NokiMo
Veo
Veo

patreon


Working on a new procedural tentacle using geometry nodes!

Hello people, This is kind of an update post, letting you all know what's going on here. I've not posted anything in quite some time, and that's half due to me getting stuff prepped last month for BLFC (con) which is now over. The other half is me being sick for the last week with covid. I am getting better slowly, but it's taken a lot of my drive to make things. 

Anyways, Here's a progress wip of how this system is working so far, it will be procedural wrinkles and deformation around objects specified (like toren's body, or eggs passing though the tentacle). I plan to improve on this tentacle still, to have maybe an internal tube and to work better with animated eggs (because ya know, that's fun). There is a pulse already included in it's procedural goodness, pretty proud with how I got frame data to multiply with a sine pulse, so it looks organic.

Anyways, If I can't get enough content out this month, I will put a pause on the patreon. Hoping I can get it rolling again, and maybe even get some more main characters made this summer/fall. whoo

Working on a new procedural tentacle using geometry nodes! Working on a new procedural tentacle using geometry nodes! Working on a new procedural tentacle using geometry nodes!

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