NokiMo
DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 2.3 - TOTK

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CHANGELOG

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   Added 'Armed and Ready' Spawning Sytem

Gone are the days when monsters stumbled into battle unprepared.

Now, they are spawned fully equipped!

Each fighter will be carrying weapons appropriate for their rank, no longer scrambling and fighting for weapons amongst themselves.

The Hero of the Kingdom will face an organized threat unlike anything seen before.

To make encounters feel more immersive and true to the world of Tears of the Kingdom, this update introduces a system that spawns enemies already equipped with proper weapons and shields.

It’s a change that better fits the tone and theme of the mod and the style of the game.

What’s New:

• All regular enemies now spawn with fitting weapons and shields based on their rank.

• Red Bokoblins: Traveler’s weapons/shields or Traveler’s Bow

• Blue Bokoblins: Soldier’s weapons/shields or Soldier’s Bow

• Black Bokoblins: Knight’s weapons/shields or Knight’s Bow

• Silver Bokoblins: Royal Guard weapons and bows

• Lizalfos & Horablins: Rank-based spears

• Moblin & Bokoblin Bosses: Two-handed swords fitting their tier

• Zonai Constructs: Zonai swords and shields matching their level

• No more relying on AI to grab gear, enemies come battle-ready.

This is a feature I’ve wanted to implement for a while. It not only makes encounters feel more natural and immersive, but it also brings the tone and style of the mod closer to the kind of experience I’ve always imagined for Tears of the Kingdom.

To give players more control over how enemies are equipped, three different equipment styles will be available:

• Corrupted Weapons Only: Enemies will spawn exclusively with corrupted weapons, fitting for a harsher, more desperate version of Hyrule.

• Pristine Weapons Only: All enemies will appear with weapons in perfect condition, offering a cleaner, more balanced combat experience.

• Classic Random System: The original random drop system remains available for those who prefer unpredictable encounters. Note that with this options enemies will spawn unequipped, so they gonna grab one of the random weapons spawned with them.

NOTE: if you are playing with The Second Quest, you need to select 'TSQ' on the option '15 - Spawned Regular Enemies Equipment' in DAR module, and select your preferred option inside the Compatibility Patch for TSQ.

Options are available for Patreons Only, Free version will use Corrupted Weapons Only

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   Added 'Chests Weapons' options

In order to give you more customizations, I've added 3 options for Weapons that can be found in Chests:

Options are available for Patreons Only, Free version will use Both Corrupted and Pristine Weapons

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   Added 'Skip Shrines' option

If you have already play the game and you are bored with completing Shrines everytime you start a new game, that's the perfect option for you.

Activating this option will let you get the Light of Blessing (and the Special Powers in the first 3 Shrines), by simply entering in any Shrine.

You'll find this option under '16 - Miscellaneous'.

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   Added Armor Fragments

Armor Fragments have been added for all Armored Bokoblins and Lynels Rank.

The higher is the Armored Enemy Rank, the stronger is the Armor Fragment.

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   Added Compatibility for 'The Second Quest'

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   Improved Spawn System Code

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   Fixed Hinoxes

In the last version Hinoxes won't appear at all, this has been fixed

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   Fixed Elemental Enemies Explosions

Elemental Enemies won't drop anymore an elemental Chuchu's Jelly when they explode

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Fixed 'Disable Random Spawning Enemies' option

Fixed the option '18 - Random Spawning Enemies', now 'Disable Random Spawning Enemies' will work just fine

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Added new category option

Since DAR and TSQ edit the same sound file to mute low hearts sound, an option has been added under the new category '17 - Compatibility', just make sure to DO NOT select the option 'Mute Low Hearts Sound' when playing with TSQ.

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 Compatibility Patch for The Second Quest

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In order to play DAR alongside The Second Quest, you need to install the compatibility patch and make sure to select 'TSQ' under the option '15 - Spawned Regular Enemies Equipment' inside DAR module.

All enemies spawned will use TSQ values, so basically they gonna be stronger.

All DAR custom enemies will use TSQ values, so all Elemental Yigas, Regular Stals and Stal Lynels will be stronger.

All Custom TSQ Weapons and Armors have been added in the Random Chests Pool and they gonna be available after completing 1 Sage's Temple or 25 Shrines.

Note on playing DAR + TSQ

For some reason TKMM will merge the mods fine, however Bokoblin Bosses placed on maps will crash the game.

To fix this you need to manually recalculate the RSTB, using this tool called RESTBL Calculator, available here.

Hopefully this will be fixed in the next TKMM release, but untill then this is something it needs to be done.

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 Compatibility Patch for Challenge Mode

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The Compatibility Patch for Challenge Mode has been updated in order to provide better compatibility with The Second Quest.

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 Compatibility Patch for Depths Of The Kingdom

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The Compatibility Patch for Depths Of The Kingdom has been updated in order to provide better compatibility with The Second Quest.

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Installation

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You need TKMM in order to play Dark Army Resurrection, you can get TKMM here.

For a better combat experience I suggest to activate the cheat 'Jump Boost' included in TKMM.

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TKMM Mods Order

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Make sure to follow this order to play with DAR+CM+DOTK+TSQ with no issues:

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                                    Download DAR 2.3 DELUXE

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Download DAR 2.3 FREE

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Thank you all for your support!

It’s updates like this that I hope show how much your backing helps push the mod forward.

ENJOY!

Comments

THANK YOU!!!

Gearless Mo[ta]


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