Recent Thoughts on Game Dev
Added 2024-07-23 01:41:46 +0000 UTCBeaumont Game Demo:
Level 2 is trickier due to the use of invisible floors & multiple paths, but still not enough to pose a notable degree of challenge.
I feel the engine doesn't provide enough challenge with enemy layouts. You can usually spam attacks without having to problem-solve. I suspect your biggest cause of death was falling off of platforms more than anything else. Thus, I may need to study how CV & CotM create difficulty.
If I wanted my current engine to be more challenging, I may have to design each encounter with new, varied enemy patterns or make levels resemble a Metroidvania / Zelda Dungeon, where the value comes from navigating the space itself, figuring out where to go, etc.
Development Woes:
I'm reaching a point where development isn't very fun. This is because I must refine the collision system, which I've always disliked working on. This is probably the most important thing I can do before introducing many new features. Fortunately, the project is nearly finished as a "CV Engine."
But while that's something I work on slowly, I might consider working on something else so I can still get a sense of forward progression in a project. I don't know what that will be yet, but I would prefer to work on a project without gravity or complex collision points. Maybe something within a top-down environment, like a Zelda, Resident Evil, or an RPG.
Zelda makes sense considering I've been well-known for Female Link across my career, though I could also see its scope eventually growing even larger than my current Beaumont project too. Plus I'd, obviously, have to be clever with publishing it since the Gods Above hate that stuff.
Patreon (SubStar) & Game Dev
I feel like I don't do enough to highlight my game development or to make the patron experience more interesting because of it. It's unfortunate because I feel games have the potential to be the most interesting of my art.
Maybe I should make devlogs more frequently, possibly even showing you behind the scenes (how I'd program something, for example). Or in the case of a Zelda, release little dungeons for you to enjoy on a regular basis instead of making you wait an entire year for the newest demo
Don't forget to eat & sleep.
Comments
These all sound like good ideas. Hope the rest of the refinement process goes smoothly.
Bob Dasyati
2024-07-23 19:29:45 +0000 UTCI totally get that feeling of your progress not being as fun as it first was. I hope that whatever little project you decide to do, it'll be one that not only you'll see progression in, but you're enjoying the process as well!
Ethan Moreno
2024-07-23 02:13:53 +0000 UTCNo harm in making a smaller project to keep the gears turning.
Shawn Heatherly
2024-07-23 01:48:33 +0000 UTC