdScienceX

Still crashing, while also adding stutters to the mix. Thank you anyways for the help, was worth a shot :)

UraniumRailroad

It's certainly worth a try. The in-game photomode is...lackluster, to put it nicely. Thanks again! I'll report back after I've tried it.

UraniumRailroad

Perhaps some 3rd party app that hooks into 3D applications, like MSI afterburner, razer software, some 3d audio software tends to do it too... even led crap :D

FransBouma

Ahh okay. It has been working until now, but idk if steam can have anything to do with it bc the game crashed just now without using the uuu.

Alex Eriksson

Their engine is heavily modified so the UUU might not be compatible with it. I did test it with the quarry when they had a demo out, but as I don't have the game I haven't checked back after a while.

FransBouma

Hmm. I did read yesterday switching to dx11 fixed it for some people, but not sure if it's solves your problems (I don't have the game)

FransBouma

No, just run the game, and after the menu shows, inject the dll using the inject dll button :)

FransBouma

Ty ofr the answer! Also since I changed to the updated version, the game (The quarry) keeps crashing... I even changed back to the older version but it still crashes :(

Alex Eriksson

My bad I didn't see that one ! Thank you !! One last question: Do I need any sort of anticheat while using it ?

Cuddles Gaming

Heh yes, use the UUU_v456.zip. The CT file is for FF7Remake, you can delete that one. Docs on the UUU: https://opm.fransbouma.com/uuuv4.htm

FransBouma

Sorry I wasn't clear. I want to use the camera mod for Hogwarts Legacy. Is this it ?

Cuddles Gaming

The final fantasy VII Remake cheat table file you mean? It is used with cheat engine. See this guide (and pay attention to the installation section): https://framedsc.com/GeneralGuides/cheat_engine_tables.htm

FransBouma

I downloaded the file and it's a CT file. Where do I open it ? How do I use it ?

Cuddles Gaming

Thanks for the quick reply! Seems to be crashing even if it's just hooked into the game without actively using any of the features. Oh well, you can't have everything. Keep up the great work :)

UraniumRailroad

No idea. No, denuvo doesn't cause this.

FransBouma

I don't suppose you have any experience with Marvel's Midnight Suns? Game seems to be randomly crashing when using UUU. Just closes down, no error message nothing (not in the log, either, as far as I can tell). The game seems to be using Denuvo. Might that be causing problems?

UraniumRailroad

pak editing... no, you need some way to tell the engine to load your models. So what you need is the console, but as the game isn't supported, I think that's a dead end.

FransBouma

That works, thanks alot :)

James Cheong

Yes :) On the console, type r.customdepth 0 this will hide the white outlines (and sadly some small other things) to get it back: r.customdepth 3

FransBouma

For hogwarts legacy is there anyway to hide the white outline on objects e.g. all the vases and such when my camera targets them?

James Cheong

i appreciate your assistance :P thanks for confirming this. Although if all i want to do is use an open command to load a game level.. could this be done elsewhere like with cheat engine or pak editing? i kinda doubt it.. but i feel motivated to find a way

Dashing music developer DMD

It likely doesn't find the objectsstore or namesstore (it's in the .log file that's in teh uuu's folder). can't do much about that, I'm afraid.

FransBouma

the log spits out this when trying to perform an object dump Camera dll::>>>>>> ERROR <<<<<< The AOB for the objects store or names store wasn't found. Can't dump anything. But during initialization this comes out: Camera dll::>>>>>> ERROR <<<<<< Essential classes and functions couldn't be found, so can't proceed with objectstore usage.

Dashing music developer DMD

Yeah I am aware it’s not on the games list. Every other feature besides custom lights works and it’s a pretty recent game. It was made with UE 4.27 I’m pretty sure 🤔 . The log does throw out an error when trying to do an object dump, but the object dump works fine with the UUU V3.X.X

Dashing music developer DMD

Not at the moment... :)

FransBouma

I absolutely love this mod! Is there a way to hide npc's? In supermassive games.

Alex Eriksson

do you get any errors in the log tab? It might be the game uses an engine that's too old or is otherwise not supported. I haven't heard of anyone that it works with the UUU (it's not on the list of games: https://opm.fransbouma.com/uuuv4.htm#games-that-work-with-the-uuu)

FransBouma

been trying to use this to unlock the console on Endling: Extinction is Forever however it cant get ingame console unfortunately. i have obtained names of plenty umap files (especially developer specific umaps) that i wish to open in game

Dashing music developer DMD

Took some lovely shots of Hogwarts Legacy. This will probably add another dozen hours to my play through lol. Thanks a bunch!

Second Entity

I have reshade 5.6, toggling the hud works fine. Reshade and this game with dlss + frame reconstruction (dlss3) however seems to be unstable

FransBouma

On my side, on Hogwart Legacy the toggle HUD button with a Reshade cause crash my game

Florian Séran

The hud toggle is indeed not complete, I have planned to look for it later today. The screenshot problem you have is likely due to the camera device being set in the configuration tab. If it's 'both' (default) or 'keyboard/mouse', then the keyboard is blocked when the camera is active. Most people use reshade or geforce experience to take shots which work fine in this situation but steam's key (F12) is blocked I think. To fix that, either enable input to the game by pressing Numpad . or set camera device to gamepad in the configuration tab if you are using a gamepad

FransBouma

I just test on Hogwart Legacy , it seem it's work but you have to disable the minimap and use an external software to take the screenshot (seem it not working with steam capture when you use the camera)

neroangelo

I know, but it's not done yet. Later this year.

FransBouma

it's a shame it would have helped me :/

DarkiYTB_Tv

that's UE5.1 and the UUU doesn't support ue5 (I have a version working but it's not released yet)

FransBouma

hello the camera does not work on Garden of Banban

DarkiYTB_Tv

No, as they use UE4 as a wrapper around their own engine

FransBouma

Will there be support for GRAND THEFT AUTO: THE TRILOGY – THE DEFINITIVE EDITION? UUU 4.5.5 in this game can only pause. I can't fly)

having same issue & I am using v4.5.2

Matthew Miller

Possibly, they did mess with anti-cheat during the development. But all in all, it's not supported. Taking a screenshot, see the docs: https://opm.fransbouma.com/takeshot.htm

FransBouma

It works for me actually, maybe because I have a old version of game? Is it possible to take a screenshot using that program?

xKammyx

No

FransBouma

Does it work with Tekken 7?

xKammyx

It worked. Thanks a lot. The command was.. HighResShot 2 filename=D:/Test.png

Danzai

No, sorry. I think you can configure that with another command but never got it working

FransBouma

Do you know where is the screenshots are saved of the HighResShot command ?

Danzai

I don't have the game, but tried to update the UUU with a memory dump I got of a running game but couldn't find some essential parts so I guess it's going to be a nope.

FransBouma

Hey Otis_Inf, i just wanted to ask of you still working on a "HUD toogle" for The Calisto Protocol or did you stoped working on it?

Game Movie Entertainment

oof, yeah that's way too strong... :( Alright. Will try to fix it.

FransBouma

Here's a video https://www.youtube.com/watch?v=A9PitVLvuaA

khalid

4.5.0 beta 3 still works 100% without issues

khalid

Also, moving the camera etc. is not too fast? You use keyboard/mouse or controller?

FransBouma

Hmm. Ok, will see what I can do. I don't have gotham knights tho, but perhaps I can reproduce it with another UE4 game. I suspect it calls the camera function multiple times per frame while in standard UE4 games it's called once per frame.

FransBouma

Yes the camera works, i did lower the values way low to make them usable, even that was a bit too fast

khalid

The camera does work tho? If you configure the rotation/fov sliders to a lower value, is it fixed then?

FransBouma

4.5.4 Update is not working well with Gotham knights, FOV/Rotation is way too fast

khalid

Worked like a charm, thank you.

Isaiah Meza

Could you try v4.5.2? I've reattached it. It might be the change I made in 4.5.3 is the problem

FransBouma

Hi, I'm having an issue with enabling Free Camera in FFVII Remake. Every other function (NPC pause, World Pause) works fine but when I press insert nothing happens I don't have any external applications with Insert bound, and am not running MSI Afterburner. Any suggestions or help is appreaciated.

Isaiah Meza

It does work with code vein, I used it myself 2 months ago. What errors do you get in the log tab of the client and what does 'doesn't work' mean exactly?

FransBouma

uhh this injector does not work with Code vein... although it is listed in the list of supported games

T Tanzenn

The thing is that if I don't have the game, it's thus fixing stuff for others, which is ok till the point that I don't have any time left in the day. Thanks, but no.

FransBouma

I could sponsor it, if you want. I got use to your tool and I don't want to get back to the Cheat Table I have for this.

Robert Hoffmann

I don't have the game so that's a no. the UUU works with many games but if some game doesn't work with it, I'll only fix it if I have the game myself, otherwise it'll be a costly affair.

FransBouma

Hi Otis, is it possible that you can make fix the freecam for "Life is Strange Remaster", in the UUU? Pause the Game and block the Input work, but not the freecam. Can you do anything about this? Thank you.

Robert Hoffmann

BIG thanks !

ah thks ^^

jeremjol

At the bottom of the post, UUU_v451.zip

FransBouma

hi, i can't see download link for uuu. Strange

jeremjol

Bl3 crashes as soon as inject *EDIT* My bad, got it to work!

Robski87

Then the game isn't compatible. This could be due to a lot of reasons and as the game is very niche and I don't have it, there's no way to fix it.

FransBouma

Game immediately crashes when connecting. Fatal error pops up.

Falconheavy

what does 'an error' mean?

FransBouma

i would like to use this program for the game the sexorcist. The game is so hard and i want to make it easier but the game gives an error when connecting to the unlocker. is there a way to make it work or could you add it to the support list? Unreal Engine Version of the game is 4.27.2.0

Falconheavy

It barely logs anything, it stores the keybindings etc. but you can change these at any moment. I honestly have no idea why it doesn't work. :(

FransBouma

But if it was a keyboard input issue, wouldn't rebinding fix it? I can rebind every other command and they still work fine. The crazy part is, it's not like I installed another program or did anything with the computer - went to bed and it worked, woke up the next day and it didn't. Is there some way to remove all traces of UUU from my computer so that I can attempt something like a 'clean install' of it and see if the camera unlocking works again?

The Hidden Object Guru

I have no idea why it fails. Something intercepts the keyboard input and I think that's why it fails. I have no other explanation, it's not as if it suddenly keels over, as it's not a deterministic issue (which happens all the time, it happens on weird intervals) ... :(

FransBouma

Okay, things just got crazier - I've been playing Devil In Me on my laptop, and the camera unlocker has been working fine. Then I loaded it up this morning and - just like on the other computer - suddenly everything works except for the camera control. Any idea how I might trace what's causing this?

The Hidden Object Guru

Brilliant will definitely give it a try

Tone2TheG

If nothing helps and you can run REshade with addon support (I doubt the anti cheat will allow that tho), you could use my shadertoggler to create a hud toggle. See for a guide: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm

FransBouma

That is unfortunate was hoping to use the tool to disable the hud in SCUM' photo mode being I do not have num pad and for whatever reason the option within to do so does not work for me.Thanks again, keep up the incredible work.

Tone2TheG

No I don't think so. I honestly have no idea why the UUU doesn't work in UE4 games for you on that particular system. Tbh the dark pictures games have a customized engine and are quite cumbersome wrt custom mods but still...

FransBouma

Just checked the resident Evil 2 tool, and the camera enabled just fine and I was able to freely move it around! So yeah, this is officially bizarre! Is it a Windows 11 thing?

The Hidden Object Guru

If it has anti cheat, then yes that's the reason. Anti cheat software hides the running process from windows so other apps like my tools and cheat engine and debuggers etc. can't see it and modify it. There's no workaround, other than some way to disable the anti-cheat which is usually complicated, if possible at all.

FransBouma

Noticed with SCUM that the .exe is not seen,noot sure how to hook it,it might be that it is because of the anti-cheat it launches with?Do you have a workaround for it?Thanks for your time

Tone2TheG

Okay,thanks for your answer.

AnyJoke

Online games aren't pauseable in a lot of cases, so there's no solution

FransBouma

Hello ,I have a question. UUU can't completely pause some games like KOF15 or Guilty Gear . When I pause these games with UUU, it will only pause at this frame on the screen, but the game will continue. I will still be attacked and the game screen won't change. So even if it is paused, I can't correctly use the function of skipping a few frames when paused. I want to ask if you have a good solution to this problem. Sorry to trouble you, Waiting for your answer.

AnyJoke

I don't know what it can be, I'm sorry. If there are no errors and you use the UUU on UE4 games on this computer and it won't work, then I have no idea what it can be. Other tools I made for other games, not using UE4, work on this computer?

FransBouma

Yup, tried shutting down all the overlays, switching where the camera was bound - also it turns out it's not just Dark Pictures games, I tested it with other UE4 games and it didn't work anywhere. Works fine on the other computers, though!

The Hidden Object Guru

Very weird! You have tried disabling all overlays in the game, like steam overlays / geforce overlays? I'm just guessing here, I have no idea what it could be, as it's not something related to drivers or anything. What I think is happening is that the Insert key press isn't arriving at the tools so it's intercepted somehow as the other features work fine. You test on the different computers with the same game I recon?

FransBouma

Just checked, and it also works fine on my laptop (which has a 3050Ti) - so is it possible the issue is with my specific card or drivers?

The Hidden Object Guru

No, I was using the correct Insert key - although that's the kind of mistake I frequently make, so I'm glad you asked :) The other features seem to work fine - I can pause and unpause the world, do frame advance, turn off the HUD - it even finds the camera. But when I hit the enable camera button, nothing happens. Works fine on my other computer (I'll check on my Laptop later), but not here. It's weird, I even checked the insert key itself to see if it was broken, but no, it activates overwrite mode on my word processing program just fine. I don't get what's happening here. Let me know if you need any info about my computer and I'll be sure to pass it along.

The Hidden Object Guru

the log tab doesn't show an error? Odd tho. To rule out the obvious: you use the Insert key next to the backspace key I recon? Some people press Numpad 0/Ins and with numlock on that's not gonna work :)

FransBouma

Hi! I was on vacation for a week, but am back now - I just tested it on House of Ashes on my old computer and the new version works fine, so it must be something with my new computer - it has a 3080 in it (the old computer has a 1060). I don't have MSI Afterburner or Razer software - I tried rebinding the camera key to see if 'insert' was the problem and had no luck. I also checked the log, and the last entry is that the camera has been 'found'. Any idea what else it could be?

The Hidden Object Guru

I know the reason... I forgot to execute the Epic Games Launcher command I was able to operate the camera - thank you for your advice!

KASUMINT

Works fine here, you likely run a mod that intercepts insert, or software that does that (or you don't press the insert key next to the backspace key on your keyboard). Razer software / msi afterburner ... they can intercept the insert key and might block it from working.

FransBouma

The log showed this when starting "UniversalUE4Unlocker" [25-10-2022 02:31:20] [IGCS] :: Waiting for camera struct interception... [25-10-2022 02:31:20] [USERMSG] :: Camera found.

KASUMINT

You inject the dll, and everything is found but insert doesn't work? What does the log tab say in the igcsclient?

FransBouma

I cannot operate the camera of "FINAL FANTASY VII REMAKE INTERGRADE" with v4.4.1 of Universal Unreal Engine 4 Unlocker. Please tell me the reason. Please.

KASUMINT

The log tab of the igcs client shows no error? You use msi afterburner or razer software ? (as these are known to hijack the insert key)

FransBouma

For three versions now I haven't been able to get the manual camera to work in Dark Pictures games or the Quarry - I run the program as normal, and I'm told that the camera has been found and the console is unlocked - then all of the other commands work, pausing, getting rid of the HUD and the like - but when I press the 'camera' button nothing happens. Any idea what my issue might be?

The Hidden Object Guru

I refunded the extra amount :)

FransBouma

I agree. Then I would like a refund.

hot_k_m

I wished you had asked first if I would be able to fix it before upping the membership, as 1) I don't have the game and 2) UE4 works in a universal way, the camera works with that, if they changed something, e.g. they added code making the engine camera ignore the rotations then I can't do anything else either 3) Tier 3 is for cameras that are made for a specific game, worked before and are now broken but could be fixed. The UUU works with over 350 games but not with some games or not 100%. That's part of how the UUU works and that won't be fixable: I can't fix the UUU for every UE4 game out there. I could refund your membership if you want.

FransBouma

I tried it, but the camera still doesn't rotate and I can't get behind the character. I upgraded my membership, so could you please fix it?

hot_k_m

No idea. Try with a gamepad to see if the camera moves left/right. Also try to bind the camera movement keybindings to different keys and see if that solves it. (in the client -> Keybindings)

FransBouma

Hello, I have a question. samurai showdown , Numpad 4 and Numpad 6 do not work. Is it an error? Sorry to trouble you, Please answer.

hot_k_m

Thx for the Answere :) Will there be a Feature in the Future where you can See the Object ID Information while playing the Game that you can see the Names written on the Object when you look at it?. The Problem is when i am doing the object info function there is so much text that you cant find what you are looking in a fast way. It takes so much time

Falconheavy

Yes :) See: https://opm.fransbouma.com/uuuv4.htm#dumping-object-information

FransBouma

Hello i have a Question. Is there any Way to find out the Object Names (id) ingame with this Programm because of the Summon Command or will there be one in the Future? If not do you know any Software that can do it? Would be great if you could answere to my Question. Thanks

Falconheavy

when I change the angle of view,characters will be deformed

某 黄

it seems doesn't work in KOF15,can you solve it

某 黄

got it, ty for the help and patience!

Chris Uan

It's in the guide I linked to!

FransBouma

What about the lights?

Chris Uan

See: https://framedsc.com/GameGuides/FFVIIR.htm For the hud toggle you need the cheat table attached to this post. They implemented a lot of the effects using shaders in a non-traditional way so they're not available through the regular objects in the engine the UUU intercepts.

FransBouma

No idea, I don't have the game (I tested it in the beta). they might have changed something since release that makes the UUU crash the game. Try to inject the uuu later, e.g. when you have loaded a level

FransBouma

Ok, I managed to fix that. Thank you. However, I can't seem to get any of the lights to work (spotlights or pointlights). Nothing shows up at all. Also some features don't seem to work at all, like "Toggle HUD" doesn't remove the HUD. A bunch of Post-Processing effects like white balance, tint, bloom, chromatic aberration, etc don't do anything either. Am I doing something wrong on my end?

Chris Uan

Not sure whether I'm just doing it completely wrong. For Ghostwire: Tokyo the latest version (game and UUU unlocker) seems to just freeze the game, crashing it without any error message. Am I missing something?

Martin

The UUU doesn't know that the ONE game which requires 16:9 is used. There's only 1 game (FF7R) which enforces 16:9. I have an UW myself and indeed, it's a problem. So, there's a fix, but you need a tool for that. See: https://www.reddit.com/r/widescreengamingforum/comments/rvfgkx/final_fantasy_vii_remake_ultrawide_fix_flawless/ to make FF7R work properly on an UW. I set my desktop to a 16:9 DSR resolution (4K, as it doesn't hotsample) as back in the day when I played it the uw mods weren't great.

FransBouma

Regarding FFVII. I have a 3440x1440p monitor. Everytime I inject the .dll, it stretches the image out and there's no way to change it back to normal without just closing the application. Why is it doing that? I'm not touching hotsampling at all, it's doing it byitself. The aspect ratio becomes all F'd up.

Chris Uan

It's indeed a false positive, I'll check it.

FransBouma

Windows Defender just flagged DeathStrandingDCCameraTools.dll as a trojan (Wacatac.B!ml). Very likely a false positive, but I thought you should know.

ZlothZloth

See: https://framedsc.com/GameGuides/FFVIIR.htm

FransBouma

Hi there I have a issue where I cant seem to enter the console command, the backspace button doesnt work on console commands either The game im playing is ff7 remake btw

hal

Is there any plan to make an Unreal Unlocker for UE5 in the future?

Shane Roberts

I believe I know the reason, but am unable to do anything about it. This is more of your territory. Apparently, it is not possible to directly add a file to a windowsapp folder or subfolder. The only way to get a file into these folders is by first saving the file elsewhere, then copy the file into the windowsapp folder. So unless you are able to change the UUU app to allow me to choose where the file is saved, I will not be able to use it for my purpose. Not that I am asking you to add that feature, but if you do, that would be great.

trever berrett

No, sorry then I don’t know what it can be…

FransBouma

Thanks for getting back to me. I took a screenshot of the log and the file location itself. I cannot add it to the comment. Sadly, there is no saved file and there is no error. I am stumped. This has never worked even when I tried it with Version 3 and now version 4. Do you have any other ideas??? :/

trever berrett

Hi, please check the exact folder in the log tab of the client (as it’s mentioned there). The file should be there. The only reason I can think of when it’s not written is when the game folder is write protected, which then will result in an error (which should be reported in the log tab as well)

FransBouma

Hi. Could someone help me figure out why the "object dump" says it's creating a txt file, but when I follow the path, it is not in the folder it's said it went to. I don't know if it matters, but I am attempting to do the object dump with game Grounded.

trever berrett

It shows a note when you have afterburner running right above the 'Inject dll' button

FransBouma

Hey there. I can't get this working with FFVII Remake. Everything but the camera works. Can't enter commands in the console either. Help. -- Correction. As a previous comment made clear, it was MSI Afterburner. Which should really be in your documentation.

Daniel Frearson

Try to disable the hud mod and see if that fixes it. I use no other mods and it works fine. Also if you use MSI Afterburner, disable it. HUD toggle should work fine in this game if I'm not mistaken

FransBouma

Hello, sir! I am trying to use this latest version on Star Wars Jedi: Fallen Order, but the game freezes and crashes like 5 seconds after I inject the mod into it. Is it possible I'm doing something wrong? And yes, I'm using a pirate version (I do have the game on Origin, but I am using another mod to disable HUD). Thanks in advance!

Xtreemo

作者你好,我用这个工具在 FF7REMAKE上,可以暂停画面,但是自由相机没有用,请问怎么解决?

a798746

Yesss, i checked it out just after my reply, sorry for the dumb question haha

Milentine

The documentation page has a list of games that are known to work. MK11 isn't on that list, so you can assume it won't work.

FransBouma

Hiii, i have a small question: does this work with Mortal Kombat 11?

Milentine

lovin' the added benefits of 420. keep on keeping on!

kr338r

no idea, anti cheat maybe? It's not on the list of known games to work with the UUU

FransBouma

steam game 'DragonBall FighterZ' was never found in the process list and I'm sure the IGCSclient is run as administrator. why???

JimmyLi

Hey Otis, I hope you're well man! I have been replaying FFVIIR on the PS5, but really tempted to buy it on PC so I can use your camera tool. I've seen a couple of comments about using the cheat engine program to remove the HUD, for example. I have never used it, so not sure how it all works, but could I just enter photomode on FFVII itself, hide the HUD in that, and then just enter free cam mode with your camera tool, right? Or is there some kind of conflict with that, and that's why people are using cheat engine? Do you also know if NVIDIA Ansel also works with the game, so I can add my own depth of field? Thanks!

Euby Gaming

https://framedsc.com/GeneralGuides/cheat_engine_tables.htm

FransBouma

How do you use the cheat table?

Kim

Thanks Otis! I'll give the v3 build a try!

dorohn

Correct, Ghostwire's UE4 build is highly customized so it's not really working. The old v3 UUU works tho, but you lack a lot of features: https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm I don't have the game so I don't know what you need to do, all I heard it seems to work somewhat.

FransBouma

darn doesn't seem to work with Ghostwire. I injected to the exe but it just crashes the game :(

dorohn

No, the HUD in FF7 is a custom hud that's in custom code and the UUU can't intercept that, so the cheat table is there to work around that and offer a hud toggle

FransBouma

When i use UUU , disabled hud of FF7 remake doesn't work... I could only get it to work using the disable hud feature in Cheat Engine Will it be fixed in the future?

ヒナ姉推し

I used google translate to translate your post, so I hope I understood it :) . Please see the documentation how to use it: https://opm.fransbouma.com/uuuv4.htm

FransBouma

是的作者你好 我是新加入的 我的问题是 要如何使用它 是的我尝试了对steam上的游戏进行使用但是不起作用 我不知道该如何启用 任何解释

那个女人

I checked, but I don't see any vignette? Perhaps in cutscenes, but even then I don't recall seeing it. I couldn't find a config file line which disables it too. Perhaps the console mod I used (which does allow you to type on the console, the UUU opens a console but you can't type on it due to a change in the engine of FF7) did disable it by default, not sure. You can find the console mod on nexusmods, which allows you to change some cvars (not many tho, most are hardcoded)

FransBouma

Yo Otis, wanted to ask, is it possible to adding vignette on off to your FF7remake plugin?

Dante _aka_Mr.X

LiS remastered has a custom camera system that the UUU can't intercept. It's not currently planned to build a custom camera for that. However you can try the debug camera on in the console the UUU opens for you: first EnableCheats 1 then toggledebugcamera There's no tilt, and it does have some problems but it does allow you to move the camera at least.

FransBouma

Hi, I injected this camera into Life Is Strange Remastered, but I couldn't enable it. Timestop didn't work as well. Any chance to support the game?

Pierfrancesco Olianas

please disable Msi afterburner, it blocks keypresses of certain keys, sadly...

FransBouma

Hi, I can't seem to get the camera to work in FF7 Remake, the injection process is successful but Insert does not enable camera. Other features like slowdown and pause work though.

Vlad Cazan

No the UUU only works on UE4 games. the custom light tool was made by Hatti and was released only to Framed members, so it's not publicly available. My DBH tooling doesn't have lights. Sorry.

FransBouma

Hi, I saw some photographers taking Detroit: Become Human photos with custom lighting. However the original tool specified for DBH does not have the light function. Is it possible to use UUU and inject the DLL from DBH tool to obtain the light function?

rshadow

Ah, okay then, thanks :)

Anton Pavlov

It's with the game. I couldn't get the controller to move the camera even, they obtain the input directly from the steam api and it's then lost. So you have to use the kb/mouse combi to move the camera in that particular game.

FransBouma

I'm seeing some weird behavior with Tales of Arise, like the game does not want the gamepad controls to be blocked :) I tried with DualSense through Steam where it was identified as a PS5 controller, tried DualSense through DS4Windows, where in Steam it was identified as a Xbox 360 controller, and tried Series X Controller through Steam, the result is always the same. I can pause the game and unlock the camera just fine, but no input from the controller is registered. I don't know if it's something to do with the game, or something else on my end.

Anton Pavlov

My tools work with the xinput API, which works with any xbox controller or ds4windows supported controller. I think in ds4windows you can 'hide' the ps4 controller from the game.

FransBouma

See the list of supported games: console only, use toggledebugcamera for camera: https://opm.fransbouma.com/uuuv4.htm#games-that-work-with-the-uuu

FransBouma

Hi! Awesome and amazing work! Does this require the use of an Xbox controller? I use a DS4 controller but it doesn't seem to work with it. I have to use DS4 Windows to be able to use my PS4 controller for the camera. The problem with this is that when I use DS4 Windows to make it look like an Xbox controller, FF7 remake sees my inputs as double-pressed (I guess it detects both the PS4 and XBox one controller inputs) so it would be great if the base DS4 worked with it.

Raffy Guevarra

got a problem on little nightmares 2, on the free version, I can pause the game with Numpad 0, also hide the HUD with the Delete key, but in the v4.1.7 i cannot do any of that, and if I change the toggle hud key, it hides the HUD but it doesn come back when im pressing it

charly jhon

Thanks! I will definitely try.

Desmodeya S

yes it's worth a try. Tho, it might very well be they removed the code for cheats they don't use themselves from the game code before compiling so there's simply no code handling 'summon'

FransBouma

That is, should I write "EnableCheats 1" in the console window? And then non-working variants of the "summon ID" cheat may be available to me?

Desmodeya S

can be anything? summon is a 'cheat' so you always have to enable cheats with EnableCheats 1 They also might have removed it from the exe file and then it won't work at all.

FransBouma

I play the game Grounded and use your free Universal Unreal Engine 4 Unlocker to enable the console window. Most of the commands stopped working after the latest game updates. This was not the case before. If anything, I'm using the latest free version 3.0.21. Tried the latest version 4.1.5. Many of the "summon [item ID]" commands still don't work. What could be the problem?

Desmodeya S

No problem. Thanks for your response!

Shaunyshaun

It has in the past (hence it's not on the list :) ). Can't do much about it, I'm afraid

FransBouma

Thanks for the response! It was working a few weeks ago when i last tried. Do you think it's the develops actively putting a block on it working?

Shaunyshaun

Tekken 7 isn't a supported game (anti cheat, online). Only the games that are on the list of supported games are known to work. If a game isn't on that list, it might not work.

FransBouma

Tekken 7 isn't a supported game (anti cheat, online)

FransBouma

Im having the same problem as the above poster. Please help :)

Shaunyshaun

Hello, I was trying this out on Tekken 7, but it automatically closes when I inject the DLL. Any reason as to why?

Jonathan Odartei

no

FransBouma

Hello, I came here from the game Grounded. There is one question. Is it possible to somehow extract audio, icons, pictures, id of objects and resources from the game? I don't understand much about this, I apologize if the question is stupid.

Desmodeya S

it's fixed brother! thank you so much fam

FeudalWarriors

You rock, this is the best thing ever!

GT Scenes

Either an IGCSClient.exe is already running, or is kept in memory. If you didn't start the client twice by accident, then rebooting your system shuold fix it. Sorry for this.

FransBouma

That game is problematic... it sometimes works, it sometimes doesn't. Try to inject as late as possible

FransBouma

What does it mean when using the camera tool an error pops up saying " all pipe instances are busy". Couldn't create the client --> DLL named Pipe? all the configurations are not functioning like before. Thank you for looking into this matter. Your work is highly appreciated.

FeudalWarriors

Hi Otis! When entering camera mode in Man of medan / little hope crash game,, thanks!

Vicente Almela

You know everything, woderful! That's so helpful for me. Thank you for the info and your quick reply :D

hutako tamagawa

Yeah I've seen that too. It's something in the game, where it doesn't react properly to the slomo engine variable being set to 0. There's no fix other than trying to fix it in the game which is impossible to do without the game's sourcecode. In tales of arise you can use the numpad 0 pause as well which doesn't give you this problem. The specific key that causes this problem is page down (slomo pause).

FransBouma

Bug? report:Tales of Arise In some maps in Cyslodia, once I hit keys for camera tool, game will be "not response". It suppose that snow effect or some Cyslodia related things cause this freeze. Never happens in other locations in my experience. I hope you can fix this. Both UUUv4 and RTM have this issue. I tried both.

hutako tamagawa

:) See: https://opm.fransbouma.com/uuuv4.htm (Linked at the top of the post) with the documentation how to use things etc. A1: you can't change lighting in the game, only add lights at the moment A2: I don't know what you mean by this, sorry. You mean creating multiple viewports with the UUU? No that's not possible, it's 1 camera A3: The built-in camera uses xinput as the camera movement input OR when you configure the camera device on the configuration tab to use the kb/mouse it will use the kb/mouse input. Not sure if your VR system can simulate that input...

FransBouma

I was so shocked to be able to move freely in the VR version of Star Trek STAGE 9 Enterprise D recreation using the free version of UUU - I just knew it would be well worth it to go ahead and join his Patreon! I saw something about 'lights'? WOW! Question 1: Can I actually change lighting in game? can one make an ANTI (minus power) light that makes and area darker like in 3ds Max? Question B: Is there any way to make a 2D game, just DISPLAY in VR? (I have already unpacked the PAK and even got the game to run on the unpak'ed assets!) I am near expert in Unreal and slowly and completely remaking the VR version of the game, but it would be nice to be able to at least see the 2D version of the game in VR ... Question Three: I notice when I enable Cheats and use the toggledebugcamera I can turn my head in VR and it updates like normal, then I can use my Xbox Bluetooth gamepad and move around etc. BUT when I try the same on the Internal UUU camera, it does not update when I turn my head, only when I use Xbox Gamepad. Do the 4.10 etc. paid versions fix this? THANK YOU! THANK YOU!! How amazing!!!

SchoolHomeVR Technology Assisted Training

Simple fix! Thanks so much. All good now.

Daniel Baranski

By default both keyboard/mouse and controller are selected as camera device. The camera device that's selected is blocked when you enable the camera, so no input is sent to the game. If you want to use kb/mouse for free camera control, you need to press Numpad . to enable input to the game, you can then open the console. If you have a controller, I'd suggest to set the camera device to gamepad in the configuration tab :)

FransBouma

I'm trying this w/ Psychonauts 2, and I can't open the console while the free camera is enabled. Am I doing something incorrectly? The console opens and accepts inputs while the free camera is not enabled. Or is there a better way to take HighResShots?

Daniel Baranski

I have since been able to get it to work, false alarm. Thank you!

Hoffman VP

I have the origin version of SWJFO but it works fine here? Could you please paste what's in the log tab? Also be sure to inject after the menu has been loaded.

FransBouma

I injected this into the Origin version of Jedi Fallen Order and the lighting feature is not enabled/won’t allow me to use it.

Hoffman VP

Very nice ! Can't wait to try it ! Thank you for the amazing work Frans :)

Loris Soulard

Bravo Frans! Fantastic improvements to the tool!

kr338r

Okay, thank you for answer. You did a great job!

Hinoto Tobayashi

It works in Tales of Arise :) Camera doesn't work with controller tho, so only kb/mouse. console doesn't open with ~, you should set the key to e.g. / (on the configuration tab)

FransBouma

Can you make it for Tales of Arise? Thank you. : )

Hinoto Tobayashi

r.postprocessaaquality 2 worked a treat, i must of missed that tweak! Thanks for the reply!

Alphafoxii

what game? what pause did you use? what does 'flickering' mean, taa jitter or other? Did you try one of the tweaks as suggested here? https://opm.fransbouma.com/uuuv4.htm#multiple-game-pausetimestops

FransBouma

When entering camera mode and game pause using UUU v4 im getting flickering on the paused frame?

Alphafoxii

I don't know how a screencap would be of any value as there's no way it can fail, other than you picking the wrong process... the injection part should always succeed.

FransBouma

Thanks for your help and I would try it later! If the problem still here how can I cap the screen and send it to u ?

Wai Kin Lam

You use the UUU v4 on tales of arise, and it fails? Works fine here. Start the game, get to the menu, then start the UUU and select TalesOfArise.exe as process to inject to. Then click the inject dll button. If you run the game as administrator (you shouldn't have to tho), run the client as admin too. Also, make sure windows 10 hasn't blocked the exe (as it comes from the internet, it sometimes does that: Right click the igcsclient.exe file you start in windows explorer, -> properties -> General tab, and check the unblock checkbox at the bottom)

FransBouma

I try it on other games which is in your game list also failed. (All of them via Steam)

Wai Kin Lam

Game: tales of arise

Wai Kin Lam

When I press the inject button it shows injection failed and the error message show that injection finished already

Wai Kin Lam

A little bit more info would be great :) What game, what did you do exactly? is it a gamepass game or not?

FransBouma

i dont know why i cant inject...

Wai Kin Lam

Not at the moment, but I'll see what I can do in future versions

FransBouma

Hello. Is it possible to custom bind / make a shortcut for misc settings such as enabling the game speed & player invulnerability ?

heraifx

Oh I didn't know about that program, it works great! thanks for the tip!

FransBouma

Thank you very much. By using "JoyToKey", you can now operate the camera with the controller.

Patreon User

See the UUU doc page with the note on Tales of Arise how to open the console in the game list: https://opm.fransbouma.com/uuuv4.htm Controller and mouse input for the camera are blocked by the game. I debugged it but input never arrives at the xinput dll so the tools won't receive any input. You have to use the keyboard to move the camera. It sucks, but it is what it is.

FransBouma

Tales of ARISE. I can't use the controller with the camera. Will you be able to use the controller?

Patreon User

Outriders has anti-cheat which makes it impossible to inject it, at least it had when the game released

FransBouma

Would be awesome if future versions could support Outriders, it has some amazing vistas, and Ansel support is weird to say the least 😊

Anton Pavlov

Thanks

Robert Hoffmann

in the dev console type r.depthoffieldquality 0 See for more commands/tips: https://framedsc.github.io/GeneralGuides/ue4guide.htm

FransBouma

Is there a way to turn off the DOF?

Robert Hoffmann

I did release a cheat table https://framedsc.github.io/GameGuides/rdr2.htm . However the game crashes very often when debugging the code to see what it does. As the game is tediously slow with startup it became quite a drag to develop anything for it. So I settled for this.

FransBouma

Nice job! So interesting,why don't u release a camera tool for Red Dead Redemption 2? It could be awesome really,especially for cutscenes 🥺

Goldy_3D

I don't have the game but I am aware of an issue with the UUU v4 and older games, I hope to fix that next week. Could you post (or a link to pastebin.com) the .log file the UUU writes into its folder? I can then see which version of the engine it thinks the game uses

FransBouma

All these features are amazing, love your work. I've been running into problems with the new update and Guilty Gear Strive though. Both UUU and Guilty Gear Strive crash whenever I try to inject. Hopefully this can be fixed.

Naasir Jordan

:D yeah that's something I've done wrong a lot of times too :)

FransBouma

Just checking again now in case I’m doing something daft. Wouldn’t let me add a path earlier, either by clicking in window or using f4/f10. Just worked it out while typing. Didn’t activate the camera did I? Knew it, being daft

ODINSFALL

Camera paths should work in days gone as well. What is it that doesn't work with days gone?

FransBouma

Great update to UUU. Shame Days Gone doesn't allow the dolly cam function, but apart from that works very well

ODINSFALL


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