Remember how I've been lamenting all the bad (or at least underwhelming) sequels on Master System? Well, here's one that breaks the trend. Wonder Boy in Monster Land goes all reverse on Sega's summer ’88 sequel movement; rather than simplifying the design of an earlier work, it takes a simple platformer and juices it up into something akin to an action-RPG. It doesn't quite go all the way, and it would be surpassed quite impressively by its sequel the following year. But that's no bad thing.
Sean Clements
2024-07-18 00:14:35 +0000 UTCSean Clements
2024-07-13 20:38:16 +0000 UTCBeefington von Barnstorm
2024-07-12 04:55:16 +0000 UTCRhys
2024-07-10 12:38:52 +0000 UTC