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TamashiiHiroka
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Tama's Pokemon Generation 1 (RBY) 100% Completionism Checklist

There are two ways to go about Gen 1 - You can abuse glitches, or you can do a glitchless run and try to see how the developers actually intended you to play the game. Glitches can save time and money since you can cut out entire games if you use them, but if you want extra challenge or want to see the developers intended experience, do a glitchless run. I’ll make note of glitches that can be used to accomplish some of these things with less investment, but I’ll also explain how to do it if you want to do it fully without glitches. Once again this is totally your call, it can be fun to do the extra planning involved to avoid glitching, but it can also save time and money to abuse them, so it’s really up to you what you want to prioritize. Consider it a self-imposed difficulty setting, but whatever you choose will have ramifications down the road in GSC since it will impact what resources you have to work with. 

GEN 1 CHECKLIST: 

Supplies - 

2 gameboys, link cable, Red, Blue and Yellow versions with working save batteries (add onto this batteries and soldering tools if you need to replace batteries), N64, HDMI upscaler if no RCA input available or HD is desired, transfer pak (2nd transfer pak preferred for pokemon management), Stadium 1, Japanese Blue version, Stadium 0, Japanese Stadium 1, N64 and GB screwdrivers, cart dumper

optional: dremel tool, a copy of Stand By Me, Gameboy Printer and paper, SuperGameboy, SNES system, Stadium 2, Gold Silver or Crystal, Python 3.6

Really any hardware that can play GameBoy games and supports the link cable will do, so if you prefer a GBA variant that runs GB games or a reproduction system, that works too

VC will work if you also would like to install 3DS homebrew, get a cart burner like gbxcart and then move the save to a physical copy with a working battery to use with Stadium. Putting the Pokemon on VC will allow you to move them to other Gens if desired.

Cart dumpers are generally really useful to have if you are into retro gaming anyway since these things all run on batteries and old hardware can be unreliable, you can dump your save to back it up since monster brains like the one I used are hard to find.

1. Beat Yellow version

Sub objectives:

2. Beat Blue and Red version:

Sub-objectives:

To 100% the Pokedex in Gen 1 without glitches, you need to catch the following Pokemon to trade to Yellow:

3. Beat Stadium 1 - Get prize Pokemon, including Surfing Pikachu

Sub-objectives:

4. Complete the Gen 1 Pokedex by trading yourself to get all Pokemon

5. Beat Japanese Blue version:

Sub-objectives:

6. Beat Stadium 0

Sub-objectives:

7. Beat 3 Additional Cups in Japanese Stadium 1

Sub-objectives:

Beat all Cups round 1 (can use rentals for most of the overlapping cups with English Stadium 1)

Beat Nintendo Cup 97 R1

Beat Nintendo Cup 98 R1

Beat Nintendo Cup 99 R1

Beat Nintendo Cup 97 R2

Beat Nintendo Cup 98 R2

Beat Nintendo Cup 99 R2

Resources/Further Reading:

Setup and supplies:

https://www.gbxcart.com/ 

An inexpensive cart/save dumper for GameBoy/GameBoy Advance games. If preferred, you can use the GameBoy Operator instead, these do the same thing.

https://www.ifixit.com/Guide/Game+Boy+Cartridge+Battery+Replacement/27213?srsltid=AfmBOoqGj8bf0z3XWnwl48Aa44onlFPhGzhsJmZXXEzwW3Jp8Y4apn0i 

A walkthrough on how to replace the batteries in your cartridges.

https://racketboy.com/retro/how-to-mod-the-n64-to-play-imports-region-mod 

A walkthrough on how to remove the plastic tabs on an NTSC N64 to allow Japanese games to be played on North American systems.

Team Planning:

https://www.smogon.com/rb/articles/rby_mechanics_guide

This guide by Plague von Karma on Smogon explains the battling mechanics that are unique to the Gen 1 games (spoiler alert: the battle system in Gen 1 is super different than Gen 2 onward). Some of this is specific to the GameBoy games only as Stadium featured some mechanic overhauls.

https://www.smogon.com/rb/articles/stadium_guide - Guide by ausma that covers changes between GB RBY mechanics and Pokemon Stadium mechanics

https://www.smogon.com/rb/articles/rby_battling - A battling guide to RBY by Hipmonlee. This will help you plan your teams for Poke and Prime Cups in Stadium 1 before beginning your run, and is also applicable to team planning in Stadium 0.

https://gamefaqs.gamespot.com/gameboy/367023-pokemon-red-version/faqs/23116 - A list of all Mew Glitch yields from every trainer in the game, which could be useful for planning your run if you plan on using the glitch to obtain specific Pokemon. Although I did search for an equivalent resource for Yellow version I did not find one.

https://www.math.miami.edu/~jam/azure/compendium/boxtrick.htm - An explanation of how to use the box trick in Gen 1 for Stat Exp training and max stats

https://bluemoonfalls.com/pages/shinies/gen-1-shiny-hunting - An explanation of how to Shiny Hunt in Gen 1

https://bluemoonfalls.com/pages/tools/hue-previewer - A tool to preview the Stadium nickname changing hues for different nick names/species of Pokemon based on your trainer name and ID

https://drive.google.com/drive/folders/1CreSBofzryi1LM0DCnwTmhACItqE4iQw - Feanen's original gallery of the various possible Stadium Hues, to help you pick which ones to aim for

https://pkmn.net/?action=content&page=viewpage&id=8957 - A PikaCup team building guide and walk through by f3raligatr.

https://www.math.miami.edu/~jam/azure/pokedex/species/025.htm - Instructions for obtaining a Surfing Pikachu in Pokemon Stadium by using a Pikachu in your party during Prime Cup Round 2.

https://www.smogon.com/forums/threads/pok%C3%A9mon-stadium-includes-a-guide.3466780/ - A comprehensive guide for team building in every Stadium 1 cup, by Magicxgame. This covers a lot of bases, but also provides a good Little Cup team.

https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Stadium_(Japanese)
OR
https://www.serebii.net/stadiumjp/pokemon.shtml 
Contains a list of all available Pokemon in Stadium 0 and an overview of the trainers and modes in the game.

https://www.serebii.net/stadium/petitcup.shtml

Contains a list of all Pokemon eligible for Petite Cup in Stadium 1

https://www.serebii.net/stadium/pikacup.shtml

Contains a list of all Pokemon eligible for Pika Cup in Stadium 1. In theory any Pokemon but Mewtwo/Mew is technically usable due to the trainer fly glitch making Pokemon available at low levels, and trade backs from Generation 2 allowing many evolved Pokemon to be obtained lower than level 15

https://www.smogon.com/rb/articles/yellow_japanese_blue_legality_changes

This guide by May outlines some Pokemon that are made “legal” in the meta game of Gen 1 battling, but it was primarily useful to me in that it explains which Pokemon are made available at what levels in Japanese Pokemon Blue, since Bulbapedia doesn’t have that information.

https://docs.google.com/document/d/e/2PACX-1vSZHF4sdFUmF0ttnVfgwFrKzfa99gm1OEy0UJ9KkFWvBA4fFKPyNcwWyfqaGS5CbFGtuk0M67cKEWI8/pub

A comprehensive guide by Reddit user Pikmin34 that explains where to get many underleveled evolved Pokemon across the series, which is mostly useful in that it explains how to legally obtain many evolved Pokemon at levels low enough for Pika Cup.

https://tcrf.net/Pok%C3%A9mon_Stadium_(International)/Regional_Differences#Nintendo_Cup_.2797

An explanation of the additional cups found in Japanese Pokemon Stadium 2. Unfortunately it does not include any team previews but it does include explanations of the rules and which Pokemon are allowed.

https://www.smogon.com/dex/rb/formats/nintendo-cup-1999/

Since Nintendo Cup 99 bans all of the major players in Gen 1, here is an overview of the meta format to get an idea of which Pokemon are at the top of this new format. Although these are again catered more for multiplayer than towards Stadium, it can be used for team planning regardless.

Pokedex Completion:

https://github.com/guilherssousa/mew-machine - guilherssousa compiled a clone program in Python of the distribution machine that gives out Mews for Gen 1 games. If you dump your save file, you can receive a near legit Gen 1 Mew this way and then burn it back to the cart. One of the more authentic ways to obtain a Mew in Gen 1.

https://projectpokemon.org/home/files/category/75-english/ - Links to data containing actual preserved giveaway Mews from different regions from Gen 1. Burn this data for an authentic Gen 1 Mew. Alternative options for obtaining Mew without glitches.

https://bulbapedia.bulbagarden.net/wiki/In-game_trade - A list of all in-game trades in Gen 1

https://www.serebii.net/stadium/prizes.shtml - A list of all prize Pokemon that can be obtained from Gym Leader Castle in Stadium, which are all Pokemon you need to trade other games for (starters, Eevee, fossils, dojo Pokemon) and are holding unique room decoration items once transferred to Gen 2.

Novelties:

https://bulbapedia.bulbagarden.net/wiki/Sequence_breaking - Various novelty sequence breaks that can be performed in the game with proper planning and execution. Gen 1 is relatively non-linear already, this makes it already less linear. Can spice up a repeated visit to Kanto. Some of these require glitches, others don't.

https://www.youtube.com/watch?v=yyNHg5JHyAw - Novelty: How to trap your character in Cinnabar Mansion by Uber Dragon

https://www.youtube.com/watch?v=U0xLy6-_570 - A video by KindOfALotOfGaming comparing Gameboy Player (most gameboys) and Super Gameboy (also GameBoy Tower in Stadium) visuals

This will probably keep you busy for a few months depending on how in depth with it you want to go. Having Stadium will make all of it more tolerable as it makes it way easier to trade Pokemon around between games and once you have beaten Stadium once, you will have the Dodrio gameboy to make repeat playthroughs go quicker (if you want them to)

Now doing all of the above is a pretty thorough gen 1 experience, I think you will have gotten a lot of mileage out of the original Kanto games if you go to the trouble to do all this. But if you want to really live the Gen 1 life, eat sleep and breathe the games, and fully relive the Gen 1 era, here are a few extra things you can do just for the vibes:


Extra hard core additional objectives:

NOTABLE UPDATES: September 8th - Commenter OktayKlc-up3tk on YouTube pointed out there is even more exclusive Stadium content in Japanese Gen 1: Japanese Stadium 2 (the equivalent of our Stadium 1) has 3 additional cups. I have added information about these cups including notable bans and level caps so that you can prepare more Pokemon for them in your Japanese Blue/Red/Green playthroughs. More resources were added to the links as well to help with team planning for these modes.

Comments

I suppose that also works!

Tama Hero

What about back-porting from gen 2?

Charles Roe

Yes, in Gen 1 there is no breeding. So to do a living dex, each evolution of each exclusive Pokemon necessitates an additional playthrough. Unless you plan to use the Prize Pokemon from Stadium to get the living dex to the extent that you can.

Tama Hero

What are your thoughts on adding a living dex challenge to this? Is much more planning required?

Charles Roe

This is pure gold!

Christian Cesena

Thank you so much- This is going to help my Gen 1 Playthrough so much

Way

Thank you

sufferingpariah

it’s beautiful 🥲

cakcakcak


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