NokiMo
ancestress
ancestress

patreon


Workload

Hey lovelies. Wanna know why updates have been slow following 1.3?

In Darkest Dungeon adding enemies with capture mechanics is Fun™️ because every enemy you create you have to create twice: One version of it without a captive, and one version of it with.

And let's say you want to create a variant of that enemy that spawns under separate conditions? Well now you've got two enemies that each need two capture forms. Four enemies total.

And let's say you've gotten ambitious and you've decided to create an interaction that needs another variant for each of those variants? Well now you've got two versions of two different versions who all need their own capture forms. Eight enemies total.

I'm trying to add one enemy to LL:E, and I have taken it upon myself to make eight because of the really cool way I want to implement them.

In total here's what needs to be done:

It's gonna be fucking rad though, I promise.

Comments

I think posts like this are exactly what Patreon is for. Not only funding and distribution but also to give a platform to talk about and explain these things. That's a whole lot to do! You'll hear no impatience from me, for sure. Anything good takes time to make after all. You got this.

Kalastryn

Lmao, well good luck.

Xtobi47


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