NokiMo
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LifePlay v3.0 Beta 2 Released!

DOWNLOAD

Windows (64-bit): MEGA - MEDIAFIRE - UP2SHARE

Windows (32-bit): MEGA - MEDIAFIRE - UP2SHARE 

Linux: MEGA


Update Only:

(requires LifePlay 2.0 Stable or later)

Windows (64-bit): MEGA - MEDIAFIRE - UP2SHARE

Windows (32-bit): MEGA - MEDIAFIRE - UP2SHARE

Linux: MEGA


Note: I still can't reproduce these issues on my end but based on some others' reports, it sounds like there's a problem in Beta 2 with the game not resetting NPC slots and therefore 'running out' of slots to generate NPCs with after some time of gameplay (maybe it's dependent on mods or CPU speed too?), for now, whenever these scenes with no name NPCs and indefinite while loop starts happening, simply quicksave and quickload (f5 then f9), it should reset the NPC slots and make everything fine again. Will need to investigate this further for Beta 3.


Change Log:

This is the second update of the five-update v3.0 Interaction and AI Overhaul. It will get rid of the whole 'visual novel' feel of gameplay and move towards a truly 3d lifesim gaming experience:

- Taking any action with a building will now actually 'zoom in' to the building's interior (i.e. the interior presets added back in Beta 1) where you can see your character and NPCs doing things, i.e interacting with that building's furniture and other objects. There's a button to go back to the city map when you want to go somewhere else of course.

- Controllable full 3d camera for both normal interaction (i.e. taking an action with a building) & during any scenes triggered, so that gameplay can flow smoothly between a normal activity and a triggered scene. No more of the 'watching the city map & progress bar, interrupted by random visual novel bits' feel.  

- Male and female poses & animations for many furniture & objects added so far in the game (sit on chairs, lie on beds, jog on treadmills, etc)  so that characters don't just spawn inside the 3d building and stand there awkwardly.

- A few random NPCs spawning at any location you go to, doing random things, talking to random people and interacting with random objects. The sophisticated AI logic and dynamic NPC schedules will come in Beta 3 and 4.

- WIP stuffs and Transitional Issues as This Update Is Just the Second Part of the Wider Five-Update Overhaul: gameplay-wise it will start to feel like the full 3d lifesim experience that 3.0 is aiming to be, just without the AI logic to make sure NPC's current location and action make sense. The scenes will no longer be 'visual novel-esque but instead blend smoothly with the normal interactions and the sex scenes, but because I will still have to go through the hundreds of existing lpscene scene scripts to add new API functions for things like headtracking and walking towards a certain character  (will do this in Beta 3 or 4), some scenes may feel a bit 'awkward' for now (characters making wrong eye contact, characters teleporting in, etc). No navmesh (basically invisible pointers on the ground to tell the AI where it's safe to walk on) yet also, so characters will teleport between object interaction points for now with no walking in between yet. Not a huge variety of daily activity animations yet also, these will come in the future.

- The rest of the March commissions from patrons and contributors

- Bug fixes and other improvements

LifePlay v3.0 Beta 2 Released!

Comments

what do you mean? just download the update only and extract it to overwrite your old version. Beta 2 has huge changes, you'll know right away that the game has been updated successfully.

how do I know if the update downloaded successfully?

Alex Irons

the camera is now fully controllable!

Hi, I do not know, if this is covered by the previous info, but perhaps better to send: (1) during various activities (gym, modelling) MC is sitting and sometimes even not "visible" (being in different place of the room, behind the "camera" and so on), (2) when during this activities another NPC comes to ask something, this NPC is not always "visible" as suggested before, (3) during gym activities error report when random naked NPC is to be present. I have no mods installed. Hope this helps you, thanks :-)

Pilgrim

I have utmost faith, respect and admiration for you and know that you will conquer this.

Icarus Media

Okay, I still can't reproduce these issues for some reason but based on others' reports, it sounds like there's a problem with the game not resetting NPC slots and therefore 'running out' of slots to generate NPCs with after some time of gameplay (maybe it's dependent on mods or CPU speed too?), for now, whenever these scenes with no name NPC and indefinite while loop starts happening, simply quicksave and quickload (f5 then f9), it should reset the NPC slots and make everything fine again. Will need to investigate this further for Beta 3.


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