NokiMo
Shiroho
Shiroho

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Lupa - Ardent Orange Mod Files

And overheated version for my most valuable contributors here! My deepest thanks, your support is unvaluable because it also regenerate my w

And overheated version for my most valuable contributors here! My deepest thanks, your support is unvaluable because it also regenerate my will to create more and better. I hope you will have fun with this one as it stands as my favourite among the 3 options. The orange sub-color vibrates perfectly with her VFX's, it's a pleasure to look at!

--- Updated on the 10/Oct/2025 for the 2.7 version of the game ---

Lupa - Ardent Orange Mod Files

Comments

Haaaaaa I hate those, are you sure they are that important for you? I personally think they look like crap (like I said, little girl holiday camp pin's lol). Anyways, you can't unless I work on it myself around 30-40min more to revert all the changes that have been made + readapting the textures. When it's 3D model related it's never simple as "how can I" you as an user, you can't do anything about it only the one who did the work on blender can. And this might appear like a simple thing but those badges create a print on numerous texture layers (shadow, laphamap, normalmap, texturemap, metallic maps) along with the 3d edit. If you really hold to it I could do it later on my free time but I can't promise you anything. Unless it's really important I tend not to fullfil people's personal demands that takes more than 30min work because it impacts everyone by slowing my next mod progress I hope you understand my mate.

Shirohô

Yes, the Lupa in the cutscenes is a whole new model (it's something that happens rarely fortunately). I didn't attempted to do it because it's different array and basically multiply the work by 2 (on her story model the tail is totally stiched on another merged component) and above all new assets increase the disc space by 2 (bad for low budget computers) and the memory cache by 2 (bad for those who have = or less than 8gb vram). We need all those milliseconds advantage otherwise this moment when you switch character and the mod only appear a second later will keep increasing. Don't you agree with me it's not worth it? May be some creators included that but I choose not to for the sake of performance economy since the more we have mods the more issues will appear the more we need to have light and optimized mods. For instance I kind of regret I did it for Carlotta, we barely see her in any cutscene now and it weights a lot in her mod.

Shirohô

The mod isn't working in cutscenes atm. Works fine outside of them

Haruyoida

how can i bring back the medallions that were attached to the cape

Marcus Guy

I examined what would it takes to do it while doing my dailies this morning and sadly it tends to be aweful. A little explanation : In general cutting a fabric/Piece of clothe most of time doable and not so difficult. But when it comes to "stitch" cloth parts together, this is another story. Her cape can't be symmetrized and if you attempt to do it you will break its animations (due to asymetrical skeleton points and vertex). We could be able to cut a piece of rover's arm and stick it to her arm because it's made of way more static elements. And the same way I would be able to give her another armband on her other arm like you suggested (and it's not even easy) but cut the cape is a floating object and also symmetrical somehow is nearly impossible without Kuro games' private assets or it would go for a very very clanky result. But if you hate it I could just remove the whole cloak thing entirely instead...

Shirohô

Absolutely love it specially the weapon. Only one issue i feel is the original design of the cape and the sash across the front. Would be possible to remove that and instead add another bicep armor piece the the cape connects to like on her right arm? So that the cape is only attached to her shoulders?

Snisle


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