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Cross Stone: Arcade Edition - Page #31

(Catch the last page here) 

YES!! Patrina's gambit turned out to be the right call- spectacularly so! Our dancing gal is back as a contender, and don't be fooled: she can hold her own when push comes to shove.

As the party escapes the dungeon, they'll find themselves on course to the central tower. Of course the enemy's forces are in hot pursuit, so I hope you're ready to hold them off!

Matilda's guidance: These guards are under some kind of powerful enchantment, there can be no reasoning with them. The armor courses with dark magic, but does not appear to be itself stronger or weaker than any other plate mail. It may be possible figure out a way to undo the enchantment, but now is hardly an optimal time to do so. The stark halls of the fortress offer little environmental protection. Mind is at a disadvantage.

 Vote for what kind of action the team will take! Physical attacks, magical force, clever trickery, or pull something useful out of inventory?

But beware! The success or failure of the selected gambit will be determined by a role of the dice (via random.org)!! Will you land a critical hit? ...or suffer a critical loss??

I will take your selection, and render an appropriate scene based upon the level of success. God help us all.

Current usable inventory (party will utilize the most in/appropriate one according to the roll):

Poll will remain open though midnight, Saturday the 23th!! 

Comments

Where can i see full stories of your comics

Lildick

YA GIRL IS BACK πŸ’•πŸ’•πŸ’•

VersusMe, Arbiter of Mermaid Law


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