HAPPY 2019 EVERYONE! Here's to many more lewd times ahead! :p
Let's look back at 2018, shall we?
Last year has been a blast, with us finally achieving 100% CG progression across the board!
I am elated to announce all our projects are now very stable with regards to the teams working on them.
Thanks to the generosity of our patrons and their patronage, I have been able to source (and afford) the services of some of the best and most talented. This is despite several hiccups along the way, what with Nikki struggling to keep up with the sheer amount of work, our sole coder burning out near the end of the year (thus negating any coding progress on O:G), and Ars unable to spare the time needed to work on our sprites.
A quick summary of what's happened so far:
* Nikki struggled to keep up with the CG requirements at our funding level. To remedy this, we recruited the talented Pigutao to join Nikki in the CG art team; their combined efficiency has allowed us to zoom through all the things we need in this front, from system artwork (ie. gameover screens), to the CG sets, to bonus stuff like pin-up posters. This has brought CG artwork to 100% completion and we have many new CGs queued for the new scenes to come in the new updates!
* Our previous coder burned out near the end of the year, effectively stalling progress. However, thanks to the generosity of our patrons, we had a lot of reserve funds saved up. This allowed us to quickly source not one, but two experienced coders, who were both brought in to fix and basically implement ALL the ideas we had for O:G at breakneck speed. Seriously, the luxury of having two coders at the same time on the same project has been borderline tear-jerking for me. Please clap for the coding team!
* Also thanks to our patrons' generosity, we were able to recruit Perfeccia Ars's services full-time for at least one month near the end of the year, allowing us to quickly start blazing through the pixel artwork we need!
This addresses all the problems across my dev team's three main areas (CG artwork, pixel artwork, and coding). Though everybody took a quick break due to the end of the year festive season, soon I will be bringing this talented team's full prowess to bear and hopefully you will see the fruits of their labour and appreciate what they've managed to do!
That's all for now, stay tuned for more updates!
And once again, a happy new year to all!
JeremyJingler2
2019-01-09 09:55:24 +0000 UTCPaddy554
2019-01-08 22:43:37 +0000 UTCArchitectOfDystopia
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2019-01-03 09:41:40 +0000 UTCwilliam wofford
2019-01-03 01:08:37 +0000 UTCArchitectOfDystopia
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2019-01-02 14:29:07 +0000 UTCArchitectOfDystopia
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