Remember when I said good enough was good enough?
Added 2025-01-17 13:34:52 +0000 UTCI just couldn't take it any more. I'm a perfectionist, and I couldn't just leave it alone.
I hired an animator to completely pull apart and rebuild the animation and all its files, and we finally figured out - for real this time - why Spider Spawner was crashing the game.
Expect a full and complete fix in 1.56 soon :)
Comments
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Gharmm
2025-01-18 12:15:49 +0000 UTCI'm doing just fine! A good portion of my time working on LLE is spent waiting for art and animation assets to be finished by the folks I've hired, so I get my time off.
Ancestress
2025-01-18 11:29:12 +0000 UTCLooking forward to it! Also be careful not to burn yourself out. I personally don't mind if you take some breaks.
shichen zhang
2025-01-18 07:00:29 +0000 UTCSheesh!
570RMP1R473
2025-01-17 14:01:03 +0000 UTCNot even a file extension - the skeleton name itself had to have _full or it'd crash! Madness!
Ancestress
2025-01-17 14:00:41 +0000 UTCI work in a critical care hospital setting. "Consulting a specialist" is absolutely a correct answer. Bravo on your part!
Joel Humphrey
2025-01-17 13:59:45 +0000 UTCSo it was a missing file extension in the .skel file, huh? Damn, all the pain and it was one single line.
570RMP1R473
2025-01-17 13:40:17 +0000 UTCIf a skeleton used Inverse Kinematics during a transition from captor_empty to captor_full then it would crash if the skeleton was not named _full appropriately in Spine -- it wasn't enough to rename the files after export, the hash code in the .skel file had to properly represent the name too.
Ancestress
2025-01-17 13:39:08 +0000 UTCWhat was the root cause then?
570RMP1R473
2025-01-17 13:36:13 +0000 UTC