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Hero_Gremory

I remade the Gremory over the weekend using several new techniques. The efficiency has significantly improved compared to before.

週末ã«ã‚°ãƒ¬ãƒ¢ãƒªãƒ¼ã‚’å†è£½ä½œã—ã¾ã—ãŸãŒã€ã„ãã¤ã‹ã®æ–°ã—ã„æ‰‹æ³•を使用ã—ã¾ã—ãŸã€‚åŠ¹çŽ‡ã¯æ˜Žã‚‰ã‹ã«ä»¥å‰ã‚ˆã‚Šã‚‚大幅ã«å‘上ã—ã¾ã—ãŸã€‚

æˆ‘åœ¨å‘¨æœ«çš„æ™‚å€™ï¼Œé‡æ–°è£½ä½œäº†ä¸€æ¬¡gremoryï¼Œæˆ‘ç”¨äº†å¹¾ç¨®æ–°çš„æ‰‹æ³•ã€‚æ•ˆçŽ‡æ˜Žé¡¯æ¯”ä¹‹å‰æå‡äº†ä¸å°‘。
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Everyone can try out this feature. Although it may lose most of the 3D details and look a bit cheap, it is indeed very useful for porting low-polygon models.

皆ã•ã‚“ã¯ã“ã®æ©Ÿèƒ½ã‚’試ã—ã¦ã¿ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚3Dã®è©³ç´°ã¯ã»ã¨ã‚“ã©å¤±ã‚れるãŸã‚ã€è¦‹ãŸç›®ã¯å®‰ã£ã½ããªã‚Šã¾ã™ãŒã€ä½Žãƒãƒªã‚´ãƒ³ãƒ¢ãƒ‡ãƒ«ã®ç§»æ¤ã«ã¯éžå¸¸ã«ä¾¿åˆ©ã§ã™ã€‚

大家å¯ä»¥å˜—試看看這個功能。雖然會失去大部分3D的細節,看起來有些廉價。但是在移æ¤ä½Žé¢æ•¸çš„æ¨¡åž‹é€™ä»¶äº‹æƒ…上確實éžå¸¸å¥½ç”¨ã€‚

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For some people, it may be challenging to make hair move well in koikatsu. Here, I offer one of my own methods. First, divide the skeleton into two rows: one for dynamic bones and the other for non-dynamic bones. When setting up in the game, only allow the bones in the lower row to move. I'm not sure if this method is correct, but I think it can work for koikatsu.

部分ã®äººã«ã¨ã£ã¦ã€é«ªã‚’ã†ã¾ãå‹•ãã«ã™ã‚‹ã“ã¨ã¯ã§ããªã„ã‹ã‚‚ã—れã¾ã›ã‚“。ã“ã“ã§ã¯ã€ç§è‡ªèº«ã®æ–¹æ³•ã®1ã¤ã‚’æä¾›ã—ã¾ã™ã€‚ã¾ãšã€éª¨æ ¼ã‚’2行ã«åˆ†ã‘ã¾ã™ã€‚1行目ã¯ãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãªéª¨æ ¼ã§ã‚りã€2行目ã¯éžãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãªéª¨æ ¼ã§ã™ã€‚ゲーム内ã§è¨­å®šã™ã‚‹å ´åˆã€ä¸‹å´ã®éª¨æ ¼ã®ã¿ãŒå‹•ãよã†ã«ã—ã¾ã™ã€‚ã“ã®æ–¹æ³•ãŒæ­£ã—ã„ã‹ã©ã†ã‹ã¯ã‚ã‹ã‚Šã¾ã›ã‚“ãŒã€ç§ã¯ã‚³ã‚¤ã‚«ãƒ„ã«ãŠã„ã¦æœ‰åйã ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚

å°æœ‰äº›äººä¾†èªªå¯èƒ½æ²’辦法讓頭髮很好的在戀活動起來。這邊我æä¾›ä¸€å€‹æˆ‘自己的其中一種方法。 先把骨骼分æˆå…©æŽ’,一排為動態骨骼,一排則éžå‹•æ…‹éª¨éª¼ã€‚æˆ‘å€‘åœ¨éŠæˆ²ä¸­è¨­å®šçš„æ™‚候åªè¦ä¸‹æ–¹çš„骨骼為å¯ä»¥å‹•,這個方法我ä¸ç¢ºå®šæ˜¯ä¸æ˜¯æ­£ç¢ºçš„。但我覺得在koikatsu中是行得通的。


Hero_Gremory Hero_Gremory

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