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[Project File] Creating Custom Buoyancy in Unreal Engine's Ocean Simulation

This post contains a link to the project file for download.

In this tutorial, we create custom buoyancy for ocean waves using FFT calculation. We break down the process step by step, from CPU iFFT calculation to adjusting parameters, fixing materials, scale down the wave, and making buoyancy components. Creating a floating boat and floating buoy.

Youtube Tutorial: https://youtu.be/ESXwS17Lya0

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UE5.3 Project File: https://drive.google.com/file/d/16JRFWJZeUqx8yVOTNnENTkRMYAeOn2tZ/view?usp=drive_link

[Project File] Creating Custom Buoyancy in Unreal Engine's Ocean Simulation

Comments

You can close Unreal Engine project, try click run in visual studio. If it isn't working, try delete .vs, binaries, build, intermediate files then right click on .uproject, regenerate visual studio project files again. And reopen the project. Your changed code will affect the project.

Sengchor Taing

The issue is that I am working on your UE5 project , and I want to modify the MyBuoyancyComponent C++ scripts in the project files. However, after making changes, I am unable to recompile. There is also no recompile button at the bottom left corner of the project, and changes in the code do not affect the project's execution

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If you are unable to open it, your Visual Studio may not be installed correctly to connect with Unreal Engine. Please uninstall all Visual Studio in Control Panel and set it up again using this tutorial. youtu.be/8xJRr6Yr_LU?si=0H6zugb3Bfm8hmwM

Sengchor Taing

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Great, how can I make a character float and swim? thank you.

Cat Lego


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