NokiMo
vinfamy
vinfamy

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Public Beta Testing: v2.11 Release Candidate

2.11 includes a public beta testing period before official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.

The beta testing period will last around 36 hours, aiming for official release of v2.11 (which will include the rest of the platforms and mirrors of course) on the previously promised date of Saturday, 2 November

My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.  

If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait until Saturday for the final v2.11 releases.

Thank you for all your help!

Change Log:
- 10 new female hairstyles, each with their own morphs for further customizations (I will work on new male hairstyles in a future update - ladies first!)

- A new story quest called "Alpha Male": An naive girl with a thing for bad boys keeps getting back into an abusive relationship with a dangerous gangster, even against her more mature best friend's advice. Will you team up with the best friend to save the poor girl from his cycle of abuse or will you join the thug's 'wolf pack' and try to 'break' the best friend too? Three different paths you can take for the story. The named female NPCs in this quest use some of the new hairstyles above.

- Reduce NPC clothes clipping by adding a comprehensive list (this list is also moddable) of all the possible combinations of top, bottom and / or outerwear pieces that have been tested to not clash with each other. NPCs will now dress by picking from this outfit list, rather than just mixing completely random pieces that may clip horribly with each other like currently. Basically this new method sacrifices a bit of variety for more graphical consistency and less eye sore. (If you already use the 'Set Inventory' feature on a NPC to force them to wear the same outfit all the time, that takes precedence so this new system won't affect that NPC to dress randomly again, don't worry!)

- Add information bubbles about what stats are increasing / decreasing while taking actions, so that, even if no scene gets triggered during it, taking each action feels a bit more rewarding to the player than just watching a progress bar finish.

- Bug fixes and other improvements, with a public beta testing period


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