NokiMo
Jerecomerash
Jerecomerash

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Runic Growth March News Update

AAAAAAAAAAAH! A majority of the hard stuff was taken care of!
Building - Done (UI still needs some tweaking)

Schedules - Done!

Saving and loading Done!

there are a few hiccups still, characters aren't moving when spawned but they still end up where they need to be when the scene loads.

now I can finally get to work on the models and animations.

when I have the same amount of characters that where ready during the last alpha I'll release it here.
Thank you for being so patient with me. I was stuck in a quality rut for a while that I recently just got out of, I would like to know how to add more presentation to the game like cutscenes but I don't know how to do that reliably still so that will be way down the line.

anyway I'll try and be more open on the progress with the models and animations that I will be creating along the way and still work on fixing what I come across.

Runic Growth March News Update

Comments

A run down list on what the game will be, 1. characters unlock when their homes are built you can place where they can be on designated areas. For reference it'll work like FFCC My life as a king town building. All this needs stress testing but other than that I'm hoping nothing breaks. 2.the gain system. 3. Upgrading tools and cooking 4.and of course farming.

Jerecomerash


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