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Jeremy Parish
Jeremy Parish

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NES Works #108: Ultima Exodus

1989 is off to a rip-roaring start already. Between Tecmo Bowl and Ultima: Exodus, that's a couple of really big titles hitting early on in the year. Well done, people who made video games for NES. You're doing us proud. Did us proud. Whatever.

Anyway, this episode is pretty lengthy for a video about a single title, so I'll let it speak for itself. Thanks and good night.

NES Works #108: Ultima Exodus

Comments

I loved this game so, so much. I'm trying to remember where I first encountered the ideas of experience points and levels and such, because I don't recall being at all confused by this game, despite it being so impenetrable in so many ways. My friend Mike and I started playing DnD somewhere around this time, I think, but Ultima may have come first? I just don't remember. Was Simon's Quest earlier than this? I know I played Zelda II before Exodus, and probably Simon's Quest as well, I believe. Dragon Warrior also; I had at least a fair amount of understanding of how level progression works before I jumped into this. Still, this was the first proper character creation/party building system I think I remember from a video game, and I spent hours (usually on a rental cartridge), just making different characters and putting them together. I did the same thing a couple years later with the NES version of the Bard's Tale, another weird FCI conversion that I fell head over heels in love with. Exodus also has a kickass soundtrack still.

Aaron Schafer

I had a very near spit take at “nude topiary”. This is a caution to those who attempt to drink while watching. Beware the understated Mr. Parish’s dry humor.

Colbin Erdahl


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