The newest demo is finally growing into something resembling a visual novel! It now includes Evan and yellow potion content! Yay. There are a bunch of new graphics and tweaks including a few expanded scenes.
I have also finally learned how to fix the color of YP Taylor’s hair which has been an endless struggle recently. For now it is the weird yellow crayon color but I will probably update the CG eventually… or maybe just write a line that it changes or something. I have a lot of different textures and methods but not all work across all characters and hairstyles so I am finally ironing out a few of the final details I need to make a consistently high quality visual experience for everyone.
I also replaced the blonde girl at the start… again. She is one of the first models users see so I wanted her to have a decent quality model. Honestly she will probably get replaced one more time because it bothers me that her skin textures rendered looking like she spent too much time tanning. Oh well, on to more important things. The next area that needs an update is Julie since she is still in placeholder mode.
Julie is similar to Tim in that I’ve made a few different models but none of them felt right. I am going to start from scratch again and see what I come up with. If it is still a close call I will let patrons vote.
The yellow potion audio samples have been remastered in this version. Most of the CG on the way has been added except the bathing scene. Eventually I want to add more on the transformation and actual act of drinking the potion. I left alternate CG in the images folder if anyone is curious.
This update also includes an opacity UI slider as well in the preferences menu which should help with the display of animations and CG. The text can be hard to read on the lowest settings (I am looking into a bold / outline text / font fix) but it's a nice improvement that’s been on the extras list since the new year. I found a good balance between readability and visibility about the 75-80% mark. You can of course hide the box entirely with H or the middle mouse button. Feedback regarding blocked animations made me reconsider the priority since a user pointed out that the view is a bit low in some scenes and is sometimes obscured by the box. Your feedback is really important and has a tangible impact on development so if you have any thoughts let me know!
I have started to update and enable the gallery code so that scenes and endings will become unlocked for recall. It appears to be functioning mostly as intended so I will keep adding to it with subsequent updates. The last UI mystery that I haven’t nailed down is I want some kind of character menu, potentially an unlockable one but I might leave it unlocked to preview characters. If anyone has some ideas here let me know. Currently my plan is to make character preview posters and then just throw them into a gallery that unlocks as they are met in game but I am now leaning towards them all being unlocked by default to preview content and encourage exploration. Exploring is more fun if users know there is an attractive character to meet somewhere along the way. Or does that ruin the surprise?
I have also begun to mark dead ends by crossing out their dialogue options and gating more content outside the scope of the initial release. I think the demo is becoming a lot more presentable so thank you for your patience!
The newest demo Includes most of day one as well as the transformation both at home and at the medical center.
After your transformation you can go to the hospital and get some of the early quick ends. Some placeholder CGs are still missing. I also want to expand the CG count in a few scenes to make sure there is something interesting on screen for most of the game but that will be an ongoing process.
As far as erotic content aside from nudity, there is Mitch’s blackmail start up to the first bj scene as well as the start of Evan’s route (pick him after school, go on the date, go to the movie) plus the early Damien (campus medical center) content up to the yellow potion transformation.
Ends 16, 18, 76, and 77 are in the game but are missing a few assets.
Hard cutoff for .60 html will be the 31st. What often ends up happening is that there are now a bunch of islands of content that I have written and finished. These scenes do not connect to the main game so sometimes I underestimate the time required to create bridge content and maintain continuity for the specific branch it is on. This is especially hard because it is deceptive. For example I might have 2 updates of content in one area but I may need a third annoying update in the middle to put out all 3, then multiply that by the giant game. Paths also change a bit organically as I write them so I don’t know with certainty how long it will take to finish something since it is finished when I feel it is done rather than after meeting a word count goal or a checklist.
Anyway, it has been an enormous amount of work the past six years but Tango Fiction is now equipped for a major evolution! If we end up extinct or prosperous it is still unclear but I am increasingly proud of what I’ve accomplished here. Thank you for joining me on the journey and not letting me starve as I’ve learned and stumbled my way through development.
Love,
Tango
Transfigure 3d 0.0.1D
PC https://mega.nz/file/ISx2AYIL#eBTnb0ZEXEG8NAlIaG1sRq1RhWCepYyUnroIuGaI6RE
Mac https://mega.nz/file/ISZQmaxS#XxzWOwqu6kdrgODPoYek5ay_Zz1ekt8r-_K395pJyaU
Tango
2023-07-29 06:04:09 +0000 UTCSentimental Penguin
2023-07-29 01:45:52 +0000 UTCTango
2023-07-28 22:33:39 +0000 UTCAlex
2023-07-28 21:58:13 +0000 UTC