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LifePlay v4.0 Beta 2 Released!

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Windows (64-bit): MEGA - MEDIAFIRE

Windows (32-bit): MEGA - MEDIAFIRE

Linux: MEGA

Change Log:

This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3 (so if you see a lot of cloth clipping this update, it's to be expected because new chracter morphs were added and clothes haven't been worked on yet. Don't worry, pretty much all the clothes will be replaced in Beta 3 & 4).

- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face

- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)

- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are

- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.

- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:

-- Generating NPCs with realistic but distinct looks

-- Generating NPCs from different ethnicities

-- Generating NPCs of different ages

-- Generating fantasy NPCs

-- Giving NPCs appropriate fitness and muscle stats in accordance to their body

-- The attractiveness stat (see below)

- All patrons' commissions for April

(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)

- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.

- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above.

LifePlay v4.0 Beta 2 Released!

Comments

you're missing FBMPortly probably, that's a men-exclusive morph

I made all the fat ones for both sexes 0 attraction and raised average to 70 for male, 80 for female and still getting fat guys. I even deleted all the fat morphs from the presets folder.

Matt Gorman

beauty standards is basically the more flexible version of that, just drop the fat morphs (Weight & Heavy)' beauty standards to 0, you never see them unless you specifically set average attractiveness to a very low value

Where did the NPC distribution for % by body shape go? I don't WANT to have fat ones.

Matt Gorman

Update Only: No Update Only downloads available for the 5 updates in April and May (would be pointless anyway since the v4.0 Overhaul involves modifying and replacing the game's heaviest files constantly). Just use the full downloads above instead. Old saves are compatible just fine though. Update Only downloads will be back for v4.1 and the updates after that.

No "update only" for this, either?

Matt Gorman

Great work, at the end of this 4.0 the game quality will make a pretty big step forward. In the next milestone like this one I'd concentrate on content\content creation.

Enrico

Amazing! 👏 Excellent job, Vin!


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