Game developing and holidayz
Added 2017-08-06 09:43:18 +0000 UTCSo, I feel like two weeks without release.. time to exlpain maself!
It's real holidays for Aggra, inverse holidays for me. Whats that mean you ask, well, my colleagues are having one holiday after another, so I work more. Goood news is I got several days off coming soon, bad news is, you guessed it, it's not like I got no free time, but I come home feeling just a bit too derp a derp to really work on the gamez.
Aggra, meanwhile, had a short Japan holiday.. knowing him used for lewd inspiration, so there will be a release for Ameria next week, perhaps a final one, not quite sure how far he will get.
I meanwhile will continue to work on the desert and set myself the ambitious deadline of finishing the Desert-area and move on to the mainland by the end of August.
Anyway, if you read up to here I wanted to also give a shoutout for something else lewd you can do, just in case you didn't know of them, MDQP is creating Caliross: https://www.patreon.com/user?u=3591468
I realize they are basically competition, but, three reasons I give 'em a recommendation: 1- they are an experienced game designer, so you know they will finish what they started. 2- They are cool, actually chatted me up a bit a while ago. 3- Uh, well, most importantly, their game is lewd fun. They use a major release pledge rather than a monthly smaller releases deal, but also provide their game for free if you wait, so no harm in checking 'em out if you like rpgmaker games with a *coughblushes* rich storyline and fantasy backdrop.