Delays
Added 2016-02-08 00:15:20 +0000 UTC
So, guys.. we try to do a weekly preview. Doesn't always work. So far the excuse was that Aggra works near fulltime ish, and university for me. This time the excuse is a bit different. First lemme give you lot a preview pic, see above.
Those of you that played the original might scantly remember the temple of Tsukuyomi, and barely recognize it as it is now.
I've been working on it, and Aggra has been working on the Old Demonhunter tower. We both have been making progress.. but.. just.. not enough to show. Aggras excuse is literally that he missed a spot, he sent me the files, and I was like 'err, so where are the mushroom girls. You know, the Mushroom girls from the beginning of the forest' aand it went downhill from there. :P
My excuse? Well. I played Undertale. There generally is only three kinds of people in regards to this, here is my response to each of them:
'Haven't played it': Don't look it up. Don't read anything about it, read the other two and just get it. The less you know, the better. You can marathon it on a rainy day, do so, don't let anyone spoiler you more.
'Its the worst game ever': It certainly has its flaws. Graphics, pacing, area design wanting for a run button, but ultimately anything popular will attract someone that the concept just doesn't appeal to. I just don't like beer. I'm a german, go figure. You can give me the best Irish black pints or best german beer and I go'I can see how you like this, but I still hate it'
'It's the best game ever': From a narrative and meta narrative perspective.. yes.. yes it is. The story and characters reach and in some places exceed what I thought forever untouchable, in the form of Planescape Torment. Anyone that looks up or knows PT will understand just what insane praise this is.
Also from a programming perspective. Just like being a director changes the way you look at movies, being a programmer lets you notice certain subtleties that most ignore, and you understand just how much work has gone into crafting such a narrative
So then why do I rant about this.. well first of all my characters now feel kinda lifeless, and my storytelling weak and flimsy, I've actually gone back and edited a few bits here and there, desperately trying to fill my gameworld with life.
It also occupied me, not just from playing it, but also mentally. So, thats why the preview will be pushed to monday. ish. Hopefully. I just don't like being seen as just using Patreon to mill money.. well, as a matter of fact I do, I guess, but I also -do- stuff, more than you can directly see directly in the game results. Stupid bughunting. *cough*
Still, by comparison.. anyway, I'll happily admit that inputless character interaction is one of my weakpoints, as its among the hardest things to write. The struggle of a heroine.. easy. obstacles in the way.. still easyish. Writing characters that either agree, or disagree all on their own, with one another is actually a whole new layer to write, and makes you appreciate a lot of Bioware party banter a lot more, yes. Also one of the reasons I decided to have Miay and Rose team up now, and even include another one in the future. I do prefer to measure my game on the level of other rpg maker games, exspecially commercial ones, it shows you how far you can go, though, if you look at the available english hentai games it also shows me how far I've come already. ^^ Oh, and thank you, I have no dellusions about writing smut, but I want to make a game that can be endearing even without that, where you want to be 'nice' to Miay.. or Rose, or Rubia, not just for an H-Scene but because you want to make the virtual character -happy-. ^^
Pervy Fantasy Productions
2016-02-08 17:18:50 +0000 UTC
There's nothing wrong with wanting to go back and flesh out your character personalities. I would welcome things like that. Those little interactions between characters help to bring the gameworld and the struggle to life. Think back to the Baldur's Gate games. That's a prime example of an rpg that had many characters with distinct personalities and character interactions. If you chose to form parties with certain groups of characters you could open up hidden and sometimes humorous dialogues where the characters interacted in various ways. For instance try mixing evil characters with good ones. That was usually a recipe for some humorous interactions. Back onto the topic of The Last Demonhunter now. I wouldn't call the characters lifeless by any means. I think you have plenty of room to expand upon character backgrounds and personalities but I wouldn't call the current primary characters lifeless. One of the things that attracted me to the game was that the characters did have personality.
lightningshifter
2016-02-08 10:30:04 +0000 UTC
There's nothing wrong with wanting to go back and flesh out your character personalities. I would welcome things like that. Those little interactions between characters help to bring the gameworld and the struggle to life. Think back to the Baldur's Gate games. That's a prime example of an rpg that had many characters with distinct personalities and character interactions. If you chose to form parties with certain groups of characters you could open up hidden and sometimes humorous dialogues where the characters interacted in various ways. For instance try mixing evil characters with good ones. That was usually a recipe for some humorous interactions. Back onto the topic of The Last Demonhunter now. I wouldn't call the characters lifeless by any means. I think you have plenty of room to expand upon character backgrounds and personalities but I wouldn't call the current primary characters lifeless. One of the things that attracted me to the game was that the characters did have personality.
lightningshifter
2016-02-08 10:30:04 +0000 UTC