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DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 0.8 - TOTK

Changelog:

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Added Support for 1.2.0

Now DAR will work with TOTK version 1.2.1 and 1.2.0!

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Random Chests

All Chests Content will be Randomized with the exception of the ones containing Small Keys in Shrines

You can find Weapons, Armors, Dragon Parts, Sage's Will, Crystalized Charges, Travel Medalion, Ores, Yiga Schematics, Nostalgic Fabric, Royal Fabric and Ancient Blades

Weapons inside Random Chests have Custom Modifiers:

White Attack Up and Shield Guard Up will have a value between 1 and 20

Yellow Attack Up and Shield Guard Up will have a value between 21 and 40

White Durability Up will increase your weapon durabitlity by 50

Yellow Durability Up will increase your weapon durabitlity by 100

Long Throw has been removed since I've always found that unuseful

Random Chests are active by default but they can be toggled anytime in game through Campfire Options

Starting a New Game with Random Chests, will make the first chest give you one Random Weapon and one Random Lower Armor Part

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Respawnable Chests

All Chests will now Respawn after Blood Moons and after You Die

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Silver Lizalfos added in Autoplacement

Silver Lizalfos will now randomly spawn all over Hyrule, in the Depths and in the Sky Islands

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New Game with Max Scaled Enemies

When you start a New Game you can choose to Skip the Intro, Customize your Gameplay with DAR options menu and you can now choose to have Enemies Scaled to their highest level

This will affect only the Enemies that normally Scale Level in the Vanilla game

This will make the game even more challenging so be prepared

In the Great Sky Island you will find Soldier Construct III (not IV cause they have too much HP compared to the Weapons you have at the begin), but as soon as you open the Last Gate in the Temple of Time, all Enemies will be Scaled at their Max Level

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Fixed Plants found inside Wood Boxes

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Thanks for supporting this project!

ENJOY!!!

Dark Army Resurrection 0.8 - TOTK

Comments

not yet, planned to add this in one of the next release

Mirko Caprino

Nice. Is there anyway to get the custom modifiers without the random chests? I see there is an option to play without randomized chests, but I'd still like to add the attack and durability modifiers.

JB

Thanks, you don't need to startover again even if it's highly recomended since Random Chests will give you a brand new experience

Mirko Caprino

Impressive! Looking forward to playing this, guess I have to start over again? with Scaled Enemies? Sounds like a great time.

Gearless Mo[ta]


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