Hi guys,
Thank you all for your patience. Due to the weather and work, this update took a bit longer than planned. I'm still working on the main game while fixing and improving things I see in Chapter 1 and Chapter 2.
Conversion progress on MZ is going very well. I'm very close to completing the conversion. I still have the Tageth Village, Steam Village, and then moving onto Chapter 3 to continue where I left off. I'll then look into the translations for the game.
Conversion Progress (following maps converted)
- conversion finished for the following maps:
Fate in motion, Forest, Ruins, Growth chamber, Ruins Ground, First floor, Second floor, Third floor, Honey Forest, Inside Ruth's cabin, Petal Villager East, Black Smith, Ruth's Store, Grassy Inn, Grassy Inn First Floor, Custom character homes, Machine Campaign, Petal West, CH1 fully converter, CH2 Begin, Forest Of Eyes, Izanagi Chamber, Petal Temple Lord Vermore Room, Petal Temple hidden room 1, 2 (CH1-2), Honey Forest, Ruth Cabin CH2, Forest Of Eyes Shrine, Goblin Forest, Goblin Den, Goblin King Throne Room, Goblin House1, Goblin House2, Goblin House3, Goblin Big House, Thief entrance, Thief Base, West Hill, North Hill, Petal Hills Bad Blood Forest, Under Blood Forest, Bad Blood Forest West, Hidden Fields, Hidden Village, Under Hidden Village, Bridge Tuska 1, Bridge Tuska 2, Bridge Tuska 3, Bridge Tuska 4 and Petal Village Chapter 2.
MZ
//!! Conversion Progress !! //
(New)
- Increase chase speed of rebels
- Reduce the brightness of the battle scene
- Lighting features for caves restored
- Replaced smart jump in ruins
- Reduce bouncing of dropped items of defeated foes
- Rarity of gold and experience icons added
- Fixed the quest The ruins of rebellion
- Fixed pathing of Trangor Scout in the growth chamber
- Stopped player walking on the black tiles in the ruins
- Removed Door of Penance animation to chapter 3
- Tp mode function restored, keeping tp value after the battle
- Added text to tp modes without text
- Starting character loadout back to what they were in MV
including TP mode, locked armours, weapons and skills.
- Updated autosave text at the beginning
- Fixed Tp mode error when no tp mode is selected
- Removed old testing event from ruins
- Rebel Assassin now only appears after both switches are destroyed
- Fixed black screen when a player selected the main game
- Fixed gold pouch and shards not activating when selected
- Increased dash speed
- Added water reflections
- Corrected objectives triggered by Tako
- Fixed no quest found error
- Fixed old pathing code for Petal Village East
- Fixed old labels codes for Petal Village East
- Relationship value for Flura increased, and Grimore decreased for custom characters
- Fixed To Kill A Demon quest triggered in Forest Of Eyes
- You can now refuse the To Kill A Demon quest giving bonus devotion to Trangor
and Demon group relationship at a cost
- Proxy items no longer worked, so a workaround has been put in place
- Replaced Yuu Statue
- Killing Fegul added to Yuu's shrine
- Fixed Feguls starting items
- Restored Orihime's Metronome skill
- Orihime's Metronome skill no longer uses mana on the skill that gets used
- Orihime's Metronome skills changed now has access to the following:
Water Wave, Willow Wisp, Ukulimala Kokukhanya, Dark Surge, Dark Strike and
Mana Bolt
- Key items quantity now show up
- Added Izanagi Chamber CH1
- Can remove Orihime's Demon in CH1
- Orihime weakened state can no longer be removed by death, healing or otherwise until
a new demon is picked up
- Fixed Orihime not being able to pick up the small dark shards in the hidden temple room
- Change loot sounds on the pots in the temple hidden room
- Corrected thief's quest updates
- Stop shop interfering with demon removal
- Fegul's battle will no longer occur if the demon was removed and not replaced
- Reduced items columns visible to increase readability
- Orihime now uses mana for any dark energy switches or devices
- Orihime no longer absorb additional dark energy as she uses her mana instead
- Chain Lighting skill now functions but might hit an enemy more than once
- Fixed goblin forest nature mining not breaking pickaxe
- Updated all mining done
- Updated hidden gate for Bad Blood Forest
- Replaced jumping in Hidden Village
- Increased tether to wild mobs for Hidden Fields
- Extra Nature shards added to Hills West
- Icon added to shop vendors in Chapter 2
- Added vision blocking to Bad Blood Forest
- Fixed missing jump point in Bad Blood Forest
- Fixed Petal Hills tileset
- Added field of view to guards in the Petal Hills
- Fixed follow event in Petal Hills
Below are various text changes/fixes:
- Corrected Bellatrix magic barrier text in ruins + fixed references to the old face
- Corrected blue orb text in ruins Chapter 1
- Corrected text in Petal Village Chapter 1 Jako, Mito and Petal Guard, Ruka House
- Extra character text for Forest Of Eyes Shrine
- Corrected text in the hidden temple
- Corrected text in Petal West
- Corrected text in Petal Temple
- Added character text to Petal Temple
- Added more text to Phelmore CH2
- Corrected Goblin Forest text
- Updated text for Goblin Den
- Updated text for Goblin Village
- Corrected text for Goblin Big House
- Updated text for Thief Entrance
- Updated text for Thief Base
- Corrected text for Thief Base
- Corrected text for Hidden Village
- Corrected text for Bridge Tuska 1,2,3,4
- Corrected text for Petal Village Chapter 2
I'll keep the updates coming. For the complete updates notes, see the text file.
It is shown in the bio on Deviantart as.
"Deviantart End Of Reason Updates.txt File below:
https://mega.nz/file/sFtxUaDD#ksE9n3ySfhhyWTDI0c1AWIZ_8sK8svC7rGV2_MhRmQk
Sneak peeks of Erika and Amo&Choo will be here on Patreon later today, and I will put up more artwork on my Deviantart gallery.
New artwork is in progress.
I have updated my bio to reflect this journal.
Thank you to all who are supporting and playing End Of Reason!
ヾ(⌐■_■)ノ♪