Hart’s Defeat Gallery
Added 2025-06-06 04:53:20 +0000 UTC Here is a gallery I made to improve the more complicated group images for use in Transfigure. The gallery has 184 images.
They turned out quite good, especially the vertical aspect ratio ones. I went back and compared some of the best 3D renders side by side with the new Hart AI model I made and I think it looks better or at least as good as it did before! I’m kind of surprised since that Hart 3D model is essentially as good as it gets with modern 3D graphics and I didn’t think I would end up preferring the AI to the 3D since the 3D Hart is one of my absolute favorites but it is now in second place.
I am making loads of cool art. Transfigure’s new update is coming together nicely. I finished the Mitch and Evan scenes today. The middle of the month is my target again for an update (I figure if I do that then for sure I can get something finished to release by the end of a given month).
I also wrote a companion story for the Gcon art but that’s essentially irrelevant for this post. The gist is: Hart loses to the first asshole villain. Plus some random other pics that show fem Hart stage 1 (more petite initial transformation).
I added another piece to the Goddess Connection design document in the middle that fleshes out some of the sacrifice mechanics and I think it will present some interesting dilemmas to the player. The closest similar examples are probably the Witcher or the Wasteland series. The idea is you can only save everyone all of the time if you use as much magic as possible (with consequences) or you prepare extremely thoroughly by leveling up, finding rare items to bridge the gap with less magic use, and side questing to gain more allies and rewards.
For example a crisis routinely breaks out and you have the option of responding to one of the flashpoints. If you choose to not use magic or use it sparingly and skip quests then you can only realistically respond to one of the options. If you complete the game under certain thresholds, you get unique endings (the main ones are Hart not reaching the M2F sequence through limited magic use, maxing it out etc.)
In the early game the decisions are less morally ambiguous. Save an orphanage or some cheeky bandits (or try to save both)? Most people save the orphans but maybe the bandits were forced into it and there was a way to save them too and potentially acquire more allies to save even more people later on. Did they deserve to die? Does anybody? The orphans are innocent but will be almost useless in the final battle itself. By saving the orphans early your altruism may condemn others to death later on or lead to the happiest possible future (for the kingdom, but not necessarily for Hart).
To save everyone in the kingdom from annihilation 40 soldiers are undoubtedly more useful to the cause than 40 children.
In the heat of the moment sometimes you can only save one. A selfish quick victory might be a Pyrrhic one but sacrifices must be made to prevent an even worse outcome. Sometimes the only choice is to pick the least worst choice, however the player comes to that decision.
alt download link:
https://mega.nz/file/hKwEgTwAHrjKgtC1ZksorREJqWpW52dBLdpwcR2Wy386uwQFc
What would you do?