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Summon Sign, Episode 58 | Can Nintendo Win Colin Back?

This week Brad and Colin get intimate and discuss Mega Man 1-4, Phantom Fury, Dark Cloud, Switch 2 and more!

Timestamps:

0:00:00 - Intro

00:19:44 - Colin's Switch 2 Thoughts

00:41:14 - Mega Man 1-4

01:41:04 - Phantom Fury

01:47:23 - Sort It Out/Keep It Up

02:31:00 - Arizona Sunshine Remake

02:41:16 - Dark Cloud

02:56:43 - Trepang 2

03:04:42 - Ending Questions

Summon Sign, Episode 58 | Can Nintendo Win Colin Back?
Summon Sign, Episode 58 | Can Nintendo Win Colin Back? Summon Sign, Episode 58 | Can Nintendo Win Colin Back?

Comments

The 2nd Wily fortress song from Mega Man 3 is so damn good. You can almost feel Mega Man’s courage and a sense of dread all at the same time.

Jeffry311

I got spoiled, put playing the game off for a year because the spoilers annoyed me. Played the game, absolutely LOVE IT, and consider it in my top 10. He'll be fine, lol

Edwin Juarez

I still think of that port all the time. Never finished it but loved it! The unsung hero of PSVR1

Derek Hart

Yeah that sucks man, but it's been almost 5 years. Just play it already lol

Derek Hart

I’m not one of those people that think it’s okay to spoil stuff even if it’s old now, but I am shocked you were able to make it this long without being spoiled, especially listening to LSM content 🤣 Don’t worry 99% of people had that spoiled going into TLOU2

Michael McCoy

They should’ve farted that last of us online game out then never update it

Ahlickaloo

I’m glad they refuse to do it. Let game makers make their own in game achievements if they want. I know he loves to say “look at my trophies”… but dude uses guides for his trophies they don’t really mean anything.

Owen

Thanks for spoiling TLOU2 completely outta nowhere Brad. Yeah really appreciate that MAN. Thanks dawg. You rock. So smart. So funny. Really worth the reference you were making.

BakerShop

That was me who wrote it in. I should've been more nuanced there. I was very excited for The Last of Us: Online. It was my most anticipated game this generation next to GTA VI, Max Payne 1+2 Remakes, and the James Bond game from IO Interactive... I wanted to express the point that Rocksteady has been very much hurt by making a live service game. No doubt would The Last of Us: Online be great, but the entire reason it was cancelled was because Naughty Dog didn't want to dedicate resources for a live service project. You get where I'm coming from?

Faan

I wonder what your favorite of the Arkham games (Asylum, City, Origins, Knight; or Origins: Blackgate and Shadow) will be! I love them all but Asylum and City have such a special place in my heart.

Faan

Man, if they eventually port Skyrim VR to PSVR2, that would be the perfect opportunity for Colin to finally play it. I’ve gotten 1000G twice and the plat on the PS4 port and VR and VR was by far the best experience yet!

This Guy

This episode was pretty good overall and fun. Lots of Mega Man talk which is always a good time I definitely agree with both Brad and Colin that all the stores need to clean up shop. Way too much trash not even shovelware on these stores. It clutters things up and makes it harder to find games or at the very least takes visibility away from games deserving of it. I really don’t understand how Colin can like 5 minutes before say “There is too much judging games pre-release” then go on to say Dragon Age looked horrible without playing it and then also say he’s not playing Assassins Creed no matter what it looks like. Aren’t these examples of judging a game before it’s released? Everyone does this - I don’t understand this whole push from Colin and Cog saying we need to stop judging games before playing them when EVERYONE judges a game from multiple aspects from look, to tone of the story and art, trailers, gameplay videos, screenshots etc. When has this become some talking point? It’s just asinine IMO. I’ll also say this whole Conchord didn’t fail because it was woke, it failed because it wasn’t good, isn’t accurate either. The entire games characters were designed with wokeness from the ground up. They took as much thought to give them all their fictional characters pronouns. This affects the feel of the game, the art, the story. To say it doesn’t have any influence is patently not true.

PairOfShuse

I took Colin up on this challenge. At Christmas during the holiday sale, for $200 Canadian i bought the following games. Batman Arkham games. Metro 2033 Metro Redux Nine Sols Robo Cop Lies of P Wo Long Pacific Drive Trepang 2 Of these I've beaten Nine Sols. Now on Arkham Asylum. Let's see if it takes me to next Christmas to beat all these.

Jacob Lesperance

To the fan write in: comparing current Rocksteady to current Naughty Dog is wild. Especially after Colin has mentioned that people who played the multiplayer game said it was good. Stand down.

NeO JD

Man, I could not care less about Mega Man. No hate, I just feel like I’m listening to someone talking about their favorite trains.

This Guy

In some ways I can agree to your point. If you were given the answers, sure. But if you were given the formulas for math and had to solve the problem on your own, is that help or is that teaching? You didn't discover the formula. You didn't figure out the formula. A guide can both teach or be used to give answers. This boss is weak to fire. Is that an answer? Not really, no, because you still have to prepare ahead of time and then execute and make sure it dies before you do, like in Monster Hunter or Metaphor. The answer to this puzzle is ABC. Ok, that's not true help. That is just solving the problem. You don't learn anything. Not all help diminishes accomplishment. It just is using the experiences of others to help your own.

Jamin Fuller

Not sure if it's been said but I'm a socal dude as well and we definitely had Service Merchandise. That place was fucking sick. Also RIP Fedco, that place had everything included a cafeteria that had good ass food....man I'm fuckin' old.

Michael Candelaria

The excuse factory has been shut down.

Jimmer

Exactly. I indeed am equating receiving outside help with a diminished accomplishment. Who wouldn’t? If you get an A+ on a math test but were given the answers, it absolutely diminishes the achievement—no question about it. But I don’t understand why you think that means I’m disagreeing with your point about in-game parameters. I think you’re assuming I’m disagreeing, but I’m not. These are two separate arguments.

Jimmer

Exactly. I’m indeed equating receiving outside help with a diminished accomplishment. If you get an A+ on a math test but were given the answers, it absolutely diminishes the achievement—no question about it. But I don’t understand why you think that means I’m disagreeing with your point about in-game parameters. I think you’re assuming I’m disagreeing, but I’m not. These are two separate arguments.

Jimmer

I understand, but you're equating outside help with diminished accomplishment. You are saying if someone receives any outside help, no matter how small, they don't deserve the reward. What Colin and I are saying is the in-game parameters have to be the same or it doesn't mean anything. If the game allows you to select hard, and has a trophy for it, but someone can tinker sliders in the game to make it actually very easy difficulty, but still get the trophy for hard...then what is the point of the trophy? It doesn't mean anything at that point because the game is too flexible with its difficulty to amount to anything. So, either get rid of the trophy or make it so the parameters are stagnant and someone has to play them according to a set skill design. They can receive outside help, sure, but the in-game settings are the same for everyone.

Jamin Fuller

That example is the one I can't respect Colin on. He didn't even do that trophy. He had someone else do it, and that is by far the hardest trophy of that game.

Jamin Fuller

Colin had Chris do the Titanfall 2 trophy because he wasn’t skilled enough lol

Caleb Peacock

I was late to Dark Cloud, played it for the first time around 2008-09, but it's easily a top 5 game of all time for me. Mostly nostalgic based, although I'll say it's easily better than Dark Cloud 2.

Joseph Gedgaudas

lmao

This Guy

Colin has definitely got a kidney scraper so he can take the back

Matt The Outlaw 🤠

…Who’s on each end?

This Guy

120 to 130m units for the Switch? Colin you need to get your numbers updated, the Nintendo Switch is now on 150 million units sold and passing the ps2 is just a matter of time.

Breno Bezerra Bluhm

You are now son, you are now

Your Boi Nicky V

Short answer? No

Robbie Agnew

Bruh, I don’t know what to tell you anymore, as guides inherently make games easier — a straightforward observation that most people fundamentally understand. After all, no one consults a guide unless they need or want help with a challenge. And when you receive help, whether in gaming or any other aspect of life, the task naturally becomes easier. This isn’t just a gaming-specific argument; it’s a basic fact of life. That said, I do find it fascinating how the internet can turn even common-sense notions into post-modern debates where what’s obviously true isn’t AKSHUALLY true. I genuinely appreciate the conversation and I don’t mean this facetiously but I get kind of tired of having to argue on behalf of things that are very basic and obvious. I would much rather do that with more complex and interesting concepts. Maybe we can find more in common on another topic sometime. Thank you for the discussion.

Jimmer

Colin: Why does everyone keep saying I'm a contrarian? Also Colin: I didn't like Sunny D or Capri Sun growing up Our boy Colin M is just built different.

Jordan Falduto

I feel you are still really stretching it, and I also feel like you almost are approaching it as a red herring purely for the sake of critiquing Colin's use of guides in games. No one finds collectibles difficult. It's time consuming. You'd actually be critiqued more harshly for brute forcing collectibles than not because of how much of a waste of time it is (korok seeds, for example). Puzzles, likewise, are not traditionally considered hard. Also, trial and error game design has seldom been received positively. Most of the time, people will never argue that since they had to do trial and error, someone else should too, because no one should actually have to do that, and everyone acknowledges this (which is why that type of game design is often panned). But then back to my original point, just because you know what you should do doesn't mean you can execute on it. I know a boss does these moves by watching a video. Ok, that doesn't actually mean I can dodge them when I actually play the game. Also, let's be real here, you and I both know your points are not what people talk about when this type of discussion is brought up. It's about skill. Mechanical execution. Reflexes. If someone beats Halo 3 on Legendary, they are objectively more skilled than someone who hasn't. Also, good luck on guides on that, because again, just because you know what to do, doesn't mean you can actually execute on it. You and I can both watch a guide on how to do that, but we both know it's still going to be hard as crap to beat Halo 3 on Legendary even knowing what's coming. Overall, if a game has difficulty settings, AND trophies associated with them, the point is those difficulty parameters need to be the same for everyone, otherwise, what's the point of the difficulty level? I'd actually be more curious about Colin's thoughts towards TLOU Part I and Part II getting rid of difficulty trophies in favor of accessibility settings. (They made them not required for platinum). I feel like Doom might do the same.

Jamin Fuller

Will give this a listen, but gotta say I'm looking forward to thoughts on Switch 2, I don't even know what it would take for Colin to play a game on a different platform at this stage

Jdummann92

I agree with your point regarding trophies if for instance they were based purely on skill, like getting 20 headshots in a Counter-Strike match. However, challenges like boss fights often require figuring out mechanics through trial and error before applying the necessary skill. If someone follows a guide that explains these mechanics, they’ve objectively made part of the challenge easier than those playing blind. The same applies to collectible and puzzle-based trophies. Collectibles are meant to be found through exploration, like an Easter egg hunt. If on Easter morning your dad gives you a map of where all the egg locations are, you didn’t actually participate in the *hunt*. Likewise, puzzles are designed to be solved through critical thinking. Following step-by-step instructions isn’t the same as earning the solution yourself. Completing a Rubik’s Cube is impressive; following instructions to solve one isn’t. In both cases, using a guide skips the work required for the achievement, which is objectively easier than merely tweaking difficulty settings. If altering the game settings disqualifies you from earning the same trophy as others, then skipping the challenge altogether should disqualify you as well. That’s my argument.

Jimmer

That is a huge stretch. Watching a guide for Titanfall 2's gauntlet trophy is nothing like actually performing it. Just because you can watch someone beat Malenia in Elden Ring with a specific strategy doesn't mean it's easy for you. Sure, for some games a guide might tell you how to do something the most optimal way with guaranteed success, but I think what Colin is saying is, if there is a trophy for hard, it should be the same for everyone. Meaning, a boss shouldn't do 10x less damage to someone who adjusted a slider than someone who didn't, specifically if they selected the same difficulty and there is a trophy associated with it. That is what he is saying. The challenge remains the same, even if you read a guide that says do this and this. The parameters of the situation are consistent for everyone who achieved the trophy, but how they accomplished that can differ because people will have different solutions.

Jamin Fuller

Having turbo buttons saved me

Francis

Get em Jimmer!!!

Gooch Gobbler

The megaman legacy collection has a helpful rewind feature.

Conor Wilson

Damn man, the way Colin speaks so passionately about Mega Man makes me want to be a fan like that too. But every time I pick any of the NES games up I get smoked.

Diddy’s Dong Quest

Colin, I agree that ppl shouldn’t get the same trophies if they make the game easier. How then would you argue that those who use guides to obtain trophies (objectively making them easier) deserve the same trophies as those who don’t?

Jimmer

Spider Man 2 on PC might be an Nvidia driver issue. I started playing using version 566 and the game played beautifully. I updated drivers to the most recent version and the game became a stutterfest. Rolled it back and it was smooth as butter.

Cory Knudsen

You’re right with the acclimation to VR Collin. Start small and work your way up. The worst you can do is try and power through motion sickness because then your body will associate VR with being sick. I’ve struggled with motion sickness forever but after a few weeks of intermittent VR use with free camera controls, I can play it all day now without a sweat

Nightseye9

Colin was pretty quick to call Nintendo STUBBORN for refusing to embrace achievements but I can assure you that’s not the case. Achievements “just aren’t for them”. Nintendo just “knows themselves” so there’s no point in trying something they know they won’t like.

Jimmer

Never expected this kind of episode, but I’m all for it.

Fella

I think the Punching Up reference was how Gene works at the post ...and Micah would eat the newspaper?

Ryan Zimm

I'm not even gay

Matt The Outlaw 🤠

I want Colin and Brad to spitroast me

Matt The Outlaw 🤠

Coldest take imaginable: the megaman soundtracks are unbelievably amazing

Conor Wilson

Something about colin and brad together just feels… right

CrazedRaccoon

hehe typo on your name

four24twenty

thanks -Dusitn

Dustin Furman

Typo on Dark Cloud on the time stamp.

Trapgunner


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