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Jeremy Parish
Jeremy Parish

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NES Works #112: Ninja Gaiden

Hey. It's Ninja Gaiden. I don't need to say a lot here in this space, because I've said it all in the video. Set aside a chunk of your afternoon, and enjoy....

NES Works #112: Ninja Gaiden

Comments

That last touch of cruelty. I figured it was a glitch, but was honestly hoping they didn't know, or they were unable to fix it for reasons. Instead they just decided they liked it was mean for the sake of being mean. Like a cooking show where they botch a great dish with a last minute addition. Even at this stage the NES still embodies that "every game hates you a little" sentiment.

shadowscribble

I had the weird feeling with Ninja Gaiden as a kid that as great as the NES game was, the arcade title MUST be better. And while the arcade game is a really attractive package, looking back now it's more of a ... side story ... to the history of post-Renegade fighting games. Gaiden NES, on the other hand, was something special. The gameplay was streamlined and might just be seen as another solid game, but the storytelling changed what we expected from NES games. "CIA powered Ninja"...good stuff. There's a really good video a few weeks back on Displaced Gamers which explains why Strider's wall jump was actually busted. It's code heavy, but interesting. Strider gave me wall jump PTSD.

Kyle Olson


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