Hey! Here's a still image render at 2x the resolution of twitter. It's what I've got brewing up in the animation department. I've worked on these tentacles for a long time, getting them as procedural as possible so that I can keyframe them easily. It'll still be a while before I produce the animation loops, but I hope this can give an idea of the fun that I plan <3 Once I'm happy with how it all works, I'll release the tentacle model, materials, and modifier stack for download to the scenes, shaders, and assets access tier.
Wyverness Wyrm
2020-11-08 01:16:36 +0000 UTC