Lustiest Lair: Expanded v1.5 Public Release (Baron Tier Early Access)
Added 2024-10-20 18:26:32 +0000 UTC
The Quality of Life Update
Changes:
Added LL:E support for the popular modded class 'Marauder'.
Created an official UI Overhaul mod exclusively for Lustiest Lair: Expanded (Run it above LL:E and the LoversLab Patch)
I'm working toward LL:E being an all-in-one package for turning Darkest Dungeon into a lewd experience, and I'm starting with skins. I've been working alongside other popular mod creators to bring y'all the following:
Added new hero skins by fellow DD modder Hazu to replace the defaults for: Crusader, Highwayman, Vestal, Occultist, Hellion, Grave Robber, Arbalest, Bounty Hunter, and Jester.
Added new exclusive Town NPC assets by fellow DD modder Protosparks to replace the defaults for: Guild, Blacksmith, Abbey, Tavern Keeper, Camping Trainer, Sanitarium, Provision, Graveyard, Statue, Town Event Crier, and Stage Coach.
As much as I'd like to keep complete artistic consistency throughout all of LL:E the simple truth is that there is no one artist who has modded everything in this game (Yet. Watch me fly.) The best I can do is use excellent, high-quality art from other incredible modders in the scene with their consent OR hire artists and animators for bespoke new content. Until Hazu has completed all of their skins for LL:E the amazing, the one-and-only, the absolutely incredible Niur has stepped up and allowed me to use some of their existing skins, many of which are exclusive and not publicly available!
Added new hero skins for nine classes by fellow DD modder Niur to replace the defaults for: Abomination, Antiquarian, Houndmaster, Leper, Man-at-arms, Musketeer, Plague Doctor, Shieldbreaker.
(Remember you can still use your own skins and NPC replacers, you just need to put them above LL:E in your mod load order now instead of below, so they overwrite LL:E.)
Created three new alternate colour skin for Hazu's Crusader: Emerald Herald, Red Crescent, and Norse Warrior.
Created two new alternate colour skins for Hazu's Highwayman: Blonde Baddie, and Ice Cold.
Created a new alternate colour skin for Hazu's Arbalest: High Elf.
Created a new alternate colour skin for Hazu's Grave Robber: Riding Hood.
Created a new alternate colour skin for Hazu's Jester: Curse of Balatro.
Created two new alternate colour skins for Hazu's Occultist: Crimson Curse, and Color of Madness.
Created a new alternate colour skin for Hazu's Bounty Hunter: Highland Huntress.
Added a legal notice text file to the mod to better comply with Red Hook's rules regarding mods.
'Lady' has been changed to 'Heroine' wherever the text refers to one of your characters. Lady just felt like too particular a word to use, and didn't roll off the tongue as well.
[UI Mod] Created a complete UI overhaul. This is a separate mod that should be run ABOVE LL:E
[UI Mod] Your heroine is at the centre, as she should always be.
[UI Mod] Much, much more space for pregnancy tooltip text, which had a habit of drifting off-screen a lot in the past.
[UI Mod] More space for extra pregnancies in futur
[UI Mod] Extra space for a sixth quirk / fetish, which some effects can add to a character. In LL's past this would've overlapped awkwardly, but no more!
[UI Mod] Simplified base stats layout so you can see your character's strengths at a glance.
[UI Mod] Resistances layout with fancy-pants new icons so you can see your character's resistances at a glance.
[UI Mod] Support for up to 6 trinkets since a lot of y'all like to run trinket mods.
[UI Mod] Extra space for Monster Skills, which also had a habit of drifting out of bounds in the past when there were too many.
[UI Mod] 'Lover Skills' have been renamed back to Camping Skills for clarity's sake.
[UI Mod] Moved the Name and Class text back to their original positions.
Bugfixes:
Fixed an animation error that could occur while a tentacle mimic had a heroine captive on higher level dungeons.
Fixed 'Forced Heat' pregnancy being applied randomly. It can now only be applied by the monster that dishes it out.
Absorbing Slime can no longer die incorrectly if afflicted with DoT damage during a grab.
Jellyfish Grabber can no longer die incorrectly if afflicted with DoT damage during a grab.
Tentacle Beast can no longer die incorrectly if afflicted with DoT damage during a grab.
Gargoyle Boss can no longer die incorrectly if afflicted with DoT damage during a grab.
Removed erroneous assets in the heroes folders.
Potential fix for the crash to desktop whenever Slaver Lieutenant uses the wrap and pillage move the first time each fight (let me know if I made it better or if I made it worse! :D)
Fixed text not properly displaying when using a certain item on a mimic chest
Fixed a missing string in the weekly log after the party battles the Siren
Fixed Bounty Hunter's incorrect attack_slice sprite
Fixed Jester's Inspiring Tune fx sprite
Fixed Jester's Solo fx sprite
Fixed Highwayman's Point Blank Shot fx sprite
[UI Mod] Corrected white edges appearing around the quest complete sprite
[UI Mod] Corrected white edges appearing around the quest complete banner
[UI Mod] Reduced intensity of attack overlay
[LoversLab Patch] Added logic to the Plowhorse AI to prevent it from using capture moves while another Plowhorse is present, preventing the rank-breaking bug when the game tries to handle multiple captors at once..
[LoversLab Patch] Reduce the incidence of the Plowhorse crashing the game on spawn. Hopefully.
[LoversLab Patch] Corrected the Plowhorse calling the wrong class when releasing a captive on high level quests.
[LoversLab Patch] Fixed heroines dying when transitioning between stages in the Farmstead while captured by the Plowhorse. Now they will simply go missing for a week, with updated text.
[LoversLab Patch] Fixed low-level Mounthounds regenerating health when releasing their captive.
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(In accordance with Patreon ToS, I cannot post the LoversLab patch for early backers. The next LoversLab Patch will be available on LoversLab when the public release drops. For more information, join the Discord and check the #mod-announcements channel!)