It's been a while when I've drawn / written any game design for fun.
These drawings illustrate some combat details how Exit the Dragon-game would actually play. Purely for fun, I have no plans to send this pitch to any developers.
It was a lot of fun, but I also ran into some troubles such as:
-If there is jumping and wall run, how that would work in indoor areas.
-What would be the benefit between throws and pummeling when an enemy is stunned.
Stuff like that. If you have any questions or want additional information, I'd be happy to listen and draw more.
Setzeri
2025-02-27 08:59:23 +0000 UTCSteven K
2025-02-27 00:15:27 +0000 UTCMiy Eterp
2025-02-26 14:40:26 +0000 UTCSetzeri
2025-02-26 09:42:28 +0000 UTCMiy Eterp
2025-02-26 08:35:03 +0000 UTC