NokiMo
vinfamy
vinfamy

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Public Beta Testing: v2.10 Release Candidate

2.10 includes a public beta testing period before official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.

The beta testing period will last around 36 hours, aiming for official release of v2.10 (which will include the rest of the platforms and mirrors of course) on the previously promised date of Friday, 18 October

My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too. 

If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait until Friday for the final v2.10 releases.

Thank you for all your help!

Change Log:

- New Quests system : Each quest is meant to tell a story and, in essence, consists of a collection of scenes linked with each other in a number different paths + a number of actions you can take with specific buildings depending on the current 'stage' of the quest to advance the story. Unlike normal scenes which trigger under certain conditions + RNG while the player is doing seemingly unrelated stuffs, quests are designed to involve the player more proactively - the story only starts and progresses if the player takes the needed action (with quest objective UI elements to make the next step(s) clear). Just like scenes though, quests are fully moddable simply using a text editor - early-adopting modders can start adding their own new quests right away after v2.10 is out.

- First two quests: sabotage & missing person case. I chose to make these two first because they are structurally contrasting to each other:

- The sabotage quest: this is an example of a 'radiant quest' that can repeated unlimited times with different NPCs each time. This quest involves the player trying to break up the relationship of a couple, with multiple options how to go about this and multiple endings. A lot of variables and very non-linear.

- The missing person investigation quest: this is an example of a 'story quest' that can only be done once per playthrough. All the characters involved in the story are fixed in name, appearance (I 'designed' their faces and bodies myself) and attributes. It's a lot more linear than the radiant quest above and less variable, thus allowing for a longer story with more character development.

- Bug fixes and other improvements, with a public beta testing period

Comments

old saves are always compatible for LifePlay, been this way since the first release. You can search by building type, just select the type icon (right of the search bar), then leave empty the search bar > Enter. Esc > Settings > No action timeout will allow you buy apparel constantly, this way you can shuffle through all the options - all the cloth mesh options are already in each sale - it's only the color and pattern that changes -- there are unlimited number of variances for these

Suggestion: make all clothing for the person's gender available at stores and preferably also at the start. I've more gotten the hang now, but it can be annoying when the only clothes available are wildly wrong for the character. Also, a way to search for buildings by purpose without knowing what name to look for - ie just search ALL for the sort of building. BTW with any new updates will old saves work? Too many adult games they don't and losing all you did is very frustrating.

Matt Gorman


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