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Sacred Symbols, Episode 361: The Thread

Hi!

Submit your questions, comments, concerns, thoughts, and ideas for this week's episode of Sacred Symbols in this thread.

As always, please keep your inquiries well-written and pithy. Novels, poorly-written posts, etc. are politely ignored.

You have until Thursday, May 29th at noon ET to submit.

Talk to you soon!

Comments

Howdy boys, Colin, you seem to have upset some members of the Gaming Leaks and Rumors subreddit. They're saying you duped them--that you clickbaited. I immediately understood what you meant regarding Marathon's marketing, and I was confused upon seeing some of the reactions in the initial and follow-up threads. I can appreciate that there may have been some misinterpretation. But you clarified and many still aren't happy. Please issue these people a "STAND DOWN". Thank you all for your hard work. I shall cease this transmission with the living world now.

Taurus

Hey Sacred Boys, I wanted to chime in on the Sony live service discussion! Colin, you’re spot-on (as usual 😉) that Sony needed to dive into live service games, but man-oh-man have they fumbled the rollout. Announcing that 60% of their budget was shifting to live service titles was like a gut punch to fans who adore their top-tier, single-player, story-driven games. They basically said to their loyal fanbase, “Hey, you love our games right? Well too bad, we’re chasing money now!” Why off-put your loyal fanbase like that? How did they not foresee that was going to be received poorly? If I were calling the shots, I’d have started developing those 12 live service games in secret, don’t mention budget changes to single-player titles, and let the games speak for themselves. This way, as they started announcing live service titles and releasing games, fans might’ve thought, “Huh, Sony’s doing live service, and these aren’t half bad!” (Concord excluded…nothing could have saved that mess.) Underpromise and overdeliver! Instead, they overpromised, underdelivered, and started off by putting fans on the defensive, making it way harder to win them over when the games were announced and released. Look at Netflix, Marvel, and Star Wars. Netflix started with a few great shows like House of Cards and Orange Is the New Black, but now they churn out a thousand shows, and maybe two are worth watching. Marvel’s early MCU films were quality-driven, but their recent flood of mediocre shows lost fans’ trust. Quality always trumps quantity. Sony could’ve avoided this trap by focusing on live service games without the loud pivot. What do you good boys think? Could a stealthy approach—keeping the live service push quiet and prioritizing quality over quantity—have made Sony’s live service landscape more of a success today? I’ll jump off the mountain into that smoldering volcano lava now and listen.

The Moss

Hi Colin and the CLS crew, I wanted to ask how you feel about being widely quoted for your interview with Neil Druckmann, especially considering how much of the gaming media seems to have distanced itself from you over the years. Does it strike you as odd that these same outlets are quick to cite your work when it suits them, even though they've otherwise chosen to shun you? Do you see this as hypocrisy, or just the nature of the gaming media landscape today? Sending love from Texas

Tim Copeland

Hello there trophy King Colin, Hentai queen Dustin, and bungie number one fan Chris I know we talked not long ago about the dev with weird hair on avowed game and she didn’t deserve the disrespect she was getting even after the game turned out to be mediocre but did you guys seen this picture about the 3 leads working on the elders scrolls 6? Dude I’m sorry but they’re pushing That game is done even before being released. What the hell is Microsoft doing hiring the weirdest people to do a game instead of the steady and trusty nerd developer? Love y’all but Dustin Dante from brazil

Dante Martins


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