I've become aware of a curious dynamic with the Master System library. When I embarked upon this phase of Segaiden, my intent was to give Sega's 8-bit system a fair shake, approaching it with the some critical-but-fair mindset as I took with the NES (and would later use for Atari and INTV's releases from the same period). And for the most part, I think I've done a pretty decent job of adhering to that philosophy!
But I am finding it more and more difficult to find positive things to say about Master System software as we near the Genesis launch. That has nothing to do with Genesis, mind you. But I am highly mindful of the fact that something like Alex Kidd: High Tech World existed on store shelves alongside the likes of Mega Man 2 and Faxanadu, and that for all Sega beat Nintendo to the punch in getting meaningful role-playing adventures into American hands, most of their other stuff from this era of Master System doesn't quite work. I found a lot to enjoy in the Master System's early days, with all of those great-looking, simple, arcade-style creations, but once Master System attempts to do more it struggles. The unbelievable choppiness of Vigilante once again suggests to me that the underlying age and limitations of the console's CPU bears a lot of the blame—there's only so much a cool video chip can do to compensate for the fact that the chip at the heart of the console was already pretty dated back when it launched head-to-head against the Famicom in 1983.
Oh well! Sega will have a new story to tell soon anyway. For now, enjoy the struggle.
Justin Cartwright
2025-05-28 16:44:28 +0000 UTCJeremy Parish
2025-05-28 13:13:05 +0000 UTCBranwen Shoop
2025-05-28 12:59:39 +0000 UTC