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Forests of San Andreas: Ultimate v5.4

Download access to Forests of San Andreas: Ultimate for Singleplayer/Story mode and FiveM (Client and Server). Adds over 83 thousand props to your game. Changelog: ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 5.4 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Reworked area between Boilingbroke Peniteniary and Peyote Plant. • Extracted entities with no LOD parent into separate ymaps (with suffix _strm). • Relocated trees that were clipping with "Harmony Repair" by HG Designs ( https://hg-designs.tebex.io/package/6253483). • Relocated trees and cacti that were clipping with "R68: Sheriff & Hosp" by kiiya ( https://kiiya.tebex.io/package/6076636). • Relocated trees that were clipping with "Wild House 2" by Leuge56 ( https://www.patreon.com/posts/wild-house-2-106733684). • Renamed script (for entering the shelter) to FoSAShelter.3.cs so that it is executed using Script Hook V .NET v3 API instead of deprecated v2. ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 5.3 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Afforested the north moutainside of Mt. Gordo by adding over 2500 trees and bushes. • Updated script (for entering the shelter) to use Script Hook V .NET v3 API instead of deprecated v2. (thanks to Michael21107 for reporting) • Relocated trees that were clipping with "Harmony FD Station" by RedSaint Modifications ( https://subscription.redsaintmods.com/category/maps). ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 5.2 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Afforested the south moutainside of Mt. Gordo by adding over 1600 trees and bushes. • Relocated tree that was clipping with "LordCity" by jin007 ( https://www.gta5-mods.com/maps/lordcity_gta5). (thanks to Starfox1993 for reporting) • Reworked southeast mountainside of Mt. Chiliad so that it is compatible with "Chiliad Town" by DANIX ( https://www.gta5-mods.com/maps/dnx-chiliad-town-early-access). ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 5.1 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Improved reflection models by adding another horizontal plane to larger vegetation. • Reworked area at San Chianski Mountain Range and El Gordo Lighthouse by adding another 900 trees. ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 5.0 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Adapted shader for proper rendering of dedicated reflection models. • Changed cargens (flags, colors and some models) (thanks to JRod) ≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 4.10 ≡≡≡≡≡≡≡≡≡≡≡≡≡≡ • Added dedicated models used for reflections in cars, puddles and on wet streets. • Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance. ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 4.9 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Afforested the north and northeast moutainside of Mt. Chiliad by adding over 2500 trees and bushes. • Reworked area at Paleto Bay. • Relocated trees that were clipping with "Lumberjack Jobs" by Polat ( https://polat.tebex.io/package/5364310). (thanks to Hatler for reporting) • Relocated trees that were clipping with "Lumberjack Jobs" by 17-Movement ( https://store.17movement.net/package/5814791). ≡≡≡≡≡≡≡≡≡≡≡≡≡ Version 4.8 ≡≡≡≡≡≡≡≡≡≡≡≡≡ • Added more variety to bush, palm and tree tilts. • Fixed corrupted references to adjacent polygons in static collision files. • Replaced pine trees at higher altitude by cedar trees. • Afforested the northwest moutainside of Mt. Chiliad by adding 1000 trees and bushes. • Relocated trees that were clipping with a bunker south of Sandy Shores airfield (when MP maps are enabled). (thanks to SeriousSam for reporting) • Relocated trees that were clipping with "Nature Weekend House" by BigShaqNOKetchup ( https://www.gta5-mods.com/maps/mlo-nature-weekend-house-add-on-sp).

Forests of San Andreas: Ultimate v5.4 Forests of San Andreas: Ultimate v5.4 Forests of San Andreas: Ultimate v5.4 Forests of San Andreas: Ultimate v5.4 Forests of San Andreas: Ultimate v5.4

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