NokiMo
tangofiction
tangofiction

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Lil Status

Hey TFers! 

Another month almost gone by… It feels like time is accelerating the older I get :\

Development continues. It was a bit random the past week - I ended up writing for a bunch of unrelated to Transfigure projects for a few days. I've got too many ideas and if they don't flow somewhere my head may actually explode!

I have also accepted a fairly substantial commission from Director Rin, so that’s something that will appear over the next update or two. The topic is top secret for now… but it is one of the more wholesome adventures in Transfigure.

I was writing a scene earlier where Mitch and Louise fight over Taylor. I had a lot of fun with the dialogue!

The Evan content is coming together pretty well, it will definitely be the focus of the next update. I am a bit surprised how far I advanced the story with a small word count, so I am enlarging a few of the more sentimental scenes. There might also be some consequences to all those womb-blasts Taylor has taken on that route :P

Progress wise, I have been hesitating to do a status report since I wasn’t really sure where I was at, plus a lot of people don’t like inaccurate timelines. As has become a habit, I like to write up to a monthly deadline and then start to cram things together. The pressure helps move things along and crystallize into an update. I usually clear the last few days of the month to work on the game because that’s the way the dev cycle has worked out lately.

The extra commissions are helping to flesh out some extra hours and routes. I don’t really make a lot per hour with the structure but it will hopefully bring in a few extra pledges and allow me to potentially release an extra update here and there or an XL update like I did last month.

I have two directors at the moment and I am willing to take on one more for the December holiday update(s) if someone wants in. If anyone is interested let me know in the next week or so and I will fit it in. Anything beyond that will have to wait until the new year given the lead time.

.92 is shaping up still needs some love and I have a director request to flesh out a bit. I have edited at least 5k words into something readable. I hope to include some of the content I cut last month to be a pseudo Halloween special. So there are two super creepy scenes that will pop up either in this update or maybe somewhat randomly on spooky Christmas.

It is looking like another release around the 30th or so. I have a family function on Saturday afternoon so I will try and finish up the release when I return if it isn't out by then. Otherwise I will spend the rest of the week trying to finish this up. 

Writing, like life, has its ups and downs so thanks for being there for me!

Comments

Just a cold. Thanks though! <3

Tango

You can start f5ing now - update out soon.

Tango

;( get well soon

https://twinery.org/forum/discussion/5990/slowing-down Not sure how you're handling it. There are some other postings in forum about this problem but i really shouldnt post these links here :$

The story is just basic texts and links... there is no complicated code or CSS. When I started it was perfect. As it gets bigger it gets slower to index all the passages. What bigger projects did you test? There are almost no html games with more than 500,000 words. The only two I can think of off hand are the Company and I think the Allure of Wanton Cove. I am adding the Craig scene now. Then I need to fix and finish some content with Evan that became slightly more complicated than I thought because it has a bunch of swimsuit variations with unique text. I think I have approximately 3-4 hours of work left before a release so I'll try and finish tonight. I have been feeling like a bag of crap lately though so it might be another early bed and a release tomorrow. This update does have one of the coolest scenes I have ever written. If you find any helpful speed hints about twine let me know.

Tango

Did Some reading seems like it's the story itself as bigger projects seem to have no problems. How far along are you?

Well then maybe hardware is more an influence than I suspected. I built my pc about 3 years ago and play most games at near max settings so it is odd I can't run Twine efficiently. If you play around with it an start editing and moving passages you will find that base delay increases a fair bit. 1-2 seconds is okay but even double triple that is nearly unbearable if it accumulates with every action. Thanks for testing it.

Tango

Tried it just now....its slow yes...but no more like 1-2 seconds to load something

Oh and thanks for the comments, Ill. I'm doing my best with the limited resources I have. This update will hopefully be one of the better ones.

Tango

I have a lot of spare CPU and RAM, it is only twine that is slow, although it does frequently spike from )-1% cpu to ~40% for a second during a lot of actions but the base use level is like maybe 2 or 3%. All other programs run fast and smooth while Twine is spooling. That's how I cut and paste then, act for 15 seconds to a minute on all my other unlagged programs while waiting for the copy and paste to stick. Sometimes it is like I put the motions in like dragging and dropping and everything works, I just cant see what I am doing in real time. It is like playing warcraft with 5000 ping. I remember Valid Florian was helping me with team viewer and he was just amazed at slow everything is yet the chat and all other programs are fine and fully responsive outside of Twine. If I had to write inside twine with this delay I would have swapped engines completely. I imagine it is a coding issue of some kind. Load up Transfigure in Twine and you will see what I mean. Normal sized stories are perfect but the big ones like Transfigure are probably at the limits of the engine. I really wish I could just get a minor hardware upgrade that would solve everything. I have a suspicion Twine would lag on a supercomputer.

Tango

On what kind of machine are you running twine? Hard to believe that a machine, for example mine with 6x5GHz, would take so long or get such a delay with an Java Programm :/

Apparently it is not fixable. It is slow because Transfigure is probably in the top .5% of the largest projects on Twine and it is only half done. It is only going to get slower. I might reach out to the Twine dev because I think it is slow because it is searching the existing passages when I make a new one. There are compilers and other tools that may save me time but they require more time to research and experiment which I usually don't have after writing. What I do now is fairly similar to the compiler - I write everything in advance and then when I think I am close to done I add to the engine and play test. I cut and paste parts into Sugarcube and then continue to write and work while the delay is resolving. So yeah, it wastes a lot of time but I don't sit and stare at the screen while waiting. If I do it this way it is noticeable and annoying but not crippling. Because I am looking at my story and not the existing ones sometimes it leads to errors. My goal is to finish ASAP because I have already put too many hours into this one.

Tango

Didnt you want to change the engine to get this weird 15 second delay per action handled?

My problem now is I am trying to add this new content and I can't find a place for it that makes sense. I just reread an entire long branch and I am still mystified. I am going to have to write a new intro for it. I usually leave enough off paths to easily insert later content but since this was a director request it was not originally planned for. I mulled over three choices and decided to write an extra Craig scene to support it. I'm sorry I didn't realize sooner, but it is just a consequence of writing outside the game engine and adding things at the end.

Tango


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