NokiMo
Setzeri
Setzeri

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Exit the Dragon Combat Details

It's been a while when I've drawn / written any game design for fun.
These drawings illustrate some combat details how Exit the Dragon-game would actually play. Purely for fun, I have no plans to send this pitch to any developers.

It was a lot of fun, but I also ran into some troubles such as:
-If there is jumping and wall run, how that would work in indoor areas.
-What would be the benefit between throws and pummeling when an enemy is stunned.

Stuff like that. If you have any questions or want additional information, I'd be happy to listen and draw more.

Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details Exit the Dragon Combat Details

Comments

The problem with jumping and wall running indoors is that the ceilings would have to be very high and spacious, but that's an idea.

Setzeri

Maybe for indoor areas there's just always some stacked crates or poles to to use for wall running?

Steven K

I meant the controls menu at page 3.

Miy Eterp

What?

Setzeri

Yeah awesome work, include the game console u drew.🎼

Miy Eterp


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