NokiMo
vinfamy
vinfamy

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Modders' Requests Completed for v2.18

Right from the start of the project, LifePlay is highly moddable by design and the last few months have seen more and more community-made mods being published for the game. As the game's developer, I'm happy to support modders in any way I can, most importantly giving them more 'tools' and 'building blocks' for them to create their mods with, mostly in the form of new API functions.

So far, whenever a modder requested new API functions, I just direct-messaged the modder once they were added to the game - which was a bit of a bad habit because other modders wouldn't then know about those functions to make use of them, especially because I'm also a bit behind in terms of updating the documentation for modding. So, in order to better community these API changes to all modders, I've decided from now on to post a list of new API functions before every release of the game, starting from v2.18.

This list simply shows all the functions that were added. Examples of how to use them are included in the LifePlay\Content\Modules\vin_Base\Scenes\meet_random\test.lpscene file. Hopefully, in the next few months, I will be able to catch up on updating the modding documentation to include the new functions too.

Modders' requests completed for v2.18 (check test.lpscene for examples): 

- modifyActorVar() 

- getPerson(Tag) 

- ModLauncher.config for any third-party software to tell the game which mod should start enabled / disabled  

Other modders' requests completed in recent previous versions: 

- getActorVar() and setActorVar() 

- RandomizeRace() 

- getMorphValue() 

- FilterTalk() and FilterDesc() 

- DressBondage() 

- setBackground3d() 

- Round() and Floor() 

- hadSex() 

- isRelativeType() 


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