Finally, after about ~100 hours of work. She is done :>
I highly suggest reviewing all the information below, and PLEASE do not ignore any warnings!!
This isn't a specific species or anything similar, I just liked the look of those porcelain doll like furries and I decided to model my own version, so that was the main inspiration.
Sorry for poor showcase, I will update it in future to show more than just photos!
If theres ANY glaring issues. Please let me know via ticket in my server! Thank you!!
IMPORTANT INFO:
- The base (body, head, ears, tail) can be used for Quest and should have no backface culling issues. However, the hair and parts of the outfit WILL have issues.
- This base can be used for Quest, BUT there is NOT a quest ready avatar in the Unity Package. This is why there is a PC/Quest icon in showcase, since this is more of a base, less of an avatar.
- This comes with 3 .fbx and a Unity Package. Please review the upload instructions below for information about these options.
- This avatar was not made with optimization really in mind, it WILL be very poor unless you manually optimize it yourself.
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
Comes with the following:
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
Two of the .fbx come with everything all merged to one. However. I highly advise in Blender manually merging some meshes together, removing bones/meshes you don't want, and doing some cleaning up. I made the .fbx like this so people who want to just throw them in Unity and want everything have the highest customization range.
The Unity Package has a version of the avatar with everything on it. It has setup physbones and materials. It has no gestures or toggles. This is for people who want to just upload the avatar as is, see how I set up physbones or materials, or any other reason really.
For the Unity Package, you will have to import in Poiyomi Shaders. That should be all you need outside of the normal VCC stuff.
I also highly suggest using a material combiner if you are going to be uploading this to Quest, as well as in Unity compressing the textures (this is already done in the provided Unity Package). All the textures for this are 4K or 2K for the max amount of details, but it never hurts to optimize (even for PC).
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
Polygon Counts
Base: 17,884
Head: 16,788
Tall Ears: 2,672
Droopy Ears: 2,362
Cat Tail: 3,080
Fox Tail: 2,624
Bunny Tail: 2,900
Bikini: 1,440
Hoodie: 13,838
Socks: 4,656
Skirt: 4,864
Hair 1: 24,596
Hair 2: 14,964
Hair Accessories (Hair 1): 32,464
Face/Ear Accessories: 1620
Body Accessories: 19,608
TOTAL (everything listed above) : 166,264
Mesh Count
Body/Outfit - 8
Hairs - 3
Ears - 4
Tails - 3
Accessories - 3
Total Meshes : 21
Materials
Body - 3
Hairs - 4
Ears - 4
Tails - 3
Outfit - 4
Accessories - 2
Total Materials: 20
Bones
Body (ears/outfit/tails included) - 141
Hair 1 - 75
Hair 2 - 77
Total: 293
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
ARKit .fbx has all the shape keys listed above PLUS the ARKit shape keys. ONLY use the ARKit .fbx if you intend to use face tracking.
(I advise deleting any shape keys you don't intend on using for either version of the base. They take up a lot of memory!)
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ
Huge thank you to an friend who wishes to be anonymous for helping with making several creative decisions, drawing the hair textures, and for even making the second and third eye textures <3
Eye textures 1, while drawn from scratch by me, are based off a design made by eita_789 with mild edits. (check their art out they draw very pretty eyes)
Huge thank you to all my supporters as well, I appreciate all of ya <3
And credit to all the amazing creators out there who make the amazing porcelain furry like masks and accessories, for the amazing references I could use <3
Modeling, Rigging, UV unwrapping, and majority of textures done all from complete scratch by me, using the programs Blender, Adobe Substance Painter, Medibang, and Procreate.