I used a particle map to distribute boxes of various sizes onto a plane object; the boxes spawned at vertices of the plane so it was possible to give their layout some strucutre. Rendering that provided a texture of roof shapes which formed the basis of the city of arakeen. the mountains are a desert texture applied to a plane object which has been deformed upward by a NASA surface topography heightmap.. i used lots of photo textures for example a city at night on a lighten layer to add some impressions of warm street lights to the nearby streets. After it was all feeling ok I just painted on the top using the colour picker to select a colour and paint more of it; implying bounced sunlight streaming throught the Cut in the shield wall was reflecting off the temple and megastructure..
Lemme know if you have any questions on a particular step or aspect of the picture!
A
Alex Jay Brady
2020-10-04 14:44:56 +0000 UTCAllan
2020-10-04 13:13:57 +0000 UTC